Merge branch 'master' into OctTree
# Conflicts: # src/Game/Game.cpp
This commit is contained in:
+1
-1
Submodule assets updated: 95823e122a...c5f674349a
+1
-1
Submodule deps updated: f20b9cc13b...1ae6ba5b12
@@ -31,6 +31,8 @@ public:
|
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const ComponentPool* GetComponents(std::string componentType);
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// Get entity parent
|
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EntityID GetParent(EntityID entity);
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// Change the parent of an entity
|
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void SetParent(EntityID entity, EntityID parent);
|
||||
// Get all component pools
|
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const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
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// Get the entity children map
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@@ -40,6 +42,7 @@ private:
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EntityID m_CurrentEntityID = 1;
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|
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std::unordered_map<EntityID, EntityID> m_EntityParents;
|
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// TODO: This should be a more effective structure
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std::unordered_multimap<EntityID, EntityID> m_EntityChildren;
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std::unordered_map<std::string, ComponentPool*> m_ComponentPools;
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@@ -2,34 +2,70 @@
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#include <glm/gtx/common.hpp>
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#include "../Core/System.h"
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#include "../Core/EMousePress.h"
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#include "../Core/EMouseRelease.h"
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#include "../Core/EMouseMove.h"
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#include "../Core/ConfigFile.h"
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#include "../Input/EInputCommand.h"
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#include "../Rendering/IRenderer.h"
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#include "../Rendering/EPicking.h"
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#include "../Rendering/RenderQueueFactory.h"
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class EditorSystem : public ImpureSystem
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{
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public:
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EditorSystem(EventBroker* eventBroker);
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EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
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|
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virtual void Update(World* world, double dt) override;
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private:
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IRenderer* m_Renderer;
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World* m_World = nullptr;
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|
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bool m_Enabled;
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bool m_Visible;
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std::vector<glm::vec2> m_PickingQueue;
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|
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enum class WidgetMode
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{
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None,
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Translate,
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Rotate,
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Scale
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} m_WidgetMode = WidgetMode::None;
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|
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enum class WidgetSpace
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{
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Local,
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Global
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} m_WidgetSpace = WidgetSpace::Global;
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|
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EntityID m_Widget = 0;
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EntityID m_WidgetX = 0;
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EntityID m_WidgetY = 0;
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EntityID m_WidgetZ = 0;
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EntityID m_WidgetOrigin = 0;
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glm::vec3 m_WidgetCurrentAxis;
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float m_WidgetPickingDepth = 0.f;
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|
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EntityID m_Selection = 0;
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EntityID m_LastSelection = 0;
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glm::vec3 m_Position;
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|
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EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
|
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EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
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bool OnMouseRelease(const Events::MouseRelease& e);
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EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e);
|
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EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
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bool OnMouseMove(const Events::MouseMove& e);
|
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EventRelay<EditorSystem, Events::Picking> m_EPicking;
|
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bool OnPicking(const Events::Picking& e);
|
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|
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void updateWidget();
|
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void setWidgetMode(WidgetMode newMode);
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void setWidgetSpace(WidgetSpace space);
|
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void drawUI(World* world, double dt);
|
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bool createDeleteButton(std::string componentType);
|
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void changeParent(EntityID entity, EntityID newParent);
|
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};
|
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@@ -34,6 +34,8 @@ public:
|
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EntityID Entity;
|
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//World position of the "pick"
|
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glm::vec3 Position;
|
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// Depth
|
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float Depth;
|
||||
};
|
||||
|
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PickData Pick(glm::vec2 screenCoord) const
|
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@@ -43,6 +45,7 @@ public:
|
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// Invert screen y coordinate
|
||||
screenCoord.y = Resolution.Height - screenCoord.y;
|
||||
ScreenCoords::PixelData data = ScreenCoords::ToPixelData(screenCoord, PickingBuffer, *DepthBuffer);
|
||||
pickData.Depth = data.Depth;
|
||||
|
||||
auto it = PickingColorsToEntity->find(glm::vec2(data.Color[0], data.Color[1]));
|
||||
if (it != PickingColorsToEntity->end()) {
|
||||
|
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@@ -1,6 +1,7 @@
|
||||
[Debug]
|
||||
LogLevel=1
|
||||
LoadMap=
|
||||
EditorEnabled=false
|
||||
|
||||
[Video]
|
||||
Fullscreen=false
|
||||
|
||||
@@ -14,3 +14,8 @@ R=Reload
|
||||
Space=Jump
|
||||
LeftControl=Crouch
|
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LeftShift=Sprint
|
||||
F1=ToggleEditor
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||||
1=EditorToolMove
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2=EditorToolRotate
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3=EditorToolScale
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X=EditorToggleTransformSpace
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@@ -1,5 +1,5 @@
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<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0" W="0"/>
|
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<Orientation X="0" Y="0" Z="0"/>
|
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<Scale X="1" Y="1" Z="1"/>
|
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</c:Transform>
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@@ -2,7 +2,10 @@
|
||||
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
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<Components>
|
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<c:Transform></c:Transform>
|
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<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
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</c:Transform>
|
||||
</Components>
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<Children>
|
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<Entity>
|
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@@ -19,12 +22,28 @@
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<Entity>
|
||||
<Components>
|
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<c:Transform>
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||||
<Position X="0" Y="1" Z="0"/>
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<Position X="1" Y="1" Z="0"/>
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||||
<Orientation X="0" Y="0.78539" Z="0"/>
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</c:Transform>
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<c:Model>
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<Resource>An error</Resource>
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</c:Model>
|
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</Components>
|
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<Children>
|
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<Entity>
|
||||
<Components>
|
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<c:Transform>
|
||||
<Position X="2" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0.78539" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
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</c:Model>
|
||||
</Components>
|
||||
<Children>
|
||||
</Children>
|
||||
</Entity>
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||||
</Children>
|
||||
</Entity>
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||||
</Children>
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||||
</Entity>
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||||
@@ -431,12 +431,12 @@ float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const
|
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{
|
||||
using namespace xercesc;
|
||||
XSValue::Status status;
|
||||
XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_float, status);
|
||||
XSValue* val = XSValue::getActualValue(element->getAttribute(XSTR(attribute)), xercesc::XSValue::DataType::dt_double, status);
|
||||
if (val == nullptr) {
|
||||
LOG_ERROR("Element \"%s\" doesn't have an \"%s\" attribute!", XSTR(element->getTagName()), attribute);
|
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return 0.f;
|
||||
} else {
|
||||
return val->fData.fValue.f_float;
|
||||
return static_cast<float>(val->fData.fValue.f_double);
|
||||
}
|
||||
}
|
||||
|
||||
|
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@@ -99,6 +99,22 @@ EntityID World::GetParent(EntityID entity)
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||||
return m_EntityParents.at(entity);
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}
|
||||
|
||||
|
||||
void World::SetParent(EntityID entity, EntityID parent)
|
||||
{
|
||||
EntityID lastParent = m_EntityParents.at(entity);
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auto parentChildren = m_EntityChildren.equal_range(lastParent);
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for (auto it = parentChildren.first; it != parentChildren.second; it++) {
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if (it->second == entity) {
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m_EntityChildren.erase(it);
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break;
|
||||
}
|
||||
}
|
||||
|
||||
m_EntityParents[entity] = parent;
|
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m_EntityChildren.insert(std::make_pair(parent, entity));
|
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}
|
||||
|
||||
EntityID World::generateEntityID()
|
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{
|
||||
// TODO: Make EntityID generation smarter
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|
||||
@@ -2,8 +2,9 @@
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
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#include <imgui/imgui_internal.h>
|
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|
||||
EditorSystem::EditorSystem(EventBroker* eventBroker)
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EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer)
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: ImpureSystem(eventBroker)
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, m_Renderer(renderer)
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{
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_Enabled = config->Get<bool>("Debug.EditorEnabled", false);
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@@ -15,51 +16,52 @@ EditorSystem::EditorSystem(EventBroker* eventBroker)
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||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &EditorSystem::OnInputCommand);
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
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||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorSystem::OnMouseMove);
|
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EVENT_SUBSCRIBE_MEMBER(m_EPicking, &EditorSystem::OnPicking);
|
||||
}
|
||||
|
||||
void EditorSystem::Update(World* world, double dt)
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||||
{
|
||||
m_World = world;
|
||||
|
||||
if (!m_Enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Widget == 0) {
|
||||
m_Widget = world->CreateEntity();
|
||||
world->AttachComponent(m_Widget, "Transform");
|
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auto& model = world->AttachComponent(m_Widget, "Model");
|
||||
model["Resource"] = "Models/TranslationWidget.obj";
|
||||
}
|
||||
|
||||
if (m_Selection != m_LastSelection) {
|
||||
|
||||
}
|
||||
|
||||
auto& widgetModel = world->GetComponent(m_Widget, "Model");
|
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widgetModel["Visible"] = m_Visible;
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if (m_Selection != 0) {
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if (world->HasComponent(m_Selection, "Transform")) {
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glm::vec3 pos = RenderQueueFactory::AbsolutePosition(world, m_Selection);
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auto widgetTransform = world->GetComponent(m_Widget, "Transform");
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widgetTransform["Position"] = pos;
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} else {
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||||
m_Selection = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_Visible) {
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return;
|
||||
}
|
||||
|
||||
updateWidget();
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||||
|
||||
drawUI(world, dt);
|
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}
|
||||
|
||||
|
||||
bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
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{
|
||||
if (e.Command == "ToggleEditor" && e.Value > 0) {
|
||||
m_Visible = !m_Visible;
|
||||
}
|
||||
|
||||
if (e.Command == "EditorToolMove" && e.Value > 0) {
|
||||
setWidgetMode(WidgetMode::Translate);
|
||||
}
|
||||
if (e.Command == "EditorToolRotate" && e.Value > 0) {
|
||||
setWidgetMode(WidgetMode::Rotate);
|
||||
}
|
||||
if (e.Command == "EditorToolScale" && e.Value > 0) {
|
||||
setWidgetMode(WidgetMode::Scale);
|
||||
}
|
||||
|
||||
if (e.Command == "EditorToggleTransformSpace" && e.Value > 0) {
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
setWidgetSpace(WidgetSpace::Local);
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
setWidgetSpace(WidgetSpace::Global);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -71,17 +73,232 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
|
||||
{
|
||||
if (m_Widget == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
glm::vec3 widgetOrientation = widgetTransform["Orientation"];
|
||||
|
||||
glm::quat totalOrientation = m_Renderer->Camera()->Orientation() * glm::inverse(glm::quat(widgetOrientation));
|
||||
|
||||
int width;
|
||||
int height;
|
||||
glfwGetFramebufferSize(m_Renderer->Window(), &width, &height);
|
||||
Rectangle res(width, height);
|
||||
|
||||
glm::vec2 delta2(res.Width / 2.f + e.DeltaX, res.Height / 2.f + -e.DeltaY);
|
||||
glm::vec3 deltaWorld = ScreenCoords::ToWorldPos(
|
||||
delta2,
|
||||
m_WidgetPickingDepth,
|
||||
res,
|
||||
m_Renderer->Camera()->ProjectionMatrix(),
|
||||
glm::toMat4(glm::inverse(totalOrientation))
|
||||
);
|
||||
glm::vec3 origin = ScreenCoords::ToWorldPos(
|
||||
glm::vec2(res.Width / 2.f, res.Height / 2.f),
|
||||
m_WidgetPickingDepth,
|
||||
res,
|
||||
m_Renderer->Camera()->ProjectionMatrix(),
|
||||
glm::toMat4(glm::inverse(totalOrientation))
|
||||
);
|
||||
deltaWorld = deltaWorld - origin;
|
||||
glm::vec3 movement = deltaWorld * m_WidgetCurrentAxis;
|
||||
|
||||
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
if (m_WidgetMode == WidgetMode::Translate) {
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
EntityID parent = m_World->GetParent(m_Selection);
|
||||
glm::quat inverseParentOrientation;
|
||||
if (parent != 0) {
|
||||
inverseParentOrientation = glm::inverse(RenderQueueFactory::AbsoluteOrientation(m_World, parent));
|
||||
}
|
||||
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement;
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
(glm::vec3&)selectionTransform["Position"] += glm::quat((glm::vec3)selectionTransform["Orientation"]) * movement;
|
||||
}
|
||||
} else if (m_WidgetMode == WidgetMode::Rotate) {
|
||||
glm::vec3 finalMovement;
|
||||
finalMovement.x = -deltaWorld.y * m_WidgetCurrentAxis.x;
|
||||
finalMovement.y = deltaWorld.x * m_WidgetCurrentAxis.y;
|
||||
finalMovement.z = deltaWorld.y * m_WidgetCurrentAxis.z;
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
EntityID parent = m_World->GetParent(m_Selection);
|
||||
glm::quat parentOrientation;
|
||||
if (parent != 0) {
|
||||
parentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, parent);
|
||||
}
|
||||
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
|
||||
//glm::quat currentOrientation = RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection);
|
||||
glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation);
|
||||
glm::quat deltaOrientation(finalMovement);
|
||||
selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation));
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
|
||||
glm::quat currentOrientation(selectionOrientation);
|
||||
glm::quat deltaOrientation(finalMovement);
|
||||
selectionOrientation = glm::eulerAngles(currentOrientation * deltaOrientation);
|
||||
}
|
||||
} else if (m_WidgetMode == WidgetMode::Scale) {
|
||||
glm::vec3& scaleX = m_World->GetComponent(m_WidgetX, "Transform")["Scale"];
|
||||
glm::vec3& scaleY = m_World->GetComponent(m_WidgetY, "Transform")["Scale"];
|
||||
glm::vec3& scaleZ = m_World->GetComponent(m_WidgetZ, "Transform")["Scale"];
|
||||
if (m_WidgetCurrentAxis.x > 0) {
|
||||
scaleX.x += movement.x;
|
||||
}
|
||||
if (m_WidgetCurrentAxis.y > 0) {
|
||||
scaleY.y += movement.y;
|
||||
}
|
||||
if (m_WidgetCurrentAxis.z > 0) {
|
||||
scaleZ.z += movement.z;
|
||||
}
|
||||
if (m_WidgetCurrentAxis.x > 0 && m_WidgetCurrentAxis.y > 0 && m_WidgetCurrentAxis.z > 0) {
|
||||
float max = glm::max(scaleX.x, glm::max(scaleY.y, scaleZ.z));
|
||||
(glm::vec3&)m_World->GetComponent(m_WidgetOrigin, "Transform")["Scale"] = glm::vec3(max);
|
||||
}
|
||||
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Scale"] += movement;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
|
||||
m_WidgetCurrentAxis = glm::vec3(0.f);
|
||||
//setWidgetMode(m_WidgetMode);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnPicking(const Events::Picking& e)
|
||||
{
|
||||
for (auto& pos : m_PickingQueue) {
|
||||
auto result = e.Pick(pos);
|
||||
LOG_INFO("Selected %i", result.Entity);
|
||||
m_Selection = result.Entity;
|
||||
EntityID entity = result.Entity;
|
||||
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
|
||||
} else {
|
||||
LOG_INFO("Selected %i", entity);
|
||||
if (entity != 0) {
|
||||
EntityID parent = m_World->GetParent(entity);
|
||||
if (parent == m_Widget) {
|
||||
m_WidgetCurrentAxis = glm::vec3(
|
||||
(entity == m_WidgetX) || (entity == m_WidgetOrigin),
|
||||
(entity == m_WidgetY) || (entity == m_WidgetOrigin),
|
||||
(entity == m_WidgetZ) || (entity == m_WidgetOrigin)
|
||||
);
|
||||
m_WidgetPickingDepth = result.Depth;
|
||||
|
||||
//auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
//auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
//widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"];
|
||||
} else {
|
||||
ImGui::SetActiveID(0, nullptr);
|
||||
m_Selection = entity;
|
||||
setWidgetMode(m_WidgetMode);
|
||||
}
|
||||
} else {
|
||||
m_Selection = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_PickingQueue.clear();
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
void EditorSystem::updateWidget()
|
||||
{
|
||||
if (m_Widget == 0) {
|
||||
m_Widget = m_World->CreateEntity();
|
||||
m_World->AttachComponent(m_Widget, "Transform");
|
||||
m_WidgetX = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetX, "Transform");
|
||||
m_World->AttachComponent(m_WidgetX, "Model");
|
||||
m_WidgetY = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetY, "Transform");
|
||||
m_World->AttachComponent(m_WidgetY, "Model");
|
||||
m_WidgetZ = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetZ, "Transform");
|
||||
m_World->AttachComponent(m_WidgetZ, "Model");
|
||||
m_WidgetOrigin = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetOrigin, "Transform");
|
||||
m_World->AttachComponent(m_WidgetOrigin, "Model");
|
||||
setWidgetMode(WidgetMode::Translate);
|
||||
}
|
||||
|
||||
if (m_Selection != 0) {
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
glm::vec3 selectionPosition = RenderQueueFactory::AbsolutePosition(m_World, m_Selection);
|
||||
widgetTransform["Position"] = selectionPosition;
|
||||
if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSystem::setWidgetMode(WidgetMode newMode)
|
||||
{
|
||||
if (m_Widget == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
widgetTransform["Orientation"] = glm::vec3(0.f);
|
||||
m_World->GetComponent(m_WidgetX, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetY, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetZ, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetOrigin, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
|
||||
if (newMode == WidgetMode::Translate) {
|
||||
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.obj";
|
||||
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.obj";
|
||||
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.obj";
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = false;
|
||||
if (m_Selection != 0) {
|
||||
if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
}
|
||||
} else if (newMode == WidgetMode::Scale) {
|
||||
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.obj";
|
||||
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.obj";
|
||||
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.obj";
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true;
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.obj";
|
||||
if (m_Selection != 0) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
widgetTransform["Orientation"] = (glm::vec3)selectionTransform["Orientation"];
|
||||
}
|
||||
} else if (newMode == WidgetMode::Rotate) {
|
||||
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.obj";
|
||||
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.obj";
|
||||
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.obj";
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = false;
|
||||
if (m_Selection != 0) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(RenderQueueFactory::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
}
|
||||
}
|
||||
m_WidgetMode = newMode;
|
||||
}
|
||||
|
||||
|
||||
void EditorSystem::setWidgetSpace(WidgetSpace space)
|
||||
{
|
||||
m_WidgetSpace = space;
|
||||
setWidgetMode(m_WidgetMode);
|
||||
}
|
||||
|
||||
void EditorSystem::drawUI(World* world, double dt)
|
||||
{
|
||||
ImGui::ShowTestWindow();
|
||||
@@ -102,24 +319,32 @@ void EditorSystem::drawUI(World* world, double dt)
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Move")) {
|
||||
auto& model = world->GetComponent(m_Widget, "Model");
|
||||
model["Resource"] = "Models/TranslationWidget.obj";
|
||||
setWidgetMode(WidgetMode::Translate);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Rotate")) {
|
||||
auto& model = world->GetComponent(m_Widget, "Model");
|
||||
model["Resource"] = "Models/RotationWidget.obj";
|
||||
setWidgetMode(WidgetMode::Rotate);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Scale")) {
|
||||
auto& model = world->GetComponent(m_Widget, "Model");
|
||||
model["Resource"] = "Models/ScaleWidget.obj";
|
||||
setWidgetMode(WidgetMode::Scale);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
if (ImGui::Button("(Global)")) {
|
||||
setWidgetSpace(WidgetSpace::Local);
|
||||
}
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
if (ImGui::Button("(Local)")) {
|
||||
setWidgetSpace(WidgetSpace::Global);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
if (ImGui::Begin("Components")) {
|
||||
std::string title = std::string("Components #") + std::to_string(m_Selection) + std::string("###Components");
|
||||
if (ImGui::Begin(title.c_str())) {
|
||||
if (m_Selection != 0) {
|
||||
auto& pools = world->GetComponentPools();
|
||||
|
||||
@@ -205,23 +430,62 @@ void EditorSystem::drawUI(World* world, double dt)
|
||||
ImGui::End();
|
||||
|
||||
if (ImGui::Begin("Entitites")) {
|
||||
static EntityID draggingEntity = 0;
|
||||
auto entityChildren = world->GetEntityChildren();
|
||||
std::function<void(EntityID)> recurse = [&](EntityID parent) {
|
||||
auto range = entityChildren.equal_range(parent);
|
||||
for (auto it = range.first; it != range.second; it++) {
|
||||
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
|
||||
auto window = ImGui::GetCurrentWindow();
|
||||
if (m_Selection == it->second) {
|
||||
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
|
||||
}
|
||||
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(it->second)).c_str());
|
||||
bool hovered = false;
|
||||
bool held = false;
|
||||
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
|
||||
m_Selection = it->second;
|
||||
}
|
||||
if (held) {
|
||||
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
|
||||
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
|
||||
if (draggingEntity == 0) {
|
||||
draggingEntity = it->second;
|
||||
LOG_DEBUG("Started drag of entity %i", draggingEntity);
|
||||
}
|
||||
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
|
||||
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
|
||||
ImGui::Text("#%i", draggingEntity);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
|
||||
if (ImGui::TreeNode((std::string("#") + std::to_string(it->second)).c_str())) {
|
||||
if (ImGui::IsItemHovered() && ImGui::IsMouseClicked(0)) {
|
||||
m_Selection = it->second;
|
||||
if (draggingEntity != 0 && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
|
||||
LOG_DEBUG("Changed parent of %i to %i", draggingEntity, it->second);
|
||||
changeParent(draggingEntity, it->second);
|
||||
draggingEntity = 0;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Add")) {
|
||||
EntityID entity = world->CreateEntity(it->second);
|
||||
world->AttachComponent(entity, "Transform");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Delete")) {
|
||||
world->DeleteEntity(it->second);
|
||||
|
||||
if (ImGui::BeginPopupContextItem("item context menu")) {
|
||||
if (ImGui::Button("Add")) {
|
||||
EntityID entity = world->CreateEntity(it->second);
|
||||
world->AttachComponent(entity, "Transform");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Delete")) {
|
||||
world->DeleteEntity(it->second);
|
||||
ImGui::CloseCurrentPopup();
|
||||
if (m_Selection == it->second) {
|
||||
m_Selection = 0;
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
recurse(it->second);
|
||||
ImGui::TreePop();
|
||||
@@ -250,3 +514,20 @@ bool EditorSystem::createDeleteButton(std::string componentType)
|
||||
window->DrawList->AddCircleFilled(bb.GetCenter(), 7.f, col, 16);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void EditorSystem::changeParent(EntityID entity, EntityID newParent)
|
||||
{
|
||||
if (entity == newParent) {
|
||||
return;
|
||||
}
|
||||
|
||||
// An entity can't be a child to one of its own children
|
||||
auto children = m_World->GetEntityChildren().equal_range(entity);
|
||||
for (auto it = children.first; it != children.second; it++) {
|
||||
if (it->second == newParent) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_World->SetParent(entity, newParent);
|
||||
}
|
||||
|
||||
@@ -76,13 +76,15 @@ RawModel::RawModel(std::string fileName)
|
||||
}
|
||||
|
||||
// Material diffuse color
|
||||
aiColor4D diffuse;
|
||||
aiColor3D diffuse;
|
||||
material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
|
||||
desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, diffuse.a);
|
||||
float opacity;
|
||||
material->Get(AI_MATKEY_OPACITY, opacity);
|
||||
desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
|
||||
// Material specular color
|
||||
aiColor4D specular;
|
||||
aiColor3D specular;
|
||||
material->Get(AI_MATKEY_COLOR_SPECULAR, specular);
|
||||
desc.SpecularVertexColor = glm::vec4(specular.r, specular.g, specular.b, specular.a);
|
||||
desc.SpecularVertexColor = glm::vec4(specular.r, specular.g, specular.b, 1.f);
|
||||
|
||||
m_Vertices.push_back(desc);
|
||||
}
|
||||
|
||||
@@ -139,8 +139,6 @@ void Renderer::Draw(RenderQueueCollection& rq)
|
||||
//CullLights();
|
||||
|
||||
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
m_DrawScenePass->Draw(rq);
|
||||
GLERROR("Renderer::Draw m_DrawScenePass->Draw");
|
||||
|
||||
+1
-1
@@ -54,9 +54,9 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline = new SystemPipeline(m_EventBroker);
|
||||
m_SystemPipeline->AddSystem<RaptorCopterSystem>();
|
||||
m_SystemPipeline->AddSystem<PlayerSystem>();
|
||||
m_SystemPipeline->AddSystem<EditorSystem>(m_Renderer);
|
||||
m_SystemPipeline->AddSystem<CollisionSystem>();
|
||||
m_SystemPipeline->AddSystem<TriggerSystem>();
|
||||
m_SystemPipeline->AddSystem<EditorSystem>();
|
||||
|
||||
m_LastTime = glfwGetTime();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user