Inverted capture point numbers to fix HUD
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@@ -4765,6 +4765,7 @@
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<HomePointForTeam>
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<Blue/>
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</HomePointForTeam>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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@@ -4800,7 +4801,7 @@
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<Entity>
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<Components>
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<c:CapturePoint>
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<CapturePointNumber>1</CapturePointNumber>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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@@ -4865,7 +4866,7 @@
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<Components>
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<c:CapturePoint>
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<CaptureTimer>1.5498908015879351</CaptureTimer>
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<CapturePointNumber>3</CapturePointNumber>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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@@ -4900,7 +4901,6 @@
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<HomePointForTeam>
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<Red/>
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</HomePointForTeam>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePoint>
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<c:Model>
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<Resource>Models/Core/UnitCylinder.mesh</Resource>
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