Inverted capture point numbers to fix HUD

This commit is contained in:
2016-02-12 09:17:39 +01:00
parent 71c03326aa
commit 47a365a8fc
+3 -3
View File
@@ -4765,6 +4765,7 @@
<HomePointForTeam>
<Blue/>
</HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4800,7 +4801,7 @@
<Entity>
<Components>
<c:CapturePoint>
<CapturePointNumber>1</CapturePointNumber>
<CapturePointNumber>3</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4865,7 +4866,7 @@
<Components>
<c:CapturePoint>
<CaptureTimer>1.5498908015879351</CaptureTimer>
<CapturePointNumber>3</CapturePointNumber>
<CapturePointNumber>1</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>
@@ -4900,7 +4901,6 @@
<HomePointForTeam>
<Red/>
</HomePointForTeam>
<CapturePointNumber>4</CapturePointNumber>
</c:CapturePoint>
<c:Model>
<Resource>Models/Core/UnitCylinder.mesh</Resource>