Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts: # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Game/Systems/PlayerSpawnSystem.cpp
This commit is contained in:
@@ -0,0 +1,39 @@
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#ifndef KillFeedSystem_h__
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#define KillFeedSystem_h__
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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#include "Core/EPlayerDeath.h"
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class KillFeedSystem : public ImpureSystem
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{
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public:
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KillFeedSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &KillFeedSystem::OnPlayerDeath);
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}
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virtual void Update(double dt) override;
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private:
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EventRelay<KillFeedSystem, Events::PlayerDeath> m_EPlayerDeath;
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bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e);
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struct KillFeedInfo
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{
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std::string Content;
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glm::vec4 Color;
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float TimeToLive = 5.f;
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};
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std::list<KillFeedInfo> m_DeathQueue;
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};
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#endif
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@@ -41,4 +41,5 @@
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<xs:include schemaLocation="Components/Shielded.xsd"/>
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<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
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<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
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<xs:include schemaLocation="Components/KillFeed.xsd"/>
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</xs:schema>
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@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<KillFeed xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="KillFeed.xsd">
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</KillFeed>
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@@ -0,0 +1,9 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="KillFeed">
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<xs:annotation>
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<xs:documentation>HUD element for tracking the 3 last kills, printed on the children with the names "KillFeed1", "KillFeed2", "KillFeed3"</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
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<Content>Text</Content>
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<Content></Content>
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<Resource></Resource>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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@@ -0,0 +1,255 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<RPM>600</RPM>
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DashAbility/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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</c:Player>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="2.64837074"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Camera">
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<Components>
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<c:Camera/>
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<c:Transform>
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<Position X="0" Y="1.27700007" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.0331346765" Z="-0.0792061687"/>
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<Scale X="1.30000007" Y="1.50000012" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="HealthBar">
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0" B="1" G="0" R="0"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
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<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
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<Orientation X="0" Y="0.594000041" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Crosshair">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Weapons/Crosshair/SmallThickHoleDot.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.200000003"/>
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<Scale X="0.0250000004" Y="0.0250000004" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Hands">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.28963486380924053</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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<Resource>Models/Characters/Assault/FirstPerson.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120430455" Y="-0.231800437" Z="-0.181454748"/>
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<Orientation X="0.0104047749" Y="-0.00268166233" Z="0.042844031"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ThirdPersonCamera">
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<Components>
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<c:Camera/>
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<c:Model>
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<Resource>Models/Widgets/Camera.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="-0.284000009" Y="1.83800006" Z="1.18900001"/>
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<Orientation X="5.95600033" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PlayerModel">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.42156525436696768</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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<AnimationName>AimRifle</AnimationName>
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<Time>0.5</Time>
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</c:AnimationOffset>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponModel">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0.160716802" Y="1.02800739" Z="-0.215931982"/>
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<Orientation X="-0.0627654716" Y="-0.0450839326" Z="0.119217664"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="AABBStanding">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="0.427450985" B="1" G="1" R="1"/>
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<Visible>false</Visible>
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||||
</c:Model>
|
||||
<c:Transform>
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||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
<Scale X="1" Y="1.60000002" Z="1"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="AABBCrouching">
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="0.745098054" B="1" G="0" R="1"/>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0.772000015" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -306,13 +306,67 @@
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||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="KillFeed">
|
||||
<Components>
|
||||
<c:KillFeed/>
|
||||
<c:Transform>
|
||||
<Position X="0.486000031" Y="0.266000003" Z="0"/>
|
||||
<Scale X="0.00999999978" Y="0.00999999978" Z="0.00999999978"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity name="KillFeed1">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed2">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="KillFeed3">
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content></Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-2" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity name="Hands">
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>0.1719161089749548</Time1>
|
||||
<Time1>1.6050530664521858</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
@@ -332,8 +386,8 @@
|
||||
<Transparent>true</Transparent>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.120430604" Y="-0.229735136" Z="-0.181454614"/>
|
||||
<Orientation X="0.0104046864" Y="-0.00268157595" Z="0.0428441279"/>
|
||||
<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
|
||||
<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
@@ -439,7 +493,7 @@
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<AnimationName1>Idle</AnimationName1>
|
||||
<Time1>1.8038469763698401</Time1>
|
||||
<Time1>1.620305457513453</Time1>
|
||||
<Speed1>1</Speed1>
|
||||
</c:Animation>
|
||||
<c:AnimationOffset>
|
||||
@@ -464,8 +518,8 @@
|
||||
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0.158596605" Y="1.02875519" Z="-0.215406924"/>
|
||||
<Orientation X="-0.0626692027" Y="-0.0361935981" Z="0.120094992"/>
|
||||
<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
|
||||
<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
|
||||
@@ -44,6 +44,7 @@
|
||||
<xs:element ref="c:Shielded" minOccurs="0"/>
|
||||
<xs:element ref="c:CapturePointHUD" minOccurs="0"/>
|
||||
<xs:element ref="c:AmmunitionHUD" minOccurs="0"/>
|
||||
<xs:element ref="c:KillFeed" minOccurs="0"/>
|
||||
<xs:element ref="c:Sprite" minOccurs="0"/>
|
||||
<xs:element ref="c:AnimationOffset" minOccurs="0"/>
|
||||
</xs:all>
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
#include "Game/Systems/AmmunitionHUDSystem.h"
|
||||
#include "Game/Systems/KillFeedSystem.h"
|
||||
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
@@ -130,6 +131,7 @@ Game::Game(int argc, char* argv[])
|
||||
m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
|
||||
m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
|
||||
// Populate Octree with collidables
|
||||
++updateOrderLevel;
|
||||
m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
|
||||
|
||||
@@ -27,7 +27,7 @@ void HealthHUDSystem::Update(double dt)
|
||||
s = s + "/";
|
||||
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
|
||||
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||
(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
|
||||
//(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
|
||||
entity["Text"]["Content"] = s;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
#include "Game/Systems/KillFeedSystem.h"
|
||||
|
||||
void KillFeedSystem::Update(double dt)
|
||||
{
|
||||
auto killFeeds = m_World->GetComponents("KillFeed");
|
||||
if (killFeeds == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& killFeedComponent : *killFeeds) {
|
||||
EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);
|
||||
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
|
||||
if (child.HasComponent("Text")) {
|
||||
(std::string&)child["Text"]["Content"] = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
int feedIndex = 1;
|
||||
for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
|
||||
bool remove = false;
|
||||
|
||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
|
||||
|
||||
if (child.HasComponent("Text")) {
|
||||
(std::string&)child["Text"]["Content"] = (*it).Content;
|
||||
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
|
||||
|
||||
(*it).TimeToLive -= dt;
|
||||
|
||||
if ((*it).TimeToLive <= 0.f) {
|
||||
(std::string&)child["Text"]["Content"] = "";
|
||||
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
|
||||
remove = true;
|
||||
}
|
||||
}
|
||||
feedIndex++;
|
||||
if(feedIndex > 3) {
|
||||
break;
|
||||
}
|
||||
|
||||
if(remove) {
|
||||
it = m_DeathQueue.erase(it);
|
||||
} else {
|
||||
it++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
{
|
||||
KillFeedInfo kfInfo;
|
||||
|
||||
if (e.Player.HasComponent("Team")) {
|
||||
int red = e.Player["Team"].Enum("Team", "Red");
|
||||
int blue = e.Player["Team"].Enum("Team", "Blue");
|
||||
|
||||
if ((int)e.Player["Team"]["Team"] == red) {
|
||||
kfInfo.Content = "Blue Player killed Red Player";
|
||||
kfInfo.Color = glm::vec4(0.f, 0.2f, 1.f, 0.8f);
|
||||
m_DeathQueue.push_back(kfInfo);
|
||||
} else if ((int)e.Player["Team"]["Team"] == blue) {
|
||||
kfInfo.Content = "Red Player killed blue Player";
|
||||
kfInfo.Color = glm::vec4(1.f, 0.f, 0.f, 0.8f);
|
||||
m_DeathQueue.push_back(kfInfo);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(m_DeathQueue.size() > 3) {
|
||||
m_DeathQueue.pop_front();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -181,10 +181,10 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
SpawnRequest req;
|
||||
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
|
||||
req.Team = cTeam["Team"];
|
||||
m_SpawnRequests.push_back(req);
|
||||
SpawnRequest req;
|
||||
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
|
||||
req.Team = cTeam["Team"];
|
||||
m_SpawnRequests.push_back(req);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user