Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts: # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Game/Systems/PlayerSpawnSystem.cpp
This commit is contained in:
@@ -306,13 +306,67 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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<Position X="0.486000031" Y="0.266000003" Z="0"/>
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<Scale X="0.00999999978" Y="0.00999999978" Z="0.00999999978"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-2" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Hands">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.1719161089749548</Time1>
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<Time1>1.6050530664521858</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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@@ -332,8 +386,8 @@
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120430604" Y="-0.229735136" Z="-0.181454614"/>
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<Orientation X="0.0104046864" Y="-0.00268157595" Z="0.0428441279"/>
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<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
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<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -439,7 +493,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.8038469763698401</Time1>
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<Time1>1.620305457513453</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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@@ -464,8 +518,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.158596605" Y="1.02875519" Z="-0.215406924"/>
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<Orientation X="-0.0626692027" Y="-0.0361935981" Z="0.120094992"/>
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<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
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<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
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</c:Transform>
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</Components>
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<Children>
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