Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts: # resources/Schema/Entities/Player.xml # resources/Schema/Types/Entity.xsd # src/Game/Systems/PlayerSpawnSystem.cpp
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@@ -25,6 +25,7 @@
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#include "Rendering/AnimationSystem.h"
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#include "Network/MultiplayerSnapshotFilter.h"
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#include "Game/Systems/AmmunitionHUDSystem.h"
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#include "Game/Systems/KillFeedSystem.h"
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Game::Game(int argc, char* argv[])
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@@ -130,6 +131,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<AmmoPickupSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<KillFeedSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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@@ -27,7 +27,7 @@ void HealthHUDSystem::Update(double dt)
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s = s + "/";
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s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
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float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
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(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
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//(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
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entity["Text"]["Content"] = s;
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}
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@@ -0,0 +1,80 @@
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#include "Game/Systems/KillFeedSystem.h"
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void KillFeedSystem::Update(double dt)
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{
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auto killFeeds = m_World->GetComponents("KillFeed");
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if (killFeeds == nullptr) {
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return;
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}
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for (auto& killFeedComponent : *killFeeds) {
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EntityWrapper entity = EntityWrapper(m_World, killFeedComponent.EntityID);
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for (int i = 1; i <= 3; i++) {
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EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
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if (child.HasComponent("Text")) {
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(std::string&)child["Text"]["Content"] = "";
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}
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}
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int feedIndex = 1;
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for (auto it = m_DeathQueue.begin(); it != m_DeathQueue.end(); ) {
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bool remove = false;
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EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
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if (child.HasComponent("Text")) {
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(std::string&)child["Text"]["Content"] = (*it).Content;
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(glm::vec4&)child["Text"]["Color"] = (*it).Color;
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(*it).TimeToLive -= dt;
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if ((*it).TimeToLive <= 0.f) {
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(std::string&)child["Text"]["Content"] = "";
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(glm::vec4&)child["Text"]["Color"] = (*it).Color;
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remove = true;
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}
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}
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feedIndex++;
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if(feedIndex > 3) {
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break;
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}
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if(remove) {
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it = m_DeathQueue.erase(it);
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} else {
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it++;
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}
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}
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}
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}
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bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
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{
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KillFeedInfo kfInfo;
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if (e.Player.HasComponent("Team")) {
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int red = e.Player["Team"].Enum("Team", "Red");
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int blue = e.Player["Team"].Enum("Team", "Blue");
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if ((int)e.Player["Team"]["Team"] == red) {
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kfInfo.Content = "Blue Player killed Red Player";
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kfInfo.Color = glm::vec4(0.f, 0.2f, 1.f, 0.8f);
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m_DeathQueue.push_back(kfInfo);
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} else if ((int)e.Player["Team"]["Team"] == blue) {
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kfInfo.Content = "Red Player killed blue Player";
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kfInfo.Color = glm::vec4(1.f, 0.f, 0.f, 0.8f);
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m_DeathQueue.push_back(kfInfo);
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}
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}
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if(m_DeathQueue.size() > 3) {
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m_DeathQueue.pop_front();
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}
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return true;
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}
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@@ -181,10 +181,10 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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return false;
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}
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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return true;
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}
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