Client crashed when connecting, this was a hot fix.
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@@ -104,8 +104,11 @@ void PickingPass::Draw(RenderScene& scene)
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std::vector<glm::mat4> frameBones;
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frameBones = modelJob->Skeleton->GetBones();
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glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
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// temp check revise later crashed client when connectiong
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// frameBones.size() was 0 // Jocke
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if (frameBones.size() > 0) {
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glUniformMatrix4fv(glGetUniformLocation(shaderSkinnedHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
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}
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}
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} else {
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m_PickingProgram->Bind();
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