Moved some events to their correct place
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@@ -1,18 +0,0 @@
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#ifndef EAmmoPickup_h__
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#define EAmmoPickup_h__
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#include "EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct AmmoPickup : Event
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{
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EntityWrapper Player;
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int AmmoGain;
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};
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}
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#endif
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@@ -1,18 +0,0 @@
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "EventBroker.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
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{
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EntityWrapper Player;
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double HealthAmount;
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};
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}
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#endif
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@@ -0,0 +1,18 @@
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#ifndef EAmmoPickup_h__
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#define EAmmoPickup_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct AmmoPickup : Event
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{
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EntityWrapper Player;
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int AmmoGain;
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};
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}
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#endif
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@@ -1,14 +1,13 @@
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#ifndef ECaptured_h__
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#define ECaptured_h__
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#include "EventBroker.h"
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#include "Core/EventBroker.h"
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#include "../Core/Entity.h"
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#include "Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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namespace Events
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{
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{
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//triggers when a capturePoint has been taken over
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//triggers when a capturePoint has been taken over
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struct Captured : Event
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struct Captured : Event
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{
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{
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int TeamNumberThatCapturedCapturePoint;
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int TeamNumberThatCapturedCapturePoint;
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@@ -0,0 +1,18 @@
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#ifndef EPlayerHealthPickup_h__
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#define EPlayerHealthPickup_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerHealthPickup : Event
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{
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EntityWrapper Player;
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double HealthAmount;
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};
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}
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#endif
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@@ -1,14 +1,13 @@
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#ifndef EWin_h__
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#ifndef EWin_h__
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#define EWin_h__
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#define EWin_h__
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#include "EventBroker.h"
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#include "Core/EventBroker.h"
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#include "../Core/Entity.h"
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#include "Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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namespace Events
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{
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{
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//triggers when a team has captured all capturePoints
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//triggers when a team has captured all capturePoints
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struct Win : Event
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struct Win : Event
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{
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{
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//can be 0 = none, 1,2
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//can be 0 = none, 1,2
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@@ -5,8 +5,8 @@
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#include "Core/Transform.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Events/EPickupSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Events/EAmmoPickup.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include "Common.h"
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@@ -7,8 +7,8 @@
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#include "Common.h"
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Core/ECaptured.h"
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#include "Events/ECaptured.h"
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#include "Core/EWin.h"
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#include "Events/EWin.h"
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#include <tuple>
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#include <tuple>
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#include <vector>
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#include <vector>
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@@ -7,8 +7,8 @@
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#include "Common.h"
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#include "Common.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerDeath.h"
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#include "Events/EPlayerHealthPickup.h"
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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@@ -5,8 +5,8 @@
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#include "Core/Transform.h"
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#include "Core/Transform.h"
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#include "Core/ResourceManager.h"
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#include "Core/ResourceManager.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EntityFileParser.h"
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#include "Core/EPickupSpawned.h"
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#include "Events/EPickupSpawned.h"
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#include "Core/EPlayerHealthPickup.h"
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#include "Events/EPlayerHealthPickup.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include "Common.h"
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#include <tuple>
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#include <tuple>
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@@ -13,10 +13,10 @@
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#include "../Engine/Core/EShoot.h"
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#include "../Engine/Core/EShoot.h"
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#include "../Engine/Core/EPlayerSpawned.h"
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#include "../Engine/Core/EPlayerSpawned.h"
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#include "../Engine/Input/EInputCommand.h"
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#include "../Engine/Input/EInputCommand.h"
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#include "../Engine/Core/ECaptured.h"
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#include "Events/ECaptured.h"
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#include "../Engine/Core/EPlayerDamage.h"
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#include "../Engine/Core/EPlayerDamage.h"
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#include "../Engine/Core/EPlayerDeath.h"
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#include "../Engine/Core/EPlayerDeath.h"
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#include "../Engine/Core/EPlayerHealthPickup.h"
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#include "Events/EPlayerHealthPickup.h"
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#include "../Engine/Collision/ETrigger.h"
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#include "../Engine/Collision/ETrigger.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "../Engine/Sound/EPlaySoundOnEntity.h"
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#include "../Engine/Sound/EPlayBackgroundMusic.h"
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#include "../Engine/Sound/EPlayBackgroundMusic.h"
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@@ -14,6 +14,7 @@ SoundSystem::SoundSystem(SystemParams params)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &SoundSystem::OnPlayerHealthPickup);
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}
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}
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}
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}
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