Assault tracer fixed
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@@ -235,7 +235,8 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
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float distance = traceRayDistance(origin, direction);
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EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner, tracerSpawner);
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if (ray.Valid()) {
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((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
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((Field<glm::vec3>)ray["Transform"]["Scale"]).x(distance);
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((Field<glm::vec3>)ray["Transform"]["Position"]).z(-distance/2.f);
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}
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}
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//MuzzleFlash
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