Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
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@@ -7,6 +7,7 @@
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#include <nativefiledialog/nfd.h>
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#include <boost/filesystem.hpp>
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#include <boost/any.hpp>
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#include <boost/sort/spreadsort/string_sort.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include <glm/gtx/common.hpp>
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@@ -118,6 +119,7 @@ private:
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const std::string formatEntityName(EntityWrapper entity);
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GLuint tryLoadTexture(std::string filePath);
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void openModal(const std::string& modal);
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static bool compareCharArray(const char* c1, const char* c2);
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// Entity file handling methods
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void entityImport(World* world);
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@@ -234,10 +234,12 @@ void EditorGUI::drawComponents(EntityWrapper entity)
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componentTypes.push_back(pair.first.c_str());
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}
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}
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// Sort components in alphabetical order
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std::sort(componentTypes.begin(), componentTypes.end(), compareCharArray);
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// Draw combo box
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ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 10.f);
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int selectedItem = -1;
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if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size())) {
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if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size(), componentTypes.size())) {
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if (selectedItem != -1) {
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if (m_OnComponentAttach != nullptr) {
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std::string chosenComponentType(componentTypes.at(selectedItem));
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@@ -644,6 +646,11 @@ void EditorGUI::openModal(const std::string& modal)
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m_ModalsToOpen.insert(modal);
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}
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bool EditorGUI::compareCharArray(const char* c1, const char* c2)
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{
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return strcmp(c1, c2) < 0;
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}
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void EditorGUI::SetDirty(EntityWrapper entity)
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{
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EntityWrapper baseParent = entity;
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