Sorted editor component dropdown and made it always be fully expanded to show as many components as possible

This commit is contained in:
2016-01-27 17:07:48 +01:00
parent 788407b709
commit 4b7613a659
2 changed files with 10 additions and 1 deletions
+2
View File
@@ -7,6 +7,7 @@
#include <nativefiledialog/nfd.h>
#include <boost/filesystem.hpp>
#include <boost/any.hpp>
#include <boost/sort/spreadsort/string_sort.hpp>
#include "../Common.h"
#include "../GLM.h"
#include <glm/gtx/common.hpp>
@@ -118,6 +119,7 @@ private:
const std::string formatEntityName(EntityWrapper entity);
GLuint tryLoadTexture(std::string filePath);
void openModal(const std::string& modal);
static bool compareCharArray(const char* c1, const char* c2);
// Entity file handling methods
void entityImport(World* world);