Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
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@@ -7,6 +7,7 @@
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#include <nativefiledialog/nfd.h>
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#include <boost/filesystem.hpp>
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#include <boost/any.hpp>
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#include <boost/sort/spreadsort/string_sort.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include <glm/gtx/common.hpp>
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@@ -118,6 +119,7 @@ private:
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const std::string formatEntityName(EntityWrapper entity);
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GLuint tryLoadTexture(std::string filePath);
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void openModal(const std::string& modal);
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static bool compareCharArray(const char* c1, const char* c2);
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// Entity file handling methods
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void entityImport(World* world);
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