More cleaning code

This commit is contained in:
stiffly
2015-12-17 13:23:15 +01:00
parent a6a08f48bb
commit 4bb4e29515
5 changed files with 68 additions and 128 deletions
+20 -19
View File
@@ -25,25 +25,6 @@ public:
void Update();
void Close();
private:
void ReadFromServer();
void SendSnapshotToServer();
int Receive(char* data, size_t length);
void Send(Package& message);
void Connect();
void Disconnect();
void Ping();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(Package& package);
void ParseEventMessage(Package& package);
void ParseConnect(Package& package);
void ParsePing();
void ParseServerPing();
void ParseSnapshot(Package& package);
void CreateNewPlayer(int i);
void IdentifyPacketLoss();
bool IsConnected();
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
@@ -75,6 +56,26 @@ private:
EventBroker* m_EventBroker;
EventRelay<Client, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand &e);
void ReadFromServer();
void SendSnapshotToServer();
int Receive(char* data, size_t length);
void Send(Package& message);
void Connect();
void Disconnect();
void Ping();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(Package& package);
void ParseEventMessage(Package& package);
void ParseConnect(Package& package);
void ParsePing();
void ParseServerPing();
void ParseSnapshot(Package& package);
void CreateNewPlayer(int i);
void IdentifyPacketLoss();
bool IsConnected();
};
#endif
+7 -9
View File
@@ -4,8 +4,6 @@
#include <string>
#include <ctime>
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#include <glm/common.hpp>
#include "Network/MessageType.h"
@@ -13,7 +11,6 @@
#include "Network/PlayerDefinition.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Game/ECreatePlayer.h"
#include "Network/Network.h"
class Server : public Network
@@ -26,32 +23,33 @@ public:
void Close();
private:
// udp stuff
// UDP logic
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
boost::asio::io_service m_IOService;
boost::asio::ip::udp::socket m_Socket;
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
//Timers
std::clock_t m_StartPingTime;
std::clock_t m_StopTimes[8];
// Game logic
World* m_World;
EventBroker* m_EventBroker;
// size = players to create, stores playerID
// size = ammount of players to create, stores playerID's
std::vector<unsigned int> m_PlayersToCreate;
// Packet loss logic
unsigned int m_PacketID;
unsigned int m_PreviousPacketID;
unsigned int m_SendPacketID;
// Close logic
bool m_ThreadIsRunning = true;
// Threaded
void DisplayLoop();
void ReadFromClients();
void InputLoop();
// Network functions
int Receive(char* data, size_t length);
void ReadFromClients();
void Send(Package& package, int playerID);
void Send(Package& package);
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
+13 -18
View File
@@ -26,14 +26,15 @@ void Client::Start(World* world, EventBroker* eventBroker)
// Subscribe to events
m_EInputCommand = decltype(m_EInputCommand)(std::bind(&Client::OnInputCommand, this, std::placeholders::_1));
m_EventBroker->Subscribe(m_EInputCommand);
std::cout << "Please enter you name: ";
LOG_INFO("Please enter your name: ");
std::cin >> m_PlayerName;
while (m_PlayerName.size() > 7) {
std::cout << "Please enter you name(No longer than 7 characters): ";
LOG_INFO("Please enter your name (No longer than 7 characters):");
std::cin >> m_PlayerName;
}
m_Socket.connect(m_ReceiverEndpoint);
std::cout << "I am client. BIP BOP\n";
LOG_INFO("I am client. BIP BOP");
ReadFromServer();
}
@@ -170,13 +171,13 @@ void Client::ParseMessageType(Package& package)
void Client::ParseConnect(Package& package)
{
m_PlayerID = package.PopFrontPrimitive<int>();
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
}
void Client::ParsePing()
{
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
std::cout << m_PacketID << ": response time with ctime(ms): " << m_DurationOfPingTime << std::endl;
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
}
void Client::ParseServerPing()
@@ -184,7 +185,6 @@ void Client::ParseServerPing()
Package message(MessageType::ServerPing, m_SendPacketID);
message.AddString("Ping recieved");
Send(message);
//std::cout << "Parsing ping." << std::endl;
}
void Client::ParseEventMessage(Package& package)
@@ -196,13 +196,12 @@ void Client::ParseEventMessage(Package& package)
// Sett Player name
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
} else {
std::cout << m_PacketID << ": Event message: " << command << std::endl;
LOG_INFO("%i: Event message: %s", m_PacketID, command);
}
}
void Client::ParseSnapshot(Package& package)
{
//std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way,
@@ -224,16 +223,8 @@ void Client::ParseSnapshot(Package& package)
break;
}
if (m_PlayerDefinitions[i].EntityID != -1) {
// Read position data
//glm::vec3 playerPos;
//playerPos.x = package.PopFrontPrimitive<float>();
//playerPos.y = package.PopFrontPrimitive<float>();
//playerPos.z = package.PopFrontPrimitive<float>();
// Move player to server position
//m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"] = playerPos;
int dataSize = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Info.Meta.Stride;
memcpy(m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform").Data, package.PopData(dataSize), dataSize);
}
@@ -250,7 +241,7 @@ int Client::Receive(char* data, size_t length)
0, error);
if (error) {
std::cout << "ReadFromServer crashed: " << error.message();
LOG_ERROR("ReadFromServer: %s", error.message());
}
return bytesReceived;
@@ -295,13 +286,15 @@ void Client::MoveMessageHead(char*& data, size_t& length, size_t stepSize)
bool Client::OnInputCommand(const Events::InputCommand & e)
{
if (m_PlayerID != -1) {
if (IsConnected()) {
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
if (e.Command == "Forward") {
if (e.Value > 0) {
(bool&)player["Forward"] = true;
(bool&)player["Back"] = false;
} else if (e.Value < 0) {
(bool&)player["Back"] = true;
(bool&)player["Forward"] = false;
} else {
(bool&)player["Forward"] = false;
(bool&)player["Back"] = false;
@@ -310,8 +303,10 @@ bool Client::OnInputCommand(const Events::InputCommand & e)
if (e.Command == "Right") {
if (e.Value > 0) {
(bool&)player["Right"] = true;
(bool&)player["Left"] = false;
} else if (e.Value < 0) {
(bool&)player["Left"] = true;
(bool&)player["Right"] = false;
} else {
(bool&)player["Left"] = false;
(bool&)player["Right"] = false;
+27 -81
View File
@@ -14,15 +14,9 @@ void Server::Start(World* world, EventBroker* eventBroker)
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
m_StopTimes[i] = std::clock();
}
boost::thread_group threads;
LOG_INFO("I am Server. BIP BOP\n");
std::cout << "I am Server. BIP BOP\n";
threads.create_thread(boost::bind(&Server::DisplayLoop, this));
threads.create_thread(boost::bind(&Server::ReadFromClients, this));
threads.create_thread(boost::bind(&Server::InputLoop, this));
threads.join_all();
ReadFromClients();
}
void Server::Update()
@@ -46,45 +40,35 @@ void Server::Close()
m_ThreadIsRunning = false;
}
void Server::DisplayLoop()
{
}
void Server::ReadFromClients()
{
char readBuf[1024] = { 0 };
char readBuffer[1024] = { 0 };
int bytesRead = 0;
// time for previouse message
std::clock_t previousePingMessage = std::clock();
std::clock_t previousSnapshotMessage = std::clock();
std::clock_t timOutTimer = std::clock();
// How often we send messages (milliseconds)
int intervallMs = 1000;
int intervalMs = 1000;
int snapshotInterval = 50;
int timeToCheckTimeOutTime = 100;
int checkTimeOutInterval = 100;
while (m_ThreadIsRunning) {
// m_ThreadIsRunning might be unnecessary but the
// program crashed if it executed m_Socket.available()
// when closing the program.
// If available message -> Socket.available() = true
if (m_ThreadIsRunning && m_Socket.available()) {
try {
bytesRead = Receive(readBuf, INPUTSIZE);
Package package(readBuf, bytesRead);
bytesRead = Receive(readBuffer, INPUTSIZE);
Package package(readBuffer, bytesRead);
ParseMessageType(package);
} catch (const std::exception& err) {
// To not spam "socket closed messages"
//if (std::string(err.what()).find("forcefully closed") != std::string::npos) {
std::cout << m_PacketID << ": Read from client crashed: " << err.what();
//}
LOG_ERROR("%i: Read from client crashed %s", m_PacketID, err.what());
}
}
std::clock_t currentTime = std::clock();
// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
SendSnapshot();
@@ -92,44 +76,19 @@ void Server::ReadFromClients()
}
// Send pings each
if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
if (intervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
SendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
CheckForTimeOuts();
timOutTimer = currentTime;
}
}
}
void Server::InputLoop()
{
char inputBuffer[INPUTSIZE] = { 0 };
std::string inputMessage;
while (m_ThreadIsRunning) {
std::cin.getline(inputBuffer, INPUTSIZE);
inputMessage = (std::string)inputBuffer;
if (!inputMessage.empty()) {
try {
// Broadcast message typed in console
Broadcast(inputMessage);
} catch (const std::exception& err) {
std::cout << m_PacketID << ": Read from WriteLoop crashed: " << err.what();
}
}
if (inputMessage.find("exit") != std::string::npos)
exit(1);
inputMessage.clear();
memset(inputBuffer, 0, INPUTSIZE);
}
}
void Server::ParseMessageType(Package& package)
{
int messageType = package.PopFrontPrimitive<int>(); // Read what type off message was sent from server
@@ -137,7 +96,7 @@ void Server::ParseMessageType(Package& package)
// Read packet ID
m_PreviousPacketID = m_PacketID; // Set previous packet id
m_PacketID = package.PopFrontPrimitive<int>(); //Read new packet id
//IdentifyPacketLoss();
IdentifyPacketLoss();
switch (static_cast<MessageType>(messageType)) {
case MessageType::Connect:
ParseConnect(package);
@@ -221,22 +180,16 @@ void Server::SendSnapshot()
{
Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// Send an empty name if there is no player connected on this position.
package.AddString(m_PlayerDefinitions[i].Name);
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
//// Pack player pos into data package
//glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
////glm::vec3 playerPos = glm::vec3(1.0f);
//package.AddPrimitive<float>(playerPos.x);
//package.AddPrimitive<float>(playerPos.y);
//package.AddPrimitive<float>(playerPos.z);
// Pack transfrom component into data package
auto transform = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform");
package.AddData(transform.Data, transform.Info.Meta.Stride);
package.AddData(transform.Data, transform.Info.Meta.Stride);
}
Broadcast(package);
}
@@ -245,9 +198,10 @@ void Server::SendPing()
{
// Prints connected players ping
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address())
std::cout << m_PacketID << ": Player " << i << "'s ping: " << 1000 * (m_StopTimes[i] - m_StartPingTime)
/ static_cast<double>(CLOCKS_PER_SEC) << std::endl;
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: Player %i's ping: %i", m_PacketID, i, ping);
}
}
// Create ping message
@@ -262,15 +216,15 @@ void Server::SendPing()
void Server::CheckForTimeOuts()
{
int timeOutTimeMs = 5000;
int tempStartPing = 1000 * m_StartPingTime
int startPing = 1000 * m_StartPingTime
/ static_cast<double>(CLOCKS_PER_SEC);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
int tempStopPing = 1000 * m_StopTimes[i]
int stopPing = 1000 * m_StopTimes[i]
/ static_cast<double>(CLOCKS_PER_SEC);
if (tempStartPing > tempStopPing + timeOutTimeMs) {
std::cout << "player " << i << " timed out!" << std::endl;
if (startPing > stopPing + timeOutTimeMs) {
LOG_INFO("Player %i timed out!", i);
Disconnect(i);
}
}
@@ -280,7 +234,7 @@ void Server::CheckForTimeOuts()
void Server::Disconnect(int i)
{
Broadcast("A player disconnected");
std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
LOG_INFO("Player %i disconnected/timed out", i);
// Remove enteties and stuff
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
@@ -326,7 +280,7 @@ void Server::ParseEvent(Package& package)
void Server::ParseConnect(Package& package)
{
std::cout << "Parsing connection." << std::endl;
LOG_INFO("Parsing connections");
// Check if player is already connected
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
@@ -336,13 +290,6 @@ void Server::ParseConnect(Package& package)
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
//Events::CreatePlayer e;
//e.entityID = (m_PlayerDefinitions[i].EntityID);
//e.modelPath = "Models/Core/UnitSphere.obj";
//e.world = m_World;
//m_EventBroker->Publish(e);
// Create new player
m_PlayersToCreate.push_back(i);
@@ -351,8 +298,7 @@ void Server::ParseConnect(Package& package)
m_StopTimes[i] = std::clock();
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name, m_PlayerDefinitions[i].Endpoint.address().to_string());
Package package(MessageType::Connect, m_SendPacketID);
package.AddPrimitive<int>(i); // Player ID
@@ -370,7 +316,7 @@ void Server::ParseConnect(Package& package)
void Server::ParseDisconnect()
{
std::cout << m_PacketID << ":Parsing disconnect. \n";
LOG_INFO("%i: Parsing disconnect", m_PacketID);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
@@ -382,7 +328,7 @@ void Server::ParseDisconnect()
void Server::ParseClientPing()
{
std::cout << m_PacketID << ":Parsing ping." << std::endl;
LOG_INFO("%i: Parsing ping", m_PacketID);
// Return ping
Package package(MessageType::ClientPing, m_SendPacketID);
package.AddString("Ping received");
+1 -1
View File
@@ -137,7 +137,7 @@ void Game::debugTick(double dt)
void Game::NetworkFunction()
{
std::string inputMessage;
std::cout << "Start client or server? (c/s)" << std::endl;
LOG_INFO("Start client or server? (c/s)");
std::cin >> inputMessage;
if (inputMessage == "c" || inputMessage == "C") {
m_IsClientOrServer = true;