More cleaning code
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@@ -137,7 +137,7 @@ void Game::debugTick(double dt)
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void Game::NetworkFunction()
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{
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std::string inputMessage;
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std::cout << "Start client or server? (c/s)" << std::endl;
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LOG_INFO("Start client or server? (c/s)");
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std::cin >> inputMessage;
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if (inputMessage == "c" || inputMessage == "C") {
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m_IsClientOrServer = true;
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