Promoted SpawnerSystem to Engine
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@@ -5,7 +5,7 @@
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#include "Common.h"
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#include "Common.h"
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#include "GLM.h"
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#include "GLM.h"
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/ESpawnerSpawn.h"
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#include "Core/Transform.h"
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#include "Core/Transform.h"
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#include "Core/EntityFile.h"
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#include "Core/EntityFile.h"
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@@ -22,7 +22,7 @@
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#include "../Core/ELockMouse.h"
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#include "../Core/ELockMouse.h"
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#include "../Core/EFileDropped.h"
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#include "../Core/EFileDropped.h"
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#include "../Rendering/Texture.h"
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#include "../Rendering/Texture.h"
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#include "Game/Events/ESpawnerSpawn.h"
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#include "../Core/ESpawnerSpawn.h"
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class EditorGUI
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class EditorGUI
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{
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{
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@@ -5,7 +5,7 @@
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#include "Rendering/IRenderer.h"
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#include "Rendering/IRenderer.h"
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#include "Core/ResourceManager.h"
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#include "Core/ResourceManager.h"
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#include "Core/Event.h"
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#include "Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "GUI/EButtonClicked.h"
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#include "GUI/EButtonClicked.h"
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@@ -1,7 +1,7 @@
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#include "Core/System.h"
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Events/ESpawnerSpawn.h"
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#include "Core/ESpawnerSpawn.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerDeath.h"
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#include "Rendering/ESetCamera.h"
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#include "Rendering/ESetCamera.h"
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@@ -5,7 +5,7 @@
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#include "Rendering/IRenderer.h"
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#include "Rendering/IRenderer.h"
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#include "Core/ResourceManager.h"
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#include "Core/ResourceManager.h"
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#include "Core/Event.h"
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#include "Core/Event.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Core/EventBroker.h"
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#include "Core/EventBroker.h"
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#include "Network/ESearchForServers.h"
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#include "Network/ESearchForServers.h"
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@@ -6,7 +6,7 @@
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#include "Core/Octree.h"
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#include "Core/Octree.h"
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#include "Collision/EntityAABB.h"
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#include "Collision/EntityAABB.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Rendering/ESetCamera.h"
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Rendering/EAutoAnimationBlend.h"
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#include "Rendering/EAutoAnimationBlend.h"
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@@ -1,4 +1,4 @@
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Collision/Collision.h"
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#include "Collision/Collision.h"
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SpawnerSystem::SpawnerSystem(SystemParams params)
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SpawnerSystem::SpawnerSystem(SystemParams params)
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+1
-1
@@ -7,7 +7,7 @@
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#include "Systems/RaptorCopterSystem.h"
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#include "Systems/RaptorCopterSystem.h"
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#include "Systems/HealthSystem.h"
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#include "Systems/HealthSystem.h"
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#include "Systems/PlayerMovementSystem.h"
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#include "Systems/PlayerMovementSystem.h"
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#include "Systems/SpawnerSystem.h"
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#include "Core/SpawnerSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Systems/PlayerSpawnSystem.h"
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#include "Systems/PlayerDeathSystem.h"
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#include "Systems/PlayerDeathSystem.h"
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#include "Systems/FloatingEffectSystem.h"
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#include "Systems/FloatingEffectSystem.h"
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