Merge remote-tracking branch 'origin/master' into Importer
# Conflicts: # resources/Schema/Entities/RenderingWorld.xml # resources/Shaders/ForwardPlus.frag.glsl # src/Engine/Editor/EditorSystem.cpp # src/Engine/Network/Server.cpp # src/Engine/Rendering/DrawFinalPass.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestHardCodedTestWorld.h # src/Tests/ResourceManagerTest.cpp
This commit is contained in:
+1
-1
Submodule assets updated: 6ffb46e155...e8174f630f
@@ -8,17 +8,17 @@
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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Octree<AABB>* m_Octree;
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};
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#endif
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@@ -13,8 +13,8 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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, zPress(false)
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@@ -23,10 +23,10 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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Octree<AABB>* m_Octree;
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bool zPress;
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EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
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@@ -14,8 +14,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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@@ -24,10 +24,10 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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Octree<AABB>* m_Octree;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
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std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
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@@ -4,6 +4,7 @@
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <algorithm>
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#include "Core/Util/Logging.h"
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#include "Core/Util/IfDebug.h"
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@@ -5,12 +5,14 @@
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struct ComponentInfo
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{
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typedef int EnumType;
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struct Meta_t
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{
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std::string Annotation;
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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};
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struct Field_t
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@@ -61,6 +61,7 @@ public:
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iterator begin() const;
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iterator end() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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//into an output stream (e.g. file/std::cout, anything that has an operator<<)
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@@ -18,7 +18,7 @@ struct ComponentWrapper
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const ::EntityID EntityID;
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char* Data;
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int Enum(const char* fieldName, const char* enumKey)
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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@@ -58,7 +58,7 @@ struct ComponentWrapper
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public:
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// Return the integer value of an enum type key for this field
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int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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template <typename T>
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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@@ -91,7 +91,7 @@ public:
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void AddProperty(std::string fieldName, T defaultValue)
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{
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m_DefaultValues.push_back(defaultValue);
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m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
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m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
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m_ComponentInfo.Stride += sizeof(T);
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@@ -0,0 +1,20 @@
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a capturePoint has been taken over
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struct Captured : Event
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{
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointID;
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};
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}
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#endif
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@@ -11,6 +11,9 @@ struct KeyDown : Event
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{
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/** GLFW key code */
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int KeyCode;
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bool ModCtrl;
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bool ModAlt;
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bool ModShift;
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};
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}
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@@ -11,6 +11,9 @@ struct KeyUp : Event
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{
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/** GLFW key code */
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int KeyCode;
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bool ModCtrl;
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bool ModAlt;
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bool ModShift;
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};
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}
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@@ -0,0 +1,22 @@
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#ifndef EPause_h__
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#define EPause_h__
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#include "EventBroker.h"
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#include "World.h"
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namespace Events
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{
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struct Pause : Event
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{
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::World* World;
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};
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struct Resume : Event
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{
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::World* World;
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};
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}
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#endif
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@@ -11,8 +11,6 @@ struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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//optional TypeOfDamage
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std::string TypeOfDamage;
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};
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}
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@@ -0,0 +1,19 @@
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#ifndef EShoot_h__
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#define EShoot_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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struct Shoot : Event
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{
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//ID for who made the shot
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EntityID shooter;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EWin_h__
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#define EWin_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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//can be 0 = none, 1,2
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int TeamThatWon;
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};
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}
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#endif
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@@ -2,6 +2,7 @@
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#define EntityWrapper_h__
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#include <boost/optional.hpp>
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#include <boost/functional/hash.hpp>
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#include "ComponentWrapper.h"
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class World;
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@@ -23,10 +24,28 @@ struct EntityWrapper
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static const EntityWrapper Invalid;
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bool HasComponent(const std::string& componentName);
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EntityWrapper Parent();
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bool Valid();
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ComponentWrapper operator[](const std::string& componentName);
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bool operator==(const EntityWrapper& e);
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explicit operator EntityID();
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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bool operator!=(const EntityWrapper& e) const;
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explicit operator EntityID() const;
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operator bool();
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};
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namespace std
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{
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template<> struct hash<EntityWrapper>
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{
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std::size_t operator()(const EntityWrapper& e) const
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{
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std::size_t seed = 0;
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boost::hash_combine(seed, e.World);
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boost::hash_combine(seed, e.ID);
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return seed;
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}
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};
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}
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#endif
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+193
-65
@@ -1,19 +1,27 @@
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#ifndef Octree_h__
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#define Octree_h__
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#include <type_traits>
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#include "../Common.h"
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#include "AABB.h"
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//Fwd declarations.
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class Ray;
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namespace OctSpace
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{
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struct Output;
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struct ContainedObject;
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struct Child;
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}
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//T needs to be AABB, or inherit from AABB.
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//T also needs to have a default constructor.
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template<typename T>
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class Octree
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{
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public:
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struct Output
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{
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float CollideDistance;
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};
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Octree() = delete;
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~Octree();
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//For the root Octree, [octreeBounds] should be a box containing the entire level.
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@@ -25,81 +33,201 @@ public:
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Octree(const Octree&& other) = delete;
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Octree& operator= (const Octree& other) = delete;
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//Add a dynamic object (one that moves around) into the tree.
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void AddDynamicObject(const AABB& box);
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void AddDynamicObject(const T& object);
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//Add a static object (that does not move) into the tree.
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void AddStaticObject(const AABB& box);
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//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
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void AddStaticObject(const T& object);
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//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
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//The type Box must be AABB, or inherit from AABB.
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template<typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
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//Empty the tree of all objects, static and dynamic.
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void ClearObjects();
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//Empty the tree of all dynamic objects. Static objects remain in the tree.
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void ClearDynamicObjects();
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//Returns true if the ray collides with something in the tree. Result is written to [data].
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bool RayCollides(const Ray& ray, Output& data);
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bool RayCollides(const Ray& ray, OctSpace::Output& data);
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//Returns true if the box collides with something in the tree.
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//On collision with a box, that box is written to [outBoxIntersected].
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//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
|
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//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
|
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
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private:
|
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struct Child; //Fwd declaration;
|
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struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
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: Box(AABB())
|
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, Checked(false)
|
||||
{}
|
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ContainedObject(AABB box)
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: Box(box)
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, Checked(false)
|
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{}
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AABB Box;
|
||||
bool Checked;
|
||||
};
|
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Child* m_Root;
|
||||
std::vector<ContainedObject> m_StaticObjects;
|
||||
std::vector<ContainedObject> m_DynamicObjects;
|
||||
|
||||
bool m_UpdatedOnce;
|
||||
unsigned int m_BoxID;
|
||||
glm::vec3 m_PrevPos;
|
||||
glm::quat m_PrevOri;
|
||||
OctSpace::Child* m_Root;
|
||||
std::vector<OctSpace::ContainedObject> m_StaticObjects;
|
||||
std::vector<OctSpace::ContainedObject> m_DynamicObjects;
|
||||
|
||||
void falsifyObjectChecks();
|
||||
|
||||
struct Child
|
||||
{
|
||||
~Child();
|
||||
Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<Octree::ContainedObject>& staticObjects,
|
||||
std::vector<Octree::ContainedObject>& dynamicObjects);
|
||||
Child(const Child& other) = delete;
|
||||
Child(const Child&& other) = delete;
|
||||
Child& operator= (const Child& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
Child* m_Children[8];
|
||||
//Indices into the lists in Octree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in Octree.
|
||||
std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
};
|
||||
|
||||
namespace OctSpace
|
||||
{
|
||||
|
||||
struct Output
|
||||
{
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
|
||||
: Box(nullptr)
|
||||
, Checked(false)
|
||||
{}
|
||||
template<typename BoxlikeObject>
|
||||
ContainedObject(const BoxlikeObject& box)
|
||||
: Box(new BoxlikeObject(box))
|
||||
, Checked(false)
|
||||
{}
|
||||
std::unique_ptr<AABB> Box;
|
||||
bool Checked;
|
||||
};
|
||||
|
||||
struct Child
|
||||
{
|
||||
~Child();
|
||||
Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<ContainedObject>& staticObjects,
|
||||
std::vector<ContainedObject>& dynamicObjects);
|
||||
Child(const Child& other) = delete;
|
||||
Child(const Child&& other) = delete;
|
||||
Child& operator= (const Child& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
template<typename T, typename Box>
|
||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
Child* m_Children[8];
|
||||
//Indices into the lists in Octree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in Octree.
|
||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
|
||||
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Octree<T>::~Octree()
|
||||
{
|
||||
delete m_Root;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::AddDynamicObject(const T& object)
|
||||
{
|
||||
m_Root->AddDynamicObject(object);
|
||||
m_DynamicObjects.emplace_back(object);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::AddStaticObject(const T& object)
|
||||
{
|
||||
m_Root->AddStaticObject(object);
|
||||
m_StaticObjects.emplace_back(object);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
template<typename Box>
|
||||
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearObjects()
|
||||
{
|
||||
m_StaticObjects.clear();
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearObjects();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearDynamicObjects()
|
||||
{
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearDynamicObjects();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
data.CollideDistance = -1;
|
||||
return m_Root->RayCollides(ray, data);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::falsifyObjectChecks()
|
||||
{
|
||||
for (auto& obj : m_StaticObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
for (auto& obj : m_DynamicObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T, typename Box>
|
||||
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
m_Children[i]->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outObjects.size();
|
||||
int numDuplicates = 0;
|
||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outObjects.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,14 +11,14 @@ class System
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System()
|
||||
: m_EventBroker(nullptr)
|
||||
{ }
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
System(World* world, EventBroker) { }
|
||||
System(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
@@ -34,7 +34,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
@@ -45,7 +45,7 @@ protected:
|
||||
ImpureSystem() = default;
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,13 +5,19 @@
|
||||
#include "EventBroker.h"
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||
}
|
||||
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
@@ -29,7 +35,7 @@ public:
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
System* system = new T(m_World, m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
@@ -47,8 +53,12 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
void Update(double dt)
|
||||
{
|
||||
if (m_Paused) {
|
||||
dt = 0.0;
|
||||
}
|
||||
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
@@ -57,18 +67,18 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
system->Update(dt);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +86,10 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool m_Paused = false;
|
||||
|
||||
struct UnorderedSystems
|
||||
{
|
||||
std::map<std::string, System*> Systems;
|
||||
@@ -84,6 +97,21 @@ private:
|
||||
std::vector<ImpureSystem*> ImpureSystems;
|
||||
};
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
||||
bool OnResume(const Events::Resume& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef UniformScaleSystem_h__
|
||||
#define UniformScaleSystem_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class UniformScaleSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,153 @@
|
||||
#ifndef EditorGUI_h__
|
||||
#define EditorGUI_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include <imgui/imgui_internal.h>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <boost/any.hpp>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include <glm/gtx/common.hpp>
|
||||
|
||||
#include "EditorWidgetSystem.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/EntityWrapper.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EPause.h"
|
||||
#include "../Core/EKeyDown.h"
|
||||
#include "../Rendering/Texture.h"
|
||||
|
||||
class EditorGUI
|
||||
{
|
||||
public:
|
||||
EditorGUI(World* world, EventBroker* eventBroker);
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
};
|
||||
|
||||
void Draw();
|
||||
|
||||
void SelectEntity(EntityWrapper entity);
|
||||
void SetDirty(EntityWrapper entity);
|
||||
|
||||
// Called when an entity is selected in the entity tree
|
||||
typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
|
||||
void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
|
||||
// Called when the user means to import an entity file.
|
||||
// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
|
||||
// @param boost::filesystem::path The path to the entity to import
|
||||
// @return EntityWrapper The newly created entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
|
||||
void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
|
||||
// Called when the user means to save an entity to file.
|
||||
// Permitted to throw exceptions on save failure.
|
||||
typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
|
||||
void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
|
||||
// Called when the user means to create a new entity.
|
||||
// @param EntityWrapper The parent of the entity to be created
|
||||
// @return EntityWrapper The newly created entity
|
||||
typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
|
||||
void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
|
||||
// Called when the user means to delete an entity.
|
||||
typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
|
||||
void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
|
||||
// Called when the user means to change the parent of an entity.
|
||||
typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
|
||||
void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
|
||||
// Called when the user means to rename an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
|
||||
void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
|
||||
// Called when the user means to attach a new component to an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
|
||||
void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
|
||||
// Called when the user means to delete a component off an entity.
|
||||
typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
|
||||
void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
|
||||
// Called when the user selects a widget mode.
|
||||
typedef std::function<void(WidgetMode)> OnWidgetMode_t;
|
||||
void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
|
||||
struct EntityFileInfo
|
||||
{
|
||||
boost::filesystem::path Path;
|
||||
bool Dirty = false;
|
||||
};
|
||||
|
||||
// Config variables
|
||||
const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
||||
|
||||
// State
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
||||
EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
std::string m_LastErrorMessage;
|
||||
WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
||||
std::set<std::string> m_ModalsToOpen;
|
||||
std::map<std::string, boost::any> m_ModalData;
|
||||
|
||||
// Callbacks
|
||||
OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
|
||||
OnEntityImport_t m_OnEntityImport = nullptr;
|
||||
OnEntitySave_t m_OnEntitySave = nullptr;
|
||||
OnEntityCreate_t m_OnEntityCreate = nullptr;
|
||||
OnEntityDelete_t m_OnEntityDelete = nullptr;
|
||||
OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
|
||||
OnEntityChangeName_t m_OnEntityChangeName = nullptr;
|
||||
OnComponentAttach_t m_OnComponentAttach = nullptr;
|
||||
OnComponentDelete_t m_OnComponentDelete = nullptr;
|
||||
OnWidgetMode_t m_OnWidgetMode = nullptr;
|
||||
|
||||
// Events
|
||||
EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
|
||||
bool OnKeyDown(const Events::KeyDown& e);
|
||||
|
||||
// Utility functions
|
||||
boost::filesystem::path fileOpenDialog();
|
||||
boost::filesystem::path fileSaveDialog();
|
||||
const std::string formatEntityName(EntityWrapper entity);
|
||||
GLuint tryLoadTexture(std::string filePath);
|
||||
void openModal(const std::string& modal);
|
||||
|
||||
// Entity file handling methods
|
||||
void entityImport(World* world);
|
||||
void entitySave(EntityWrapper entity, bool saveAs = false);
|
||||
void entityCreate(World* world, EntityWrapper parent);
|
||||
void entityDelete(EntityWrapper entity);
|
||||
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
|
||||
// UI drawing methods
|
||||
void drawMenu();
|
||||
void drawTools();
|
||||
void drawEntities(World* world);
|
||||
void drawEntitiesRecursive(World* world, EntityID parent);
|
||||
bool drawEntityNode(EntityWrapper entity);
|
||||
void drawComponents(EntityWrapper entity);
|
||||
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
||||
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
||||
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
void drawModals();
|
||||
|
||||
// Custom UI elements
|
||||
bool createDeleteButton(const std::string& componentType);
|
||||
void createWidgetToolButton(WidgetMode mode);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef EditorRenderSystem_h__
|
||||
#define EditorRenderSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/ModelJob.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#include <numeric>
|
||||
#include <iomanip>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class EditorStats
|
||||
{
|
||||
public:
|
||||
EditorStats();
|
||||
void Draw(double dt);
|
||||
|
||||
private:
|
||||
// FPS graph
|
||||
const unsigned int m_SampleSize = 100;
|
||||
unsigned int m_FrameCount = 0;
|
||||
std::vector<double> m_FrameTimes;
|
||||
double m_TimeAccumulator = 0.0;
|
||||
double m_AveragedSamplesPerSecond = 10.0;
|
||||
const unsigned int m_AveragedSampleSize = 100;
|
||||
unsigned int m_CurrentAveragedSampleIndex = 0;
|
||||
std::vector<double> m_AveragedSamples;
|
||||
void drawFPSGraph(double dt);
|
||||
|
||||
void drawRAMUsage(double dt);
|
||||
|
||||
void drawVRAMStats(double dt);
|
||||
};
|
||||
@@ -1,94 +1,59 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/DebugCameraInputController.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "EditorGUI.h"
|
||||
#include "EditorStats.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
void Update(double dt);
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
Camera* m_Camera = nullptr;
|
||||
RenderFrame* m_RenderFrame;
|
||||
World* m_EditorWorld;
|
||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
boost::filesystem::path m_DefaultEntityDir;
|
||||
boost::filesystem::path m_CurrentFile;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
// State
|
||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
None,
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
} m_WidgetMode = WidgetMode::None;
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Local,
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
||||
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
|
||||
EntityID m_Widget = EntityID_Invalid;
|
||||
EntityID m_WidgetX = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneX = EntityID_Invalid;
|
||||
EntityID m_WidgetY = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneY = EntityID_Invalid;
|
||||
EntityID m_WidgetZ = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneZ = EntityID_Invalid;
|
||||
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
glm::vec3 m_WidgetPickingPosition = glm::vec3(0);
|
||||
|
||||
EntityID m_Selection = EntityID_Invalid;
|
||||
EntityID m_LastSelection = EntityID_Invalid;
|
||||
EntityID m_UIDraggingEntity = EntityID_Invalid;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
|
||||
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
// Events
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void Picking();
|
||||
void createWidget();
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
bool createEntityNode(World* world, EntityID entity);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
void fileImport(World* world);
|
||||
void fileSave(World* world);
|
||||
void fileSaveAs(World* world);
|
||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
#ifndef EditorWidgetSystem_h__
|
||||
#define EditorWidgetSystem_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../GLM.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/Util/ScreenCoords.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct WidgetDelta : Event
|
||||
{
|
||||
glm::vec3 Translation;
|
||||
glm::vec3 Rotation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
// State
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
glm::vec2 m_MouseDelta;
|
||||
|
||||
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,4 +7,5 @@
|
||||
#include <glm/gtx/rotate_vector.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtx/projection.hpp>
|
||||
@@ -3,9 +3,12 @@
|
||||
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
#include <limits>
|
||||
#include <queue>
|
||||
|
||||
#include <glm/common.hpp>
|
||||
#include <boost/asio.hpp>
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Network/Network.h"
|
||||
#include "Network/MessageType.h"
|
||||
@@ -15,6 +18,8 @@
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/ConfigFile.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
class Client : public Network
|
||||
{
|
||||
@@ -32,8 +37,6 @@ private:
|
||||
// Sending message to server logic
|
||||
int bytesRead = -1;
|
||||
char readBuf[INPUTSIZE] = { 0 };
|
||||
int snapshotInterval = 33;
|
||||
std::clock_t previousSnapshotMessage = std::clock();
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID = 0;
|
||||
@@ -44,40 +47,55 @@ private:
|
||||
World* m_World;
|
||||
std::string m_PlayerName;
|
||||
int m_PlayerID = -1;
|
||||
EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
|
||||
bool m_IsConnected = false;
|
||||
// Server Client Lookup map
|
||||
// Assumes that root node for client and server is EntityID 0.
|
||||
|
||||
// Don't Add items to these two maps with insert, use insertIntoServerClientMaps(EntityID, EntityID)!!!!
|
||||
std::unordered_map<EntityID, EntityID> m_ServerIDToClientID;
|
||||
std::unordered_map<EntityID, EntityID> m_ClientIDToServerID;
|
||||
|
||||
// Network logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
SnapshotDefinitions m_NextSnapshot;
|
||||
double m_DurationOfPingTime;
|
||||
std::clock_t m_StartPingTime;
|
||||
// Use to check if we should send disconnect message
|
||||
// if game is turned of by closing window.
|
||||
bool m_WasStarted = false;
|
||||
std::vector<Events::InputCommand> m_InputCommandBuffer;
|
||||
|
||||
// Private member functions
|
||||
void readFromServer();
|
||||
void sendSnapshotToServer();
|
||||
int receive(char* data, size_t length);
|
||||
void send(Packet& packet);
|
||||
void connect();
|
||||
void disconnect();
|
||||
void ping();
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEventMessage(Packet& packet);
|
||||
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
|
||||
void parseConnect(Packet& packet);
|
||||
void parsePlayerConnected(Packet& packet);
|
||||
void parsePing();
|
||||
void parseServerPing();
|
||||
void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
bool isConnected();
|
||||
bool hasServerTimedOut();
|
||||
EntityID createPlayer();
|
||||
void sendInputCommands();
|
||||
void becomePlayer();
|
||||
// Mapping Logic
|
||||
// Returns if local EntityID exist in map
|
||||
bool clientServerMapsHasEntity(EntityID clientEntityID);
|
||||
// Returns if server EntityID exist in map
|
||||
bool serverClientMapsHasEntity(EntityID serverEntityID);
|
||||
void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
|
||||
|
||||
// Events
|
||||
EventBroker* m_EventBroker;
|
||||
EventRelay<Client, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand &e);
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
|
||||
bool OnPlayerDamage(const Events::PlayerDamage& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef Events_Interpolate_h__
|
||||
#define Events_Interpolate_h__
|
||||
|
||||
#include <boost/shared_array.hpp>
|
||||
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Core/Entity.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct Interpolate : Event
|
||||
{
|
||||
EntityID Entity;
|
||||
boost::shared_array<char> DataArray;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,7 +11,10 @@ enum class MessageType
|
||||
ServerPing,
|
||||
Message,
|
||||
Snapshot,
|
||||
Event,
|
||||
OnInputCommand,
|
||||
OnPlayerDamage,
|
||||
PlayerConnected,
|
||||
BecomePlayer
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#define MAXCONNECTIONS 8
|
||||
#define INPUTSIZE 4097
|
||||
#define TIMEOUTMS 15000
|
||||
|
||||
class Network
|
||||
{
|
||||
|
||||
@@ -14,6 +14,7 @@ public:
|
||||
Packet(MessageType type, unsigned int& packetID);
|
||||
// Used to create packet from already existing data buffer.
|
||||
Packet(char* data, const int sizeOfPacket);
|
||||
Packet(MessageType type);
|
||||
~Packet();
|
||||
void Init(MessageType type, unsigned int& packetID);
|
||||
|
||||
@@ -49,7 +50,7 @@ public:
|
||||
// Pops the first element as if it was a string.
|
||||
std::string ReadString();
|
||||
char* ReadData(int SizeOfData);
|
||||
|
||||
void ChangePacketID(unsigned int& packetID);
|
||||
int Size() { return m_Offset; };
|
||||
char* Data() { return m_Data; };
|
||||
unsigned int DataReadSize() { return m_ReturnDataOffset; }
|
||||
|
||||
@@ -6,6 +6,8 @@ struct PlayerDefinition {
|
||||
int EntityID = -1;
|
||||
std::string Name = "";
|
||||
boost::asio::ip::udp::endpoint Endpoint;
|
||||
unsigned int PacketID;
|
||||
std::clock_t StopTime;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
#include "Network/PlayerDefinition.h"
|
||||
#include "Core/World.h"
|
||||
#include "Core/EventBroker.h"
|
||||
#include "Network/Network.h"
|
||||
#include "../Network/Network.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
|
||||
class Server : public Network
|
||||
{
|
||||
@@ -25,9 +27,10 @@ private:
|
||||
boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
|
||||
boost::asio::io_service m_IOService;
|
||||
boost::asio::ip::udp::socket m_Socket;
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
|
||||
// Sending messages to client logic
|
||||
PlayerDefinition m_PlayerDefinitions[MAXCONNECTIONS];
|
||||
std::vector<PlayerDefinition> m_ConnectedUsers;
|
||||
char readBuffer[INPUTSIZE] = { 0 };
|
||||
int bytesRead = 0;
|
||||
// time for previouse message
|
||||
@@ -41,40 +44,38 @@ private:
|
||||
|
||||
//Timers
|
||||
std::clock_t m_StartPingTime;
|
||||
std::clock_t m_StopTimes[8];
|
||||
|
||||
// Game logic
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
// vec.size() = ammount of players to create, stores playerID's
|
||||
std::vector<unsigned int> m_PlayersToCreate;
|
||||
|
||||
// Packet loss logic
|
||||
unsigned int m_PacketID;
|
||||
unsigned int m_PreviousPacketID;
|
||||
unsigned int m_SendPacketID;
|
||||
unsigned int m_PacketID = 0;
|
||||
unsigned int m_PreviousPacketID = 0;
|
||||
|
||||
// Private member functions
|
||||
int receive(char* data, size_t length);
|
||||
void readFromClients();
|
||||
void send(Packet& packet, int playerID);
|
||||
void send(Packet& packet);
|
||||
void moveMessageHead(char*& data, size_t& length, size_t stepSize);
|
||||
void broadcast(std::string message);
|
||||
void broadcast(Packet& packet);
|
||||
void sendSnapshot();
|
||||
void sendPing();
|
||||
void checkForTimeOuts();
|
||||
void disconnect(int i);
|
||||
void parseMessageType(Packet& packet);
|
||||
void parseEvent(Packet& packet);
|
||||
void parseOnInputCommand(Packet& packet);
|
||||
void parseOnPlayerDamage(Packet& packet);
|
||||
void parseConnect(Packet& packet);
|
||||
void parseDisconnect();
|
||||
void parseClientPing();
|
||||
void parseServerPing();
|
||||
void parseSnapshot(Packet& packet);
|
||||
void identifyPacketLoss();
|
||||
EntityID createPlayer();
|
||||
void createPlayer();
|
||||
int GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
|
||||
// Debug event
|
||||
EventRelay<Server, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Camera_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
class Camera
|
||||
{
|
||||
@@ -32,7 +33,6 @@ public:
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
|
||||
@@ -48,6 +48,8 @@ public:
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
glm::vec2 WorldToScreen(glm::vec3 worldCoord, Rectangle resolution);
|
||||
|
||||
private:
|
||||
|
||||
glm::vec3 m_Position;
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#ifndef DebugCameraInputController_h__
|
||||
#define DebugCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
@@ -7,7 +12,10 @@ class DebugCameraInputController : public FirstPersonInputController<EventContex
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||
@@ -19,17 +27,6 @@ public:
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
@@ -63,4 +60,25 @@ protected:
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
};
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,53 @@
|
||||
#ifndef DrawBloomPass_h__
|
||||
#define DrawBloomPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawBloomPassState.h"
|
||||
//#include "LightCullingPass.h" Finalpass om den skall skickas in
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawBloomPass
|
||||
{
|
||||
public:
|
||||
DrawBloomPass(IRenderer* renderer /* ,Texture or finalpass*/ );
|
||||
~DrawBloomPass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
void InitializeBuffers();
|
||||
void ClearBuffer();
|
||||
|
||||
void FillGaussianBuffer(FrameBuffer* fb);
|
||||
|
||||
void Draw(GLuint texture);
|
||||
|
||||
//Getters
|
||||
//Return the blurred result of the texture that was sent into draw
|
||||
GLuint GaussianTexture() const { return m_GaussianTexture_vert; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Model* m_ScreenQuad;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
//const LightCullingPass* m_LightCullingPass
|
||||
GLuint m_iterations = 9;
|
||||
|
||||
GLuint m_GaussianTexture_horiz;
|
||||
GLuint m_GaussianTexture_vert;
|
||||
|
||||
FrameBuffer m_GaussianFrameBuffer_horiz;
|
||||
FrameBuffer m_GaussianFrameBuffer_vert;
|
||||
|
||||
ShaderProgram* m_GaussianProgram_horiz;
|
||||
ShaderProgram* m_GaussianProgram_vert;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawBloomPassState_h__
|
||||
#define DrawBloomPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawBloomPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawBloomPassState();
|
||||
~DrawBloomPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef DrawColorCorrectionPass_h__
|
||||
#define DrawColorCorrectionPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScreenQuadPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawColorCorrectionPass
|
||||
{
|
||||
public:
|
||||
DrawColorCorrectionPass(IRenderer* renderer);
|
||||
~DrawColorCorrectionPass() { }
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint sceneTexture, GLuint bloomTexture);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_ColorCorrectionProgram;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
GLfloat m_Exposure;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -17,22 +17,32 @@ public:
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
void ClearBuffer();
|
||||
|
||||
//Getters
|
||||
//Return the texture that is used in later stages to apply the bloom effect
|
||||
GLuint BloomTexture() const { return m_BloomTexture; }
|
||||
//Return the texture with diffuse and lighting of the scene.
|
||||
GLuint SceneTexture() const { return m_SceneTexture; }
|
||||
FrameBuffer* FinalPassFrameBuffer() { return &m_FinalPassFrameBuffer; }
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
void GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const;
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
Texture* m_BlackTexture;
|
||||
|
||||
FrameBuffer m_FinalPassFrameBuffer;
|
||||
GLuint m_BloomTexture;
|
||||
GLuint m_SceneTexture;
|
||||
GLuint m_DepthBuffer;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,7 +6,7 @@
|
||||
class DrawFinalPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawFinalPassState();
|
||||
DrawFinalPassState(GLuint frameBuffer);
|
||||
~DrawFinalPassState();
|
||||
private:
|
||||
|
||||
|
||||
@@ -1,42 +0,0 @@
|
||||
#ifndef DrawScenePass_h__
|
||||
#define DrawScenePass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScenePassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScenePass
|
||||
{
|
||||
public:
|
||||
DrawScenePass(IRenderer* renderer);
|
||||
~DrawScenePass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j)
|
||||
{
|
||||
return (i->Depth < j->Depth);
|
||||
};
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef DrawScenePassState_h__
|
||||
#define DrawScenePassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScenePassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScenePassState();
|
||||
~DrawScenePassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef DrawScreenQuadPass_h__
|
||||
#define DrawScreenQuadPass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScreenQuadPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
//#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScreenQuadPass
|
||||
{
|
||||
public:
|
||||
DrawScreenQuadPass(IRenderer* renderer);
|
||||
~DrawScreenQuadPass() { }
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(GLuint texture);
|
||||
private:
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_DrawQuadProgram;
|
||||
|
||||
Model* m_ScreenQuad;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef DrawScreenQuadPassState_h__
|
||||
#define DrawScreenQuadPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScreenQuadPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScreenQuadPassState();
|
||||
~DrawScreenQuadPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,20 +2,14 @@
|
||||
#define Events_SetCamera_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include <string.h>
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetCamera : Event
|
||||
{
|
||||
public:
|
||||
SetCamera() { };
|
||||
std::string Name;
|
||||
|
||||
private:
|
||||
|
||||
EntityWrapper CameraEntity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#ifndef Font_h__
|
||||
#define Font_h__
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_GLYPH_H
|
||||
#include <boost/tokenizer.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
|
||||
class Font : public Resource
|
||||
{
|
||||
friend class ResourceManager;
|
||||
private:
|
||||
Font(std::string path);
|
||||
|
||||
public:
|
||||
struct Character {
|
||||
GLuint TextureID; // ID handle of the glyph texture
|
||||
glm::ivec2 Size; // Size of glyph
|
||||
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
|
||||
GLuint Advance; // Offset to advance to next glyph
|
||||
};
|
||||
|
||||
|
||||
|
||||
int FontSize = 16;
|
||||
|
||||
~Font();
|
||||
|
||||
std::map<GLchar, Character> m_Characters;
|
||||
};
|
||||
#endif
|
||||
@@ -31,15 +31,6 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
@@ -54,8 +45,6 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -14,7 +14,6 @@ struct RenderJob
|
||||
friend class RenderQueue;
|
||||
|
||||
public:
|
||||
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -11,56 +11,25 @@
|
||||
#include "Camera.h"
|
||||
#include "RenderJob.h"
|
||||
#include "ModelJob.h"
|
||||
#include "TextJob.h"
|
||||
#include "PointLightJob.h"
|
||||
#include "DirectionalLightJob.h"
|
||||
|
||||
|
||||
/*
|
||||
struct SpriteJob : RenderJob
|
||||
{
|
||||
unsigned int ShaderID = 0;
|
||||
unsigned int TextureID = 0;
|
||||
|
||||
glm::mat4 ModelMatrix;
|
||||
const Texture* DiffuseTexture = nullptr;
|
||||
const Texture* NormalTexture = nullptr;
|
||||
const Texture* SpecularTexture = nullptr;
|
||||
glm::vec4 Color;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = TextureID;
|
||||
}
|
||||
};
|
||||
|
||||
struct PointLightJob : RenderJob
|
||||
{
|
||||
glm::vec4 Position;
|
||||
glm::vec4 Color;
|
||||
float Radius;
|
||||
float Intensity;
|
||||
float Falloff;
|
||||
float padding = 123;
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
*/
|
||||
|
||||
struct RenderScene
|
||||
{
|
||||
::Camera* Camera;
|
||||
::Camera* Camera = nullptr;
|
||||
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> TextJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
ForwardJobs.clear();
|
||||
PointLightJobs.clear();
|
||||
TextJobs.clear();
|
||||
DirectionalLightJobs.clear();
|
||||
}
|
||||
};
|
||||
@@ -97,5 +66,4 @@ public:
|
||||
private:
|
||||
int m_Size = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -16,10 +16,10 @@ public:
|
||||
bool Disable(GLenum cap);
|
||||
bool CullFace(GLenum mode);
|
||||
bool ClearColor(glm::vec4 color);
|
||||
bool Clear(GLbitfield mask);
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
bool DepthMask(GLboolean flag);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -20,37 +20,27 @@
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
World* m_World = nullptr;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
RenderFrame* m_RenderFrame;
|
||||
bool m_SwitchCamera = false;
|
||||
Camera* m_Camera;
|
||||
DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
|
||||
|
||||
std::list<ComponentWrapper> m_CameraComponents;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera &event);
|
||||
EntityID m_CurrentCamera = EntityID_Invalid;
|
||||
|
||||
void switchCamera(EntityID entity);
|
||||
|
||||
void updateCamera(World* world, double dt);
|
||||
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
void fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,13 +11,17 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "DrawFinalPass.h"
|
||||
#include "DrawScreenQuadPass.h"
|
||||
#include "DrawBloomPass.h"
|
||||
#include "DrawColorCorrectionPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "ImGuiRenderPass.h"
|
||||
#include "Camera.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "TextPass.h"
|
||||
|
||||
class Renderer : public IRenderer
|
||||
{
|
||||
@@ -35,6 +39,7 @@ public:
|
||||
private:
|
||||
//----------------------Variables----------------------//
|
||||
EventBroker* m_EventBroker;
|
||||
TextPass* m_TextPass;
|
||||
|
||||
Texture* m_ErrorTexture;
|
||||
Texture* m_WhiteTexture;
|
||||
@@ -43,11 +48,15 @@ private:
|
||||
Model* m_UnitQuad;
|
||||
Model* m_UnitSphere;
|
||||
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
int m_DebugTextureToDraw = 0;
|
||||
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
DrawFinalPass* m_DrawFinalPass;
|
||||
DrawScreenQuadPass* m_DrawScreenQuadPass;
|
||||
DrawBloomPass* m_DrawBloomPass;
|
||||
DrawColorCorrectionPass* m_DrawColorCorrectionPass;
|
||||
|
||||
//----------------------Functions----------------------//
|
||||
void InitializeWindow();
|
||||
@@ -57,14 +66,13 @@ private:
|
||||
//TODO: Renderer: Get InputUpdate out of renderer
|
||||
void InputUpdate(double dt);
|
||||
//void PickingPass(RenderQueueCollection& rq);
|
||||
void DrawScreenQuad(GLuint textureToDraw);
|
||||
//void DrawScreenQuad(GLuint textureToDraw);
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
|
||||
void SortRenderJobsByDepth(RenderScene &scene);
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
|
||||
//--------------------ShaderPrograms-------------------//
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
ShaderProgram* m_DrawScreenQuadProgram;
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
#ifndef TextJob_h__
|
||||
#define TextJob_h__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../Core/ComponentWrapper.h"
|
||||
#include "Texture.h"
|
||||
#include "RenderJob.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "Font.h"
|
||||
|
||||
struct TextJob : RenderJob
|
||||
{
|
||||
TextJob(glm::mat4 matrix, Font* font, ComponentWrapper textComponent)
|
||||
: RenderJob()
|
||||
{
|
||||
Matrix = matrix;
|
||||
Color = (glm::vec4)textComponent["Color"];
|
||||
Content = (std::string)textComponent["Content"];
|
||||
Resource = font;
|
||||
|
||||
if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
|
||||
Alignment = AlignmentEnum::Left;
|
||||
} else if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Right")) {
|
||||
Alignment = AlignmentEnum::Right;
|
||||
} else if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Center")) {
|
||||
Alignment = AlignmentEnum::Center;
|
||||
} else {
|
||||
LOG_ERROR("Text alignment invalid");
|
||||
Alignment = AlignmentEnum::Left;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
enum class AlignmentEnum
|
||||
{
|
||||
Left,
|
||||
Right,
|
||||
Center
|
||||
};
|
||||
|
||||
glm::mat4 Matrix;
|
||||
glm::vec4 Color;
|
||||
std::string Content;
|
||||
Font* Resource;
|
||||
AlignmentEnum Alignment;
|
||||
|
||||
|
||||
|
||||
void CalculateHash() override
|
||||
{
|
||||
Hash = 0;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,33 @@
|
||||
#ifndef TextRenderer_h__
|
||||
#define TextRenderer_h__
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
|
||||
#include "../OpenGL.h"
|
||||
#include "../GLM.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Font.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "RenderQueue.h"
|
||||
#include "TextPassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
|
||||
class TextPass
|
||||
{
|
||||
public:
|
||||
TextPass();
|
||||
void Initialize();
|
||||
void Update();
|
||||
void Draw(RenderScene& scene, FrameBuffer& frameBuffer);
|
||||
|
||||
private:
|
||||
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
|
||||
|
||||
Font* font;
|
||||
GLuint VAO, VBO;
|
||||
ShaderProgram* m_TextProgram;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,15 @@
|
||||
#ifndef TextPassState_h__
|
||||
#define TextPassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class TextPassState : public RenderState
|
||||
{
|
||||
public:
|
||||
TextPassState(GLuint frameBuffer);
|
||||
~TextPassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -18,6 +18,7 @@ public:
|
||||
void Bind(GLenum textureUnit = GL_TEXTURE0);
|
||||
|
||||
GLuint m_Texture = 0;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef CommonFuntions_h__
|
||||
#define CommonFuntions_h__
|
||||
|
||||
#include "../../Common.h"
|
||||
#include "../../OpenGL.h"
|
||||
#include "../../GLM.h"
|
||||
|
||||
class CommonFuntions
|
||||
{
|
||||
public:
|
||||
CommonFuntions() = delete;
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
+4
-3
@@ -19,7 +19,8 @@
|
||||
#include "Rendering/RenderSystem.h"
|
||||
#include "Core/EntityFileParser.h"
|
||||
#include "Core/Octree.h"
|
||||
|
||||
#include "Rendering/Font.h"
|
||||
#include "Systems/InterpolationSystem.h"
|
||||
// Network
|
||||
#include <boost/thread.hpp>
|
||||
#include "Network/Network.h"
|
||||
@@ -47,8 +48,8 @@ private:
|
||||
InputProxy* m_InputProxy;
|
||||
GUI::Frame* m_FrameStack;
|
||||
World* m_World;
|
||||
Octree* m_OctreeCollision;
|
||||
Octree* m_OctreeFrustrumCulling;
|
||||
Octree<AABB>* m_OctreeCollision;
|
||||
Octree<AABB>* m_OctreeFrustrumCulling;
|
||||
SystemPipeline* m_SystemPipeline;
|
||||
RenderFrame* m_RenderFrame;
|
||||
// Network variables
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
#ifndef CapturePointSystem_h__
|
||||
#define CapturePointSystem_h__
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <glm/common.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Engine/Collision/ETrigger.h"
|
||||
#include "Core/ECaptured.h"
|
||||
#include "Core/EWin.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
class CapturePointSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
||||
CapturePointSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
|
||||
bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
|
||||
EventRelay<CapturePointSystem, Events::TriggerLeave> m_ETriggerLeave;
|
||||
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
|
||||
EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
|
||||
bool CapturePointSystem::OnCaptured(const Events::Captured& e);
|
||||
|
||||
bool m_WinnerWasFound = false;
|
||||
//need to track these variables for the captureSystem to work as per design!
|
||||
const int m_NotACapturePoint = 999;
|
||||
int m_RedTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
||||
int m_BlueTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
||||
int m_RedTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
int m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
|
||||
int m_NumberOfCapturePoints = 0;
|
||||
std::map<int, EntityID> m_CapturePointNumberToEntityIDMap;
|
||||
|
||||
//std::vector<ComponentWrapper>
|
||||
|
||||
const double m_CaptureTimeToTakeOver = 15.0;
|
||||
bool m_ResetTimers = false;
|
||||
|
||||
//vectors which will keep track of enter/leave changes
|
||||
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerTouchVector;
|
||||
std::vector<std::tuple<EntityID, EntityID>> m_ETriggerLeaveVector;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -16,10 +16,10 @@
|
||||
class HealthSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
HealthSystem(EventBroker* eventBroker);
|
||||
HealthSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
#ifndef Systems_InterpolationSystem_h__
|
||||
#define Systems_InterpolationSystem_h__
|
||||
|
||||
#include <queue>
|
||||
#include <unordered_map>
|
||||
#include <boost/shared_array.hpp>
|
||||
#include <glm/common.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EventBroker.h"
|
||||
|
||||
#include "Network/EInterpolate.h"
|
||||
|
||||
#define SNAPSHOTINTERVAL 0.05f
|
||||
|
||||
class InterpolationSystem : public PureSystem
|
||||
{
|
||||
struct Transform
|
||||
{
|
||||
glm::vec3 Position;
|
||||
glm::vec3 Scale;
|
||||
glm::quat Orientation;
|
||||
double interpolationTime;
|
||||
};
|
||||
public:
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Transform")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
|
||||
}
|
||||
~InterpolationSystem() { }
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
private:
|
||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
||||
|
||||
//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
|
||||
template <typename T>
|
||||
T vectorInterpolation(T prev, T next, double currentTime)
|
||||
{
|
||||
T difference = next - prev;
|
||||
T vector = (difference / SNAPSHOTINTERVAL) * static_cast<float>(currentTime);
|
||||
return vector;
|
||||
}
|
||||
|
||||
EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,10 +5,10 @@
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
};
|
||||
@@ -6,9 +6,9 @@
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerSpawnSystem(EventBroker* eventBroker);
|
||||
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
RaptorCopterSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -13,7 +13,7 @@
|
||||
class SpawnerSystem : public System
|
||||
{
|
||||
public:
|
||||
SpawnerSystem(EventBroker* eventBroker);
|
||||
SpawnerSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef WeaponSystem_h__
|
||||
#define WeaponSystem_h__
|
||||
|
||||
//#include <GLFW/glfw3.h>
|
||||
//#include <glm/common.hpp>
|
||||
#include "Rendering/IRenderer.h"
|
||||
|
||||
#include "Common.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/EPlayerDamage.h"
|
||||
#include "Core/EShoot.h"
|
||||
#include "Input/EInputCommand.h"
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
|
||||
class WeaponSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
WeaponSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
EventRelay<WeaponSystem, Events::Shoot> m_EShoot;
|
||||
bool WeaponSystem::OnShoot(const Events::Shoot& e);
|
||||
|
||||
EventRelay<WeaponSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool WeaponSystem::OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
std::vector<std::tuple<EntityID, glm::vec2>> m_EShootVector;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -6,12 +6,14 @@
|
||||
<xs:include schemaLocation="Components/Model.xsd"/>
|
||||
<xs:include schemaLocation="Components/RaptorCopter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Player.xsd"/>
|
||||
<xs:include schemaLocation="Components/Text.xsd"/>
|
||||
<xs:include schemaLocation="Components/Camera.xsd"/>
|
||||
<xs:include schemaLocation="Components/AABB.xsd"/>
|
||||
<xs:include schemaLocation="Components/PointLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
|
||||
<xs:include schemaLocation="Components/Trigger.xsd"/>
|
||||
<xs:include schemaLocation="Components/Health.xsd"/>
|
||||
<xs:include schemaLocation="Components/CapturePoint.xsd"/>
|
||||
<xs:include schemaLocation="Components/Listener.xsd"/>
|
||||
<xs:include schemaLocation="Components/SoundEmitter.xsd"/>
|
||||
<xs:include schemaLocation="Components/Collidable.xsd"/>
|
||||
@@ -19,4 +21,6 @@
|
||||
<xs:include schemaLocation="Components/SpawnPoint.xsd"/>
|
||||
<xs:include schemaLocation="Components/PlayerSpawn.xsd"/>
|
||||
<xs:include schemaLocation="Components/Team.xsd"/>
|
||||
<xs:include schemaLocation="Components/UniformScale.xsd"/>
|
||||
<xs:include schemaLocation="Components/EditorWidget.xsd"/>
|
||||
</xs:schema>
|
||||
@@ -1,6 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
|
||||
<Name>cam</Name>
|
||||
<FOV>45</FOV>
|
||||
<NearClip>0.01</NearClip>
|
||||
<FarClip>5000</FarClip>
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Name" type="t:string" minOccurs="0"/>
|
||||
<xs:element name="FOV" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Vertical Field of View in degrees</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<CapturePoint xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePoint.xsd">
|
||||
<CapturePointNumber>0</CapturePointNumber>
|
||||
<CaptureTimer>0</CaptureTimer>
|
||||
<HomePointForTeam><Spectator/></HomePointForTeam>
|
||||
</CapturePoint>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="TeamEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Spectator" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Red" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
<xs:element name="Blue" type="xs:integer" fixed="3" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="CapturePoint">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A Capture Point. Add a Team Component to specify who currently owns it</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="CaptureTimer" type="t:double" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>CaptureTimer handled by Capture Point System</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="CapturePointNumber" type="t:int" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>CapturePointNumber specify an int number for this</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
<xs:element name="HomePointForTeam" type="TeamEnum" minOccurs="0">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Specify if this is a HomePoint for either team</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:element>
|
||||
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<EditorWidget xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="EditorWidget.xsd">
|
||||
<Type><Translate/></Type>
|
||||
<Axis X="0" Y="0" Z="0"/>
|
||||
</EditorWidget>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="WidgetEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Translate" type="xs:integer" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Rotate" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Scale" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="EditorWidget">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Type" type="WidgetEnum" minOccurs="0"/>
|
||||
<xs:element name="Axis" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -1,4 +1,5 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||
<Velocity X="0" Y="0" Z="0"/>
|
||||
<Gravity>true</Gravity>
|
||||
</Physics>
|
||||
|
||||
@@ -9,7 +9,10 @@
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="Player">
|
||||
<xs:annotation>
|
||||
<xs:documentation>The player charachter</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Velocity" type="t:Vector" minOccurs="0"/>
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0"/>
|
||||
<xs:element name="Radius" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Intensity" type="t:double" minOccurs="0"/>
|
||||
<xs:element name="Falloff">
|
||||
<xs:element name="Falloff" minOccurs="0">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="t:double">
|
||||
<xs:minInclusive value="0"/>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
|
||||
<xs:element name="Team">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Represents entity team affiliation</xs:documentation>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Text xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Text.xsd">
|
||||
<Content>Text</Content>
|
||||
<Resource></Resource>
|
||||
<Color R="1" G="1" B="1" A="1"/>
|
||||
<Visible>true</Visible>
|
||||
<Alignment><Center/></Alignment>
|
||||
</Text>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:complexType name="AlignmentEnum" mixed="true">
|
||||
<xs:complexContent>
|
||||
<xs:extension base="t:enum">
|
||||
<xs:choice>
|
||||
<xs:element name="Right" type="xs:integer" fixed="0" minOccurs="0"/>
|
||||
<xs:element name="Left" type="xs:integer" fixed="1" minOccurs="0"/>
|
||||
<xs:element name="Center" type="xs:integer" fixed="2" minOccurs="0"/>
|
||||
</xs:choice>
|
||||
</xs:extension>
|
||||
</xs:complexContent>
|
||||
</xs:complexType>
|
||||
|
||||
<xs:element name="Text">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A visible font loaded from disk</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Content" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>the content of the string printed</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Resource" type="t:string" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The asset file, font resolution, example: Fonts/font.ttf,16</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Color" type="t:Color" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Color</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Visible" type="t:bool" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Wether the text is visible or not</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="Alignment" type="AlignmentEnum" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>Text alignment</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<UniformScale xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="UniformScale.xsd">
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</UniformScale>
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
|
||||
<xs:import schemaLocation="../Types.xsd" namespace="types"/>
|
||||
|
||||
<xs:element name="UniformScale">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Keeps an entity at an uniform scale relative to the camera</xs:documentation>
|
||||
</xs:annotation>
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,156 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-0.151326105" Y="13.5594187" Z="12.5957394"/>
|
||||
<Orientation X="-0.872664392" Y="0.157068729" Z="4.90324332e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.48757935" Y="2.62824345" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="1.91470337" Y="2.32191443" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.31178355" Y="2.16289616" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-4.27947044" Y="1.99913001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.67672658" Y="2.23822045" Z="-0.0577065349"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="2.40398169" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-2.38960934" Y="11.7122087" Z="11.4659815"/>
|
||||
<Orientation X="-0.645771146" Y="-1.17512627e-05" Z="1.76718231e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
<CaptureTimer>6.9158446328696002</CaptureTimer>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.48757935" Y="2.62824345" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CaptureTimer>-13.234195338196177</CaptureTimer>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="1.38422918" Y="2.32191443" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.79222715" Y="2.16289616" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-4.27947044" Y="1.99913001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="4.99647331" Y="2.23822045" Z="1.80651212"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="2.7091608" Y="2.02053547" Z="-0.0348547697"/>
|
||||
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-7.44269609" Y="2.23822045" Z="-0.0577065349"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-5.74354839" Y="2.23822045" Z="1.40012479"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="6.96941662" Y="2.02053547" Z="1.9484092"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="1" G="0.196078435" R="0.196078435"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="7.70311165" Y="2.02053547" Z="-0.0348547697"/>
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||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,69 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WidgetRotate" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:UniformScale>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="X">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Rotate/>
|
||||
</Type>
|
||||
<Axis X="1" Y="0" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetX.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Y">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Rotate/>
|
||||
</Type>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetY.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Z">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Rotate/>
|
||||
</Type>
|
||||
<Axis X="0" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/RotationWidgetZ.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Intensity>-1</Intensity>
|
||||
<Falloff>0</Falloff>
|
||||
</c:PointLight>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,68 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WidgetScale" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetOrigin.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:UniformScale>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="X">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Scale/>
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetX.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Y">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Scale/>
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetY.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Z">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Type>
|
||||
<Scale/>
|
||||
</Type>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/ScaleWidgetZ.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight/>
|
||||
<c:Transform>
|
||||
<Position X="0.300000012" Y="0.300000012" Z="0.300000012"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -0,0 +1,98 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity name="WidgetTranslate" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetOrigin.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
<c:UniformScale>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:UniformScale>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity name="X">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Axis X="1" Y="0" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetX.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Y">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetY.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Z">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Axis X="0" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/TranslationWidgetZ.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="XPlane">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Axis X="0" Y="1" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneX.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="YPlane">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Axis X="1" Y="0" Z="1"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneY.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="ZPlane">
|
||||
<Components>
|
||||
<c:EditorWidget>
|
||||
<Axis X="1" Y="1" Z="0"/>
|
||||
</c:EditorWidget>
|
||||
<c:Model>
|
||||
<Resource>Models/WidgetPlaneZ.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity name="Light">
|
||||
<Components>
|
||||
<c:PointLight/>
|
||||
<c:Transform>
|
||||
<Position X="0.400000006" Y="0.400000006" Z="0.400000006"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -1,58 +1,262 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
<Orientation X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="1" Z="10"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Camera>
|
||||
<Name>MainCamera</Name>
|
||||
</c:Camera>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="5" Y="1" Z="5"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
</c:Model>
|
||||
<c:Camera>
|
||||
<Name>ActionCamera</Name>
|
||||
</c:Camera>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0"/>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Model>
|
||||
<Resource>An error</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<Name>ActionCamera</Name>
|
||||
</c:Camera>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
|
||||
<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Camera #2</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>0</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.700063765" Y="0.310270816" Z="-1"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitPlane.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-1" Z="0.600000024"/>
|
||||
<Scale X="100" Y="1" Z="100"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-2.5" Y="0" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Welcome!</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,1280</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.700000048"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:RaptorCopter>
|
||||
<Speed>2</Speed>
|
||||
<Axis X="0" Y="1" Z="0"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.37320328" Z="0"/>
|
||||
<Orientation X="0" Y="8252.15918" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0" R="1"/>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-2.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-2.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="2.5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.00784313772" R="0"/>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="5"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>6</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="2.5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:PointLight>
|
||||
<Radius>8</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="5" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.5" Y="0" Z="1"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera>
|
||||
<Name>MainCamera</Name>
|
||||
</c:Camera>
|
||||
<c:Listener/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.obj</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
|
||||
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Taiwan #1</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>0</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Color A="1" B="0.996078432" G="1" R="1"/>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
|
||||
<Orientation X="-0.859663308" Y="-0.100310192" Z="-0.404723018"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,209 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
||||
|
||||
<Components>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Transform/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>60</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.7693491" Y="2.00600648" Z="2.02424884"/>
|
||||
<Orientation X="0.157079354" Y="-0.872667432" Z="1.15912746e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>3</HomePointForTeam>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="5.39647007" Y="2.36802292" Z="0.0546064377"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>1</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="3.68890452" Y="2.32191443" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>2</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="1.98802853" Y="2.16289616" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<CapturePointNumber>3</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team/>
|
||||
<c:Transform>
|
||||
<Position X="0.196968079" Y="1.99913001" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:AABB/>
|
||||
<c:CapturePoint>
|
||||
<HomePointForTeam>2</HomePointForTeam>
|
||||
<CapturePointNumber>4</CapturePointNumber>
|
||||
</c:CapturePoint>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0.200000003" R="1"/>
|
||||
</c:Model>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-1.82539892" Y="1.96172595" Z="0"/>
|
||||
</c:Transform>
|
||||
<c:Trigger/>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-7.44269609" Y="2.23822045" Z="-0.0577065349"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health/>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0.482352942" G="0.490196079" R="1"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>2</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="-5.74354839" Y="2.23822045" Z="1.40012479"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>0</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="2.25"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="6.96941662" Y="2.02053547" Z="1.9484092"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Health>
|
||||
<Health>0</Health>
|
||||
</c:Health>
|
||||
<c:AABB/>
|
||||
<c:Model>
|
||||
<Resource>../assets/Models/Core/UnitCube.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="4.5"/>
|
||||
</c:Model>
|
||||
<c:Player/>
|
||||
<c:Team>
|
||||
<Team>3</Team>
|
||||
</c:Team>
|
||||
<c:Transform>
|
||||
<Position X="7.70311165" Y="2.02053547" Z="-0.0348547697"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
@@ -9,12 +9,11 @@
|
||||
<Resource>Models/DummyScene.obj</Resource>
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="-0"/>
|
||||
<Position X="0" Y="0" Z="-2"/>
|
||||
<Scale X="1" Y="1" Z="1"/>
|
||||
</c:Transform>
|
||||
<c:Camera>
|
||||
@@ -24,4 +23,6 @@
|
||||
</c:Model>
|
||||
</Components>
|
||||
</Entity>
|
||||
<EntityRef file="Schema/Entities/EditorWidget.xml"/>
|
||||
</Children>
|
||||
</Entity>
|
||||
|
||||
@@ -16,9 +16,11 @@
|
||||
<xs:element ref="c:RaptorCopter" minOccurs="0"/>
|
||||
<xs:element ref="c:Player" minOccurs="0"/>
|
||||
<xs:element ref="c:Camera" minOccurs="0"/>
|
||||
<xs:element ref="c:Text" minOccurs="0"/>
|
||||
<xs:element ref="c:AABB" minOccurs="0"/>
|
||||
<xs:element ref="c:Trigger" minOccurs="0"/>
|
||||
<xs:element ref="c:Health" minOccurs="0"/>
|
||||
<xs:element ref="c:CapturePoint" minOccurs="0"/>
|
||||
<xs:element ref="c:PointLight" minOccurs="0"/>
|
||||
<xs:element ref="c:Listener" minOccurs="0"/>
|
||||
<xs:element ref="c:SoundEmitter" minOccurs="0"/>
|
||||
@@ -28,6 +30,8 @@
|
||||
<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
|
||||
<xs:element ref="c:Team" minOccurs="0"/>
|
||||
<xs:element ref="c:DirectionalLight" minOccurs="0"/>
|
||||
<xs:element ref="c:UniformScale" minOccurs="0"/>
|
||||
<xs:element ref="c:EditorWidget" minOccurs="0"/>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
@@ -38,9 +42,7 @@
|
||||
<xs:element ref="Entity" minOccurs="0" maxOccurs="unbounded"/>
|
||||
<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
|
||||
</xs:all>
|
||||
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
@@ -48,7 +50,7 @@
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute ref="xml:base"/>
|
||||
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
|
||||
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
@@ -0,0 +1,32 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D SceneTexture;
|
||||
layout (binding = 1) uniform sampler2D BloomTexture;
|
||||
uniform float Exposure;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
const float gamma = 2.2;
|
||||
vec4 hdrColor = texture(SceneTexture, Input.TextureCoordinate);
|
||||
vec4 bloomColor = texture(BloomTexture, Input.TextureCoordinate);
|
||||
hdrColor += bloomColor;
|
||||
|
||||
//Toon mapping thingy
|
||||
vec3 result = vec3(1.0) - exp(-hdrColor.rgb * Exposure);
|
||||
|
||||
//gamme correction
|
||||
result = pow(result, vec3(1.0 / gamma));
|
||||
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
//fragmentColor = hdrColor;
|
||||
//fragmentColor = bloomColor;
|
||||
//fragmentColor = vec4(1,0.5,0.7,1);
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -4,9 +4,9 @@ uniform mat4 M;
|
||||
uniform mat4 V;
|
||||
uniform mat4 P;
|
||||
uniform vec4 Color;
|
||||
uniform vec4 DiffuseColor;
|
||||
uniform vec2 ScreenDimensions;
|
||||
uniform sampler2D texture0;
|
||||
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 1) uniform sampler2D GlowMap;
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
@@ -46,9 +46,11 @@ in VertexData{
|
||||
vec3 Position;
|
||||
vec3 Normal;
|
||||
vec2 TextureCoordinate;
|
||||
vec4 DiffuseColor;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
out vec4 sceneColor;
|
||||
out vec4 bloomColor;
|
||||
|
||||
vec4 scene_ambient = vec4(0.3,0.3,0.3,1);
|
||||
|
||||
@@ -99,9 +101,10 @@ LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensi
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 texel = texture2D(texture0, Input.TextureCoordinate);
|
||||
vec4 diffuseTexel = texture2D(DiffuseTexture, Input.TextureCoordinate);
|
||||
vec4 glowTexel = texture2D(GlowMap, Input.TextureCoordinate);
|
||||
vec4 position = V * M * vec4(Input.Position, 1.0);
|
||||
vec4 normal = V * vec4(Input.Normal, 0.0);
|
||||
vec4 normal = normalize(V * vec4(Input.Normal, 0.0));
|
||||
vec4 viewVec = normalize(-position);
|
||||
|
||||
vec2 tilePos;
|
||||
@@ -120,29 +123,42 @@ void main()
|
||||
int l = int(LightIndex[i]);
|
||||
LightSource light = LightSources.List[l];
|
||||
|
||||
LightResult result;
|
||||
LightResult light_result;
|
||||
//These if statements should be removed.
|
||||
if(light.Type == 1) { // point
|
||||
result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
light_result = CalcPointLightSource(V * light.Position, light.Radius, light.Color, light.Intensity, viewVec, position, normal, light.Falloff);
|
||||
} else if (light.Type == 2) { //Directional
|
||||
result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
light_result = CalcDirectionalLightSource(V * light.Direction, light.Color, light.Intensity, viewVec, normal);
|
||||
}
|
||||
totalLighting.Diffuse += result.Diffuse;
|
||||
totalLighting.Specular += result.Specular;
|
||||
totalLighting.Diffuse += light_result.Diffuse;
|
||||
totalLighting.Specular += light_result.Specular;
|
||||
}
|
||||
|
||||
fragmentColor += DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor;
|
||||
//fragmentColor += Input.DiffuseColor * (totalLighting.Diffuse) * texel * Color;
|
||||
//fragmentColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||
//fragmentColor = texel * Input.DiffuseColor * Color;
|
||||
//fragmentColor += vec4(currentTile/3600.f, 0, 0, 1);
|
||||
//sceneColor += Input.DiffuseColor;
|
||||
vec4 color_result = Input.DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
||||
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
//These if statements should be removed if they are slow.
|
||||
color_result += glowTexel;
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
||||
/*
|
||||
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
|
||||
bloomColor = vec4(color_result.xyz, 1.0);
|
||||
} else {
|
||||
bloomColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} */
|
||||
|
||||
//sceneColor += Input.DiffuseColor * (totalLighting.Diffuse) * diffuseTexel * Color;
|
||||
//sceneColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||
//sceneColor = diffuseTexel * Input.DiffuseColor * Color;
|
||||
//sceneColor += vec4(currentTile/3600.f, 0, 0, 1);
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
if(int(gl_FragCoord.x)%16 == 0 || int(gl_FragCoord.y)%16 == 0 ) {
|
||||
fragmentColor += vec4(0.5, 0, 0, 0);
|
||||
sceneColor += vec4(0.5, 0, 0, 0);
|
||||
} else {
|
||||
fragmentColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
||||
sceneColor += vec4(LightGrids.Data[int(tilePos.x + tilePos.y*80)].Amount/LightSources.List.length(), 0, 0, 1);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D Texture;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 tex_offset = 1.0 / textureSize(Texture, 0);
|
||||
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
|
||||
|
||||
for(int i = 1; i < 5; ++i) {
|
||||
result += texture(Texture, Input.TextureCoordinate + vec2(tex_offset.x * i, 0.0)).rgb * weight[i];
|
||||
result += texture(Texture, Input.TextureCoordinate - vec2(tex_offset.x * i, 0.0)).rgb * weight[i];
|
||||
}
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
#version 430
|
||||
|
||||
layout (location = 0) in vec3 Position;
|
||||
|
||||
out VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Output;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(Position, 1.0);
|
||||
Output.TextureCoordinate = (vec2(Position) + 1) / 2;
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#version 430
|
||||
|
||||
layout (binding = 0) uniform sampler2D Texture;
|
||||
|
||||
in VertexData{
|
||||
vec2 TextureCoordinate;
|
||||
}Input;
|
||||
|
||||
out vec4 fragmentColor;
|
||||
|
||||
uniform float weight[5] = float[](0.227027, 0.1945946, 0.1216216, 0.054054, 0.016216);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 tex_offset = 1.0 / textureSize(Texture, 0);
|
||||
vec3 result = texture(Texture, Input.TextureCoordinate).rgb * weight[0];
|
||||
|
||||
for(int i = 1; i < 5; ++i) {
|
||||
result += texture(Texture, Input.TextureCoordinate + vec2(0.0, tex_offset.y * i)).rgb * weight[i];
|
||||
result += texture(Texture, Input.TextureCoordinate - vec2(0.0, tex_offset.y * i)).rgb * weight[i];
|
||||
}
|
||||
fragmentColor = vec4(result, 1.0);
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user