Merge remote-tracking branch 'origin/master' into Importer
# Conflicts: # resources/Schema/Entities/RenderingWorld.xml # resources/Shaders/ForwardPlus.frag.glsl # src/Engine/Editor/EditorSystem.cpp # src/Engine/Network/Server.cpp # src/Engine/Rendering/DrawFinalPass.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestHardCodedTestWorld.h # src/Tests/ResourceManagerTest.cpp
This commit is contained in:
@@ -5,12 +5,14 @@
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struct ComponentInfo
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{
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typedef int EnumType;
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struct Meta_t
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{
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std::string Annotation;
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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};
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struct Field_t
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@@ -61,6 +61,7 @@ public:
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iterator begin() const;
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iterator end() const;
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size_t size() const;
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//Dumps information about what the pool memory looks like right now
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//into an output stream (e.g. file/std::cout, anything that has an operator<<)
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@@ -18,7 +18,7 @@ struct ComponentWrapper
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const ::EntityID EntityID;
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char* Data;
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int Enum(const char* fieldName, const char* enumKey)
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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@@ -58,7 +58,7 @@ struct ComponentWrapper
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public:
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// Return the integer value of an enum type key for this field
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int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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template <typename T>
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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@@ -91,7 +91,7 @@ public:
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void AddProperty(std::string fieldName, T defaultValue)
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{
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m_DefaultValues.push_back(defaultValue);
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m_ComponentInfo.Fields[fieldName].Name = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
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m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
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m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
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m_ComponentInfo.Stride += sizeof(T);
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@@ -0,0 +1,20 @@
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a capturePoint has been taken over
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struct Captured : Event
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{
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int TeamNumberThatCapturedCapturePoint;
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EntityID CapturePointID;
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};
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}
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#endif
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@@ -11,6 +11,9 @@ struct KeyDown : Event
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{
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/** GLFW key code */
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int KeyCode;
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bool ModCtrl;
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bool ModAlt;
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bool ModShift;
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};
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}
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@@ -11,6 +11,9 @@ struct KeyUp : Event
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{
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/** GLFW key code */
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int KeyCode;
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bool ModCtrl;
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bool ModAlt;
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bool ModShift;
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};
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}
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@@ -0,0 +1,22 @@
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#ifndef EPause_h__
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#define EPause_h__
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#include "EventBroker.h"
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#include "World.h"
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namespace Events
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{
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struct Pause : Event
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{
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::World* World;
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};
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struct Resume : Event
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{
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::World* World;
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};
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}
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#endif
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@@ -11,8 +11,6 @@ struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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//optional TypeOfDamage
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std::string TypeOfDamage;
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};
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}
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@@ -0,0 +1,19 @@
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#ifndef EShoot_h__
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#define EShoot_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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struct Shoot : Event
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{
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//ID for who made the shot
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EntityID shooter;
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};
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}
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#endif
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@@ -0,0 +1,20 @@
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#ifndef EWin_h__
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#define EWin_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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namespace Events
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{
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//triggers when a team has captured all capturePoints
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struct Win : Event
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{
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//can be 0 = none, 1,2
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int TeamThatWon;
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};
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}
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#endif
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@@ -2,6 +2,7 @@
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#define EntityWrapper_h__
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#include <boost/optional.hpp>
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#include <boost/functional/hash.hpp>
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#include "ComponentWrapper.h"
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class World;
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@@ -23,10 +24,28 @@ struct EntityWrapper
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static const EntityWrapper Invalid;
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bool HasComponent(const std::string& componentName);
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EntityWrapper Parent();
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bool Valid();
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ComponentWrapper operator[](const std::string& componentName);
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bool operator==(const EntityWrapper& e);
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explicit operator EntityID();
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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bool operator!=(const EntityWrapper& e) const;
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explicit operator EntityID() const;
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operator bool();
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};
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namespace std
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{
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template<> struct hash<EntityWrapper>
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{
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std::size_t operator()(const EntityWrapper& e) const
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{
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std::size_t seed = 0;
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boost::hash_combine(seed, e.World);
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boost::hash_combine(seed, e.ID);
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return seed;
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}
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};
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}
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#endif
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+193
-65
@@ -1,19 +1,27 @@
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#ifndef Octree_h__
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#define Octree_h__
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#include <type_traits>
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#include "../Common.h"
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#include "AABB.h"
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//Fwd declarations.
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class Ray;
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namespace OctSpace
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{
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struct Output;
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struct ContainedObject;
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struct Child;
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}
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//T needs to be AABB, or inherit from AABB.
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//T also needs to have a default constructor.
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template<typename T>
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class Octree
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{
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public:
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struct Output
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{
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float CollideDistance;
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};
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Octree() = delete;
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~Octree();
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//For the root Octree, [octreeBounds] should be a box containing the entire level.
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@@ -25,81 +33,201 @@ public:
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Octree(const Octree&& other) = delete;
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Octree& operator= (const Octree& other) = delete;
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//Add a dynamic object (one that moves around) into the tree.
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void AddDynamicObject(const AABB& box);
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void AddDynamicObject(const T& object);
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//Add a static object (that does not move) into the tree.
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void AddStaticObject(const AABB& box);
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//Get the boxes that are in the same area as the input [box], the boxes are put in [outBoxes].
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes);
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void AddStaticObject(const T& object);
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//Get the objects that are in the same area as the input [box], the objects are put in [outObjects].
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//The type Box must be AABB, or inherit from AABB.
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template<typename Box>
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void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects);
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//Empty the tree of all objects, static and dynamic.
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void ClearObjects();
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//Empty the tree of all dynamic objects. Static objects remain in the tree.
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void ClearDynamicObjects();
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//Returns true if the ray collides with something in the tree. Result is written to [data].
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bool RayCollides(const Ray& ray, Output& data);
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bool RayCollides(const Ray& ray, OctSpace::Output& data);
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//Returns true if the box collides with something in the tree.
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//On collision with a box, that box is written to [outBoxIntersected].
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//Note: More efficient than calling BoxesInSameRegion from outside and testing there.
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//Note: More efficient than calling ObjectsInSameRegion from outside and testing there.
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
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private:
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struct Child; //Fwd declaration;
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struct ContainedObject
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{
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ContainedObject()
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: Box(AABB())
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, Checked(false)
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{}
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ContainedObject(AABB box)
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: Box(box)
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, Checked(false)
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{}
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AABB Box;
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bool Checked;
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};
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Child* m_Root;
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std::vector<ContainedObject> m_StaticObjects;
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std::vector<ContainedObject> m_DynamicObjects;
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bool m_UpdatedOnce;
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unsigned int m_BoxID;
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glm::vec3 m_PrevPos;
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glm::quat m_PrevOri;
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OctSpace::Child* m_Root;
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std::vector<OctSpace::ContainedObject> m_StaticObjects;
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std::vector<OctSpace::ContainedObject> m_DynamicObjects;
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void falsifyObjectChecks();
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struct Child
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{
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~Child();
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Child(const AABB& octTreeBounds,
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int subDivisions,
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std::vector<Octree::ContainedObject>& staticObjects,
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std::vector<Octree::ContainedObject>& dynamicObjects);
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Child(const Child& other) = delete;
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Child(const Child&& other) = delete;
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Child& operator= (const Child& other) = delete;
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void AddDynamicObject(const AABB& box);
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void AddStaticObject(const AABB& box);
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void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
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void ClearObjects();
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void ClearDynamicObjects();
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bool RayCollides(const Ray& ray, Output& data) const;
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bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
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Child* m_Children[8];
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//Indices into the lists in Octree.
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std::vector<int> m_StaticObjIndices;
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std::vector<int> m_DynamicObjIndices;
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AABB m_Box;
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//Reference to the lists in Octree.
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std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
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std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
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|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
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std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
};
|
||||
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||||
namespace OctSpace
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||||
{
|
||||
|
||||
struct Output
|
||||
{
|
||||
float CollideDistance;
|
||||
};
|
||||
|
||||
struct ContainedObject
|
||||
{
|
||||
ContainedObject()
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||||
: Box(nullptr)
|
||||
, Checked(false)
|
||||
{}
|
||||
template<typename BoxlikeObject>
|
||||
ContainedObject(const BoxlikeObject& box)
|
||||
: Box(new BoxlikeObject(box))
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||||
, Checked(false)
|
||||
{}
|
||||
std::unique_ptr<AABB> Box;
|
||||
bool Checked;
|
||||
};
|
||||
|
||||
struct Child
|
||||
{
|
||||
~Child();
|
||||
Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<ContainedObject>& staticObjects,
|
||||
std::vector<ContainedObject>& dynamicObjects);
|
||||
Child(const Child& other) = delete;
|
||||
Child(const Child&& other) = delete;
|
||||
Child& operator= (const Child& other) = delete;
|
||||
void AddDynamicObject(const AABB& box);
|
||||
void AddStaticObject(const AABB& box);
|
||||
template<typename T, typename Box>
|
||||
void ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const;
|
||||
void ClearObjects();
|
||||
void ClearDynamicObjects();
|
||||
bool RayCollides(const Ray& ray, Output& data) const;
|
||||
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
|
||||
|
||||
Child* m_Children[8];
|
||||
//Indices into the lists in Octree.
|
||||
std::vector<int> m_StaticObjIndices;
|
||||
std::vector<int> m_DynamicObjIndices;
|
||||
AABB m_Box;
|
||||
//Reference to the lists in Octree.
|
||||
std::vector<ContainedObject>& m_StaticObjectsRef;
|
||||
std::vector<ContainedObject>& m_DynamicObjectsRef;
|
||||
|
||||
inline bool hasChildren() const;
|
||||
int childIndexContainingPoint(const glm::vec3& point) const;
|
||||
std::vector<int> childIndicesContainingBox(const AABB& box) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Octree<T>::Octree(const AABB& octTreeBounds, int subDivisions)
|
||||
: m_Root(new OctSpace::Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, T>::value, "template argument type T in Octree must be a subclass of AABB.");
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
Octree<T>::~Octree()
|
||||
{
|
||||
delete m_Root;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::AddDynamicObject(const T& object)
|
||||
{
|
||||
m_Root->AddDynamicObject(object);
|
||||
m_DynamicObjects.emplace_back(object);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::AddStaticObject(const T& object)
|
||||
{
|
||||
m_Root->AddStaticObject(object);
|
||||
m_StaticObjects.emplace_back(object);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
template<typename Box>
|
||||
void Octree<T>::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects)
|
||||
{
|
||||
static_assert(std::is_base_of<AABB, Box>::value, "template argument type Box in Octree<T>::ObjectsInSameRegion must be a subclass of AABB.");
|
||||
falsifyObjectChecks();
|
||||
m_Root->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearObjects()
|
||||
{
|
||||
m_StaticObjects.clear();
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearObjects();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::ClearDynamicObjects()
|
||||
{
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearDynamicObjects();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Octree<T>::RayCollides(const Ray& ray, OctSpace::Output& data)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
data.CollideDistance = -1;
|
||||
return m_Root->RayCollides(ray, data);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool Octree<T>::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void Octree<T>::falsifyObjectChecks()
|
||||
{
|
||||
for (auto& obj : m_StaticObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
for (auto& obj : m_DynamicObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T, typename Box>
|
||||
void OctSpace::Child::ObjectsInSameRegion(const Box& box, std::vector<T>& outObjects) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
m_Children[i]->ObjectsInSameRegion(box, outObjects);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outObjects.size();
|
||||
int numDuplicates = 0;
|
||||
outObjects.resize(outObjects.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outObjects[startIndex + i - numDuplicates] = *static_cast<T*>(obj.Box.get());
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outObjects.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -11,14 +11,14 @@ class System
|
||||
friend class SystemPipeline;
|
||||
|
||||
protected:
|
||||
System()
|
||||
: m_EventBroker(nullptr)
|
||||
{ }
|
||||
System(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
System(World* world, EventBroker) { }
|
||||
System(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{ }
|
||||
virtual ~System() = default;
|
||||
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
};
|
||||
|
||||
@@ -34,7 +34,7 @@ protected:
|
||||
|
||||
const std::string m_ComponentType;
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
|
||||
};
|
||||
|
||||
class ImpureSystem : public virtual System
|
||||
@@ -45,7 +45,7 @@ protected:
|
||||
ImpureSystem() = default;
|
||||
virtual ~ImpureSystem() = default;
|
||||
|
||||
virtual void Update(World* world, double dt) = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -5,13 +5,19 @@
|
||||
#include "EventBroker.h"
|
||||
#include "System.h"
|
||||
#include "World.h"
|
||||
#include "EPause.h"
|
||||
|
||||
class SystemPipeline
|
||||
{
|
||||
public:
|
||||
SystemPipeline(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{ }
|
||||
SystemPipeline(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
|
||||
}
|
||||
|
||||
~SystemPipeline()
|
||||
{
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
@@ -29,7 +35,7 @@ public:
|
||||
m_OrderedSystemGroups.resize(updateOrderLevel + 1);
|
||||
}
|
||||
UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
|
||||
System* system = new T(m_EventBroker, args...);
|
||||
System* system = new T(m_World, m_EventBroker, args...);
|
||||
group.Systems[typeid(T).name()] = system;
|
||||
|
||||
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
|
||||
@@ -47,8 +53,12 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void Update(World* world, double dt)
|
||||
void Update(double dt)
|
||||
{
|
||||
if (m_Paused) {
|
||||
dt = 0.0;
|
||||
}
|
||||
|
||||
for (UnorderedSystems& group : m_OrderedSystemGroups) {
|
||||
// Process events
|
||||
for (auto& pair : group.Systems) {
|
||||
@@ -57,18 +67,18 @@ public:
|
||||
|
||||
// Update
|
||||
for (auto& system : group.ImpureSystems) {
|
||||
system->Update(world, dt);
|
||||
system->Update(dt);
|
||||
}
|
||||
for (auto& pair : group.PureSystems) {
|
||||
const std::string& componentName = pair.first;
|
||||
auto& systems = pair.second;
|
||||
const ComponentPool* pool = world->GetComponents(componentName);
|
||||
const ComponentPool* pool = m_World->GetComponents(componentName);
|
||||
if (pool == nullptr) {
|
||||
continue;
|
||||
}
|
||||
for (auto& component : *pool) {
|
||||
for (auto& system : systems) {
|
||||
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
|
||||
system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +86,10 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
World* m_World;
|
||||
EventBroker* m_EventBroker;
|
||||
bool m_Paused = false;
|
||||
|
||||
struct UnorderedSystems
|
||||
{
|
||||
std::map<std::string, System*> Systems;
|
||||
@@ -84,6 +97,21 @@ private:
|
||||
std::vector<ImpureSystem*> ImpureSystems;
|
||||
};
|
||||
std::vector<UnorderedSystems> m_OrderedSystemGroups;
|
||||
|
||||
EventRelay<SystemPipeline, Events::Pause> m_EPause;
|
||||
bool OnPause(const Events::Pause& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<SystemPipeline, Events::Resume> m_EResume;
|
||||
bool OnResume(const Events::Resume& e) {
|
||||
if (e.World == m_World) {
|
||||
m_Paused = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef UniformScaleSystem_h__
|
||||
#define UniformScaleSystem_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "System.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class UniformScaleSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
UniformScaleSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
|
||||
|
||||
private:
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user