Merge remote-tracking branch 'origin/master' into Importer
# Conflicts: # resources/Schema/Entities/RenderingWorld.xml # resources/Shaders/ForwardPlus.frag.glsl # src/Engine/Editor/EditorSystem.cpp # src/Engine/Network/Server.cpp # src/Engine/Rendering/DrawFinalPass.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestHardCodedTestWorld.h # src/Tests/ResourceManagerTest.cpp
This commit is contained in:
@@ -8,6 +8,7 @@ find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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find_package(Xerces REQUIRED)
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find_package(Freetype REQUIRED)
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# Because FindOpenAL is retarded
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/OpenAL")
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find_package(OpenAL REQUIRED)
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@@ -25,6 +26,7 @@ include_directories(
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${assimp_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${Xerces_INCLUDE_DIRS}
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${FREETYPE_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR}
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${X11_INCLUDE_DIRS}
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)
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@@ -126,6 +128,7 @@ set(LIBRARIES
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${assimp_LIBRARIES}
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${PNG_LIBRARIES}
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${Xerces_LIBRARIES}
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${FREETYPE_LIBRARIES}
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${OPENAL_LIBRARY}
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${X11_LIBRARIES}
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)
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@@ -1,11 +1,11 @@
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#include "Collision/CollidableOctreeSystem.h"
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void CollidableOctreeSystem::Update(World* world, double dt)
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void CollidableOctreeSystem::Update(double dt)
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{
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m_Octree->ClearDynamicObjects();
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}
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void CollidableOctreeSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
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void CollidableOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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if (entity.HasComponent("AABB")) {
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boost::optional<AABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);
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@@ -2,7 +2,7 @@
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#include "Collision/CollisionSystem.h"
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#include "Core/AABB.h"
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void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
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void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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if (!entity.HasComponent("Physics")) {
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return;
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@@ -23,7 +23,7 @@ void CollisionSystem::UpdateComponent(World* world, EntityWrapper& entity, Compo
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// Collide against octree
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std::vector<AABB> octreeResult;
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m_Octree->BoxesInSameRegion(*boundingBox, octreeResult);
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m_Octree->ObjectsInSameRegion(*boundingBox, octreeResult);
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for (auto& boxB : octreeResult) {
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glm::vec3 resolutionVector;
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if (Collision::IsSameBoxProbably(boxA, boxB)) {
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@@ -3,10 +3,10 @@
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#include "Core/AABB.h"
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#include "Rendering/Model.h"
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void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
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void TriggerSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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//Currently only players can trigger things.
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auto players = world->GetComponents("Player");
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auto players = m_World->GetComponents("Player");
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if (players == nullptr) {
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return;
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}
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@@ -18,7 +18,7 @@ void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, Compone
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}
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for (auto& pc : *players) {
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EntityID pId = pc.EntityID;
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boost::optional<AABB> playerBox = Collision::EntityAbsoluteAABB(EntityWrapper(world, pId));
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boost::optional<AABB> playerBox = Collision::EntityAbsoluteAABB(EntityWrapper(m_World, pId));
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//The player can't trigger anything without an AABB.
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if (!playerBox) {
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continue;
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@@ -34,9 +34,12 @@ void TriggerSystem::UpdateComponent(World* world, EntityWrapper& entity, Compone
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throwLeaveIfWasInTrigger(m_EntitiesCompletelyInTrigger[tId], pId, tId);
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} else {
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//Entity is at least touching the trigger.
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AABB completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size());
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if (Collision::AABBVsAABB(completelyInsideBox, *playerBox) &&
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glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()))) {
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AABB completelyInsideBox;
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bool playerFitsInTrigger = glm::all(glm::greaterThan((*triggerBox).Size(), (*playerBox).Size()));
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if (playerFitsInTrigger) {
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completelyInsideBox = AABB::FromOriginSize((*triggerBox).Origin(), (*triggerBox).Size() - 2.0f * (*playerBox).Size());
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}
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if (playerFitsInTrigger && Collision::AABBVsAABB(completelyInsideBox, *playerBox)) {
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//Entity is completely inside the trigger.
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//If it was only touching before, it is erased.
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m_EntitiesTouchingTrigger[tId].erase(pId);
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@@ -15,6 +15,8 @@ AABB::AABB(const glm::vec3& minPos, const glm::vec3& maxPos)
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m_MinCorner.y = glm::min(m_MaxCorner.y, m_MinCorner.y);
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m_MaxCorner.z = glm::max(m_MaxCorner.z, m_MinCorner.z);
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m_MinCorner.z = glm::min(m_MaxCorner.z, m_MinCorner.z);
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m_Origin = 0.5f * (m_MaxCorner + m_MinCorner);
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m_HalfSize = 0.5f * (m_MaxCorner - m_MinCorner);
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}
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}
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@@ -50,7 +50,6 @@ ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
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}
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bool ComponentPool::KnowsEntity(EntityID ent)
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{
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return m_EntityToComponent.find(ent) != m_EntityToComponent.end();
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@@ -72,6 +71,11 @@ ComponentPool::iterator ComponentPool::end() const
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return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
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}
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size_t ComponentPool::size() const
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{
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return m_Pool.size();
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}
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template <typename InterpretType /*= char*/>
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void ComponentPool::Dump() const
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{
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@@ -47,7 +47,7 @@ std::size_t EntityFile::GetTypeStride(std::string typeName)
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{ "float", sizeof(float) },
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{ "double", sizeof(double) },
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{ "string", sizeof(std::string) },
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{ "enum", sizeof(int) },
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{ "enum", sizeof(ComponentInfo::EnumType) },
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{ "Vector", sizeof(glm::vec3) },
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{ "Quaternion", sizeof(glm::quat) },
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{ "Color", sizeof(glm::vec4) }
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@@ -86,23 +86,29 @@ void EntityFile::WriteAttributeData(char* outData, const ComponentInfo::Field_t&
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void EntityFile::WriteValueData(char* outData, const ComponentInfo::Field_t& field, const char* valueData)
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{
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if (field.Type == "int" || field.Type == "enum") {
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int value = boost::lexical_cast<int>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "float") {
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float value = boost::lexical_cast<float>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "double") {
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double value = boost::lexical_cast<double>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "bool") {
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bool value = (valueData[0] == 't'); // Lazy bool evaluation
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "string") {
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new (outData) std::string(valueData);
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} else {
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LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
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}
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// Catch and ignore casting errors so whitespace around string enums won't mess anything up
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try {
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if (field.Type == "int") {
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int value = boost::lexical_cast<int>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "enum") {
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ComponentInfo::EnumType value = boost::lexical_cast<ComponentInfo::EnumType>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "float") {
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float value = boost::lexical_cast<float>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "double") {
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double value = boost::lexical_cast<double>(valueData);
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "bool") {
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bool value = (valueData[0] == 't'); // Lazy bool evaluation
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memcpy(outData, reinterpret_cast<char*>(&value), field.Stride);
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} else if (field.Type == "string") {
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new (outData) std::string(valueData);
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} else {
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LOG_WARNING("Unknown value data type: %s", field.Type.c_str());
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}
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} catch (const boost::bad_lexical_cast&) { }
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}
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EntityFileSAXHandler::EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader) : m_Handler(handler)
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@@ -165,7 +171,7 @@ void EntityFileSAXHandler::endElement(const XMLCh* const _uri, const XMLCh* cons
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//}
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}
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if (m_StateStack.top() == State::ComponentField) {
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if (m_StateStack.top() == State::ComponentField && name == m_CurrentField) {
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m_StateStack.pop();
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onEndComponentField(name);
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return;
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@@ -28,14 +28,14 @@ void EntityFileParser::onStartEntity(EntityID entity, EntityID parent, const std
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m_World->SetName(realEntity, name);
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}
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m_EntityIDMapper[entity] = realEntity;
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LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
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//LOG_DEBUG("Created entity #%i (%i) with parent %i (%i)", entity, realEntity, parent, realParent);
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}
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void EntityFileParser::onStartComponent(EntityID entity, const std::string& component)
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{
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EntityID realEntity = m_EntityIDMapper.at(entity);
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m_World->AttachComponent(realEntity, component);
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LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
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//LOG_DEBUG("Attached component of type \"%s\" to entity #%i (%i)", component.c_str(), entity, realEntity);
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}
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void EntityFileParser::onStartComponentField(EntityID entity, const std::string& componentType, const std::string& fieldName, const std::map<std::string, std::string>& attributes)
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@@ -49,11 +49,11 @@ void EntityFileParser::onStartComponentField(EntityID entity, const std::string&
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}
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auto& field = fieldIt->second;
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LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
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LOG_DEBUG("Attributes:");
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for (auto& kv : attributes) {
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LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
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}
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//LOG_DEBUG("Field \"%s\" type \"%s\"", fieldName.c_str(), field.Type.c_str());
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//LOG_DEBUG("Attributes:");
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//for (auto& kv : attributes) {
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// LOG_DEBUG("\t%s = %s", kv.first.c_str(), kv.second.c_str());
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//}
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char* data = component.Data + field.Offset;
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EntityFile::WriteAttributeData(data, field, attributes);
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@@ -7,23 +7,23 @@ EntityFilePreprocessor::EntityFilePreprocessor(const EntityFile* entityFile)
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handler.SetStartComponentCallback(std::bind(&EntityFilePreprocessor::onStartComponent, this, std::placeholders::_1, std::placeholders::_2));
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m_EntityFile->Parse(&handler);
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LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
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for (auto& kv : m_ComponentCounts) {
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LOG_DEBUG("%s: %i", kv.first.c_str(), kv.second);
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}
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//LOG_DEBUG("___ COMPONENT DEFINITIONS ___");
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//for (auto& kv : m_ComponentCounts) {
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// LOG_DEBUG("%s: %i", kv.first.c_str(), kv.second);
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//}
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parseComponentInfo();
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for (auto& kv : m_ComponentInfo) {
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auto& info = kv.second;
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LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta->Annotation.c_str());
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LOG_DEBUG("Stride: %i", info.Stride);
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LOG_DEBUG("Allocation: %i", info.Meta->Allocation);
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for (auto& kv : info.Fields) {
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auto& field = kv.second;
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LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type.c_str(), kv.first.c_str());
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}
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}
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//for (auto& kv : m_ComponentInfo) {
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// auto& info = kv.second;
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// LOG_DEBUG("Component: %s (%s)", info.Name.c_str(), info.Meta->Annotation.c_str());
|
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// LOG_DEBUG("Stride: %i", info.Stride);
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// LOG_DEBUG("Allocation: %i", info.Meta->Allocation);
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// for (auto& kv : info.Fields) {
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// auto& field = kv.second;
|
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// LOG_DEBUG("\t%i\t%s %s", field.Offset, field.Type.c_str(), kv.first.c_str());
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// }
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||||
//}
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|
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parseDefaults();
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}
|
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@@ -50,7 +50,6 @@ void EntityFilePreprocessor::parseComponentInfo()
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auto xsModel = grammarPool->getXSModel(whateverTheFuckThisIs);
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// Find component xsd element declarations
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std::cout << "Enumerating components..." << std::endl;
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// <xs:element name="ComponentName">
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auto topLevelElements = xsModel->getComponents(XSConstants::ELEMENT_DECLARATION);
|
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for (unsigned int i = 0; i < topLevelElements->getLength(); ++i) {
|
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@@ -73,7 +72,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
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if (componentAnnotation != nullptr) {
|
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compInfo.Meta->Annotation = parseAnnotationXML(componentAnnotation->getAnnotationString());
|
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} else {
|
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LOG_WARNING("Component \"%s\" is missing an annotation!", compInfo.Name.c_str());
|
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//LOG_WARNING("Component \"%s\" is missing an annotation!", compInfo.Name.c_str());
|
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}
|
||||
|
||||
// <xs:complexType>
|
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@@ -91,7 +90,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
// <xs:all>
|
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auto modelGroupParticle = complexTypeDefinition->getParticle();
|
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if (modelGroupParticle == nullptr || modelGroupParticle->getTermType() != XSParticle::TERM_MODELGROUP) {
|
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LOG_ERROR("Failed to parse component definition for \"%s\": Model group particle was null or wasn't TERM_MODELGROUP!", compInfo.Name.c_str());
|
||||
//LOG_ERROR("Failed to parse component definition for \"%s\": Model group particle was null or wasn't TERM_MODELGROUP!", compInfo.Name.c_str());
|
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continue;
|
||||
}
|
||||
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
||||
@@ -103,7 +102,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
for (unsigned int i = 0; i < particles->size(); ++i) {
|
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auto particle = particles->elementAt(i);
|
||||
if (particle->getTermType() != XSParticle::TERM_ELEMENT) {
|
||||
LOG_ERROR("Failed to parse a field definition in component \"%s\": Particle wasn't TERM_ELEMENT! Skipping.", compInfo.Name.c_str());
|
||||
//LOG_ERROR("Failed to parse a field definition in component \"%s\": Particle wasn't TERM_ELEMENT! Skipping.", compInfo.Name.c_str());
|
||||
continue;
|
||||
}
|
||||
auto elementDeclaration = particle->getElementTerm();
|
||||
@@ -129,7 +128,7 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
if (fieldAnnotation != nullptr) {
|
||||
compInfo.Meta->FieldAnnotations[name] = parseAnnotationXML(fieldAnnotation->getAnnotationString());
|
||||
} else {
|
||||
LOG_WARNING("Component field \"%s.%s\" is missing an annotation!", compInfo.Name.c_str(), name.c_str());
|
||||
//LOG_WARNING("Component field \"%s.%s\" is missing an annotation!", compInfo.Name.c_str(), name.c_str());
|
||||
}
|
||||
|
||||
if (effectiveType == "enum") {
|
||||
@@ -146,8 +145,8 @@ void EntityFilePreprocessor::parseComponentInfo()
|
||||
auto enumElement = xsChoiceParticles->elementAt(i)->getElementTerm();
|
||||
std::string enumName = XS::ToString(enumElement->getName());
|
||||
std::string enumValue = XS::ToString(enumElement->getConstraintValue());
|
||||
compInfo.Meta->FieldEnumDefinitions[name][enumName] = boost::lexical_cast<int>(enumValue);
|
||||
LOG_DEBUG("ENUM %s = %s", enumName.c_str(), enumValue.c_str());
|
||||
compInfo.Meta->FieldEnumDefinitions[name][enumName] = boost::lexical_cast<ComponentInfo::EnumType>(enumValue);
|
||||
//LOG_DEBUG("ENUM %s = %s", enumName.c_str(), enumValue.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -190,7 +189,7 @@ void EntityFilePreprocessor::parseDefaults()
|
||||
//std::string namespaceSchema = schemaLocation.string();
|
||||
//parser.setExternalNoNamespaceSchemaLocation("Teamasdasdasdasd.xsd");
|
||||
|
||||
LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
|
||||
//LOG_DEBUG("Parsing defaults for component %s", componentName.c_str());
|
||||
boost::filesystem::path defaultsFile = "Schema/Components/" + componentName + ".xml";
|
||||
|
||||
parser.parse(defaultsFile.string().c_str());
|
||||
|
||||
@@ -114,9 +114,18 @@ void EntityFileWriter::appentEntityComponents(xercesc::DOMElement* parentElement
|
||||
fieldElement->setAttribute(X("Y"), X(boost::lexical_cast<std::string>(q.y)));
|
||||
fieldElement->setAttribute(X("Z"), X(boost::lexical_cast<std::string>(q.z)));
|
||||
fieldElement->setAttribute(X("W"), X(boost::lexical_cast<std::string>(q.w)));
|
||||
} else if (field.Type == "int" || field.Type == "enum") {
|
||||
} else if (field.Type == "int") {
|
||||
const int& value = c[fieldName];
|
||||
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
|
||||
} else if (field.Type == "enum") {
|
||||
const ComponentInfo::EnumType& value = c[fieldName];
|
||||
auto& enumDef = c.Info.Meta->FieldEnumDefinitions.at(fieldName);
|
||||
for (auto& kv : enumDef) {
|
||||
if (kv.second == value) {
|
||||
fieldElement->appendChild(doc->createElement(X(kv.first)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if (field.Type == "float") {
|
||||
const float& value = c[fieldName];
|
||||
fieldElement->appendChild(doc->createTextNode(X(boost::lexical_cast<std::string>(value))));
|
||||
|
||||
@@ -3,28 +3,65 @@
|
||||
|
||||
const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
|
||||
|
||||
bool EntityWrapper::operator==(const EntityWrapper& e)
|
||||
{
|
||||
return (this->World == e.World) && (this->ID == e.ID);
|
||||
}
|
||||
|
||||
bool EntityWrapper::HasComponent(const std::string& componentName)
|
||||
{
|
||||
return World->HasComponent(ID, componentName);
|
||||
}
|
||||
|
||||
ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
|
||||
EntityWrapper EntityWrapper::Parent()
|
||||
{
|
||||
if (this->World == nullptr || this->ID == EntityID_Invalid) {
|
||||
return EntityWrapper::Invalid;
|
||||
} else {
|
||||
return EntityWrapper(this->World, this->World->GetParent(this->ID));
|
||||
}
|
||||
}
|
||||
|
||||
bool EntityWrapper::Valid()
|
||||
{
|
||||
if (this->World == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this->ID == EntityID_Invalid) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!this->World->ValidEntity(this->ID)) {
|
||||
this->ID = EntityID_Invalid;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
ComponentWrapper EntityWrapper::operator[](const char* componentName)
|
||||
{
|
||||
if (World->HasComponent(ID, componentName)) {
|
||||
return World->GetComponent(ID, componentName);
|
||||
} else {
|
||||
LOG_WARNING("EntityWrapper implicitly attached \"%s\" component to #%i as a result of a fetch request!", componentName.c_str(), ID);
|
||||
LOG_WARNING("EntityWrapper implicitly attached \"%s\" component to #%i as a result of a fetch request!", componentName, ID);
|
||||
return World->AttachComponent(ID, componentName);
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper::operator EntityID()
|
||||
bool EntityWrapper::operator==(const EntityWrapper& e) const
|
||||
{
|
||||
return (this->ID == e.ID) && (this->World == e.World);
|
||||
}
|
||||
|
||||
bool EntityWrapper::operator!=(const EntityWrapper& e) const
|
||||
{
|
||||
return !this->operator==(e);
|
||||
}
|
||||
|
||||
EntityWrapper::operator EntityID() const
|
||||
{
|
||||
return this->ID;
|
||||
}
|
||||
|
||||
EntityWrapper::operator bool()
|
||||
{
|
||||
return this->Valid();
|
||||
}
|
||||
|
||||
|
||||
@@ -34,10 +34,16 @@ void InputManager::Update(double dt)
|
||||
if (m_CurrentKeyState[i]) {
|
||||
Events::KeyDown e;
|
||||
e.KeyCode = i;
|
||||
e.ModCtrl = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_CONTROL) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_CONTROL);
|
||||
e.ModAlt = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_ALT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_ALT);
|
||||
e.ModShift = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_SHIFT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_SHIFT);
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
Events::KeyUp e;
|
||||
e.KeyCode = i;
|
||||
e.ModCtrl = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_CONTROL) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_CONTROL);
|
||||
e.ModAlt = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_ALT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_ALT);
|
||||
e.ModShift = glfwGetKey(m_GLFWWindow, GLFW_KEY_LEFT_SHIFT) || glfwGetKey(m_GLFWWindow, GLFW_KEY_RIGHT_SHIFT);
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
+26
-115
@@ -21,72 +21,11 @@ bool isFirstLower(const ChildInfo& first, const ChildInfo& second)
|
||||
|
||||
}
|
||||
|
||||
Octree::Octree(const AABB& octTreeBounds, int subDivisions)
|
||||
: m_Root(new Child(octTreeBounds, subDivisions, m_StaticObjects, m_DynamicObjects))
|
||||
, m_UpdatedOnce(false)
|
||||
{ }
|
||||
|
||||
Octree::~Octree()
|
||||
namespace OctSpace
|
||||
{
|
||||
delete m_Root;
|
||||
}
|
||||
|
||||
void Octree::AddDynamicObject(const AABB& box)
|
||||
{
|
||||
m_Root->AddDynamicObject(box);
|
||||
m_DynamicObjects.push_back(box);
|
||||
}
|
||||
|
||||
void Octree::AddStaticObject(const AABB& box)
|
||||
{
|
||||
m_Root->AddStaticObject(box);
|
||||
m_StaticObjects.push_back(box);
|
||||
}
|
||||
|
||||
void Octree::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
m_Root->BoxesInSameRegion(box, outBoxes);
|
||||
}
|
||||
|
||||
void Octree::ClearObjects()
|
||||
{
|
||||
m_StaticObjects.clear();
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearObjects();
|
||||
}
|
||||
|
||||
void Octree::ClearDynamicObjects()
|
||||
{
|
||||
m_DynamicObjects.clear();
|
||||
m_Root->ClearDynamicObjects();
|
||||
}
|
||||
|
||||
bool Octree::RayCollides(const Ray& ray, Output& data)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
data.CollideDistance = -1;
|
||||
return m_Root->RayCollides(ray, data);
|
||||
}
|
||||
|
||||
bool Octree::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
{
|
||||
falsifyObjectChecks();
|
||||
return m_Root->BoxCollides(boxToTest, outBoxIntersected);
|
||||
}
|
||||
|
||||
void Octree::falsifyObjectChecks()
|
||||
{
|
||||
for (auto& obj : m_StaticObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
for (auto& obj : m_DynamicObjects) {
|
||||
obj.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
Octree::Child::Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
Child::Child(const AABB& octTreeBounds,
|
||||
int subDivisions,
|
||||
std::vector<ContainedObject>& staticObjects,
|
||||
std::vector<ContainedObject>& dynamicObjects)
|
||||
: m_Box(octTreeBounds)
|
||||
@@ -135,7 +74,7 @@ Octree::Child::Child(const AABB& octTreeBounds,
|
||||
}
|
||||
}
|
||||
|
||||
Octree::Child::~Child()
|
||||
Child::~Child()
|
||||
{
|
||||
for (Child*& c : m_Children) {
|
||||
if (c != nullptr) {
|
||||
@@ -145,7 +84,7 @@ Octree::Child::~Child()
|
||||
}
|
||||
}
|
||||
|
||||
bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
|
||||
bool Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (int i : childIndicesContainingBox(boxToTest)) {
|
||||
@@ -155,7 +94,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
} else {
|
||||
for (int i : m_StaticObjIndices) {
|
||||
if (!m_StaticObjectsRef[i].Checked) {
|
||||
const AABB& objBox = m_StaticObjectsRef[i].Box;
|
||||
const AABB& objBox = *m_StaticObjectsRef[i].Box;
|
||||
if (Collision::AABBVsAABB(boxToTest, objBox)) {
|
||||
outBoxIntersected = objBox;
|
||||
return true;
|
||||
@@ -165,7 +104,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
}
|
||||
for (int i : m_DynamicObjIndices) {
|
||||
if (!m_DynamicObjectsRef[i].Checked) {
|
||||
const AABB& objBox = m_DynamicObjectsRef[i].Box;
|
||||
const AABB& objBox = *m_DynamicObjectsRef[i].Box;
|
||||
if (!Collision::IsSameBoxProbably(boxToTest, objBox) &&
|
||||
Collision::AABBVsAABB(boxToTest, objBox)) {
|
||||
outBoxIntersected = objBox;
|
||||
@@ -178,7 +117,7 @@ bool Octree::Child::BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
bool Child::RayCollides(const Ray& ray, OctSpace::Output& data) const
|
||||
{
|
||||
//If the node AABB is missed, everything it contains is missed.
|
||||
if (Collision::RayAABBIntr(ray, m_Box)) {
|
||||
@@ -205,7 +144,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
float dist;
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_StaticObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, m_StaticObjectsRef[i].Box, dist)) {
|
||||
Collision::RayVsAABB(ray, *m_StaticObjectsRef[i].Box, dist)) {
|
||||
minDist = std::min(dist, minDist);
|
||||
intersected = true;
|
||||
}
|
||||
@@ -215,7 +154,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
float dist;
|
||||
//If we haven't tested against this object before, and the ray hits.
|
||||
if (!m_DynamicObjectsRef[i].Checked &&
|
||||
Collision::RayVsAABB(ray, m_DynamicObjectsRef[i].Box, dist)) {
|
||||
Collision::RayVsAABB(ray, *m_DynamicObjectsRef[i].Box, dist)) {
|
||||
minDist = std::min(dist, minDist);
|
||||
intersected = true;
|
||||
}
|
||||
@@ -230,7 +169,7 @@ bool Octree::Child::RayCollides(const Ray& ray, Output& data) const
|
||||
}
|
||||
|
||||
|
||||
void Octree::Child::AddDynamicObject(const AABB& box)
|
||||
void Child::AddDynamicObject(const AABB& box)
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
@@ -242,7 +181,7 @@ void Octree::Child::AddDynamicObject(const AABB& box)
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::AddStaticObject(const AABB& box)
|
||||
void Child::AddStaticObject(const AABB& box)
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
@@ -254,41 +193,7 @@ void Octree::Child::AddStaticObject(const AABB& box)
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (auto i : childIndicesContainingBox(box)) {
|
||||
m_Children[i]->BoxesInSameRegion(box, outBoxes);
|
||||
}
|
||||
} else {
|
||||
size_t startIndex = outBoxes.size();
|
||||
int numDuplicates = 0;
|
||||
outBoxes.resize(outBoxes.size() + m_StaticObjIndices.size() + m_DynamicObjIndices.size());
|
||||
for (size_t i = 0; i < m_StaticObjIndices.size(); ++i){
|
||||
ContainedObject& obj = m_StaticObjectsRef[m_StaticObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outBoxes[startIndex + i - numDuplicates] = obj.Box;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < m_DynamicObjIndices.size(); ++i) {
|
||||
ContainedObject& obj = m_DynamicObjectsRef[m_DynamicObjIndices[i]];
|
||||
if (obj.Checked) {
|
||||
++numDuplicates;
|
||||
} else {
|
||||
obj.Checked = true;
|
||||
outBoxes[startIndex + i - numDuplicates] = obj.Box;
|
||||
}
|
||||
}
|
||||
for (size_t i = 0; i < numDuplicates; ++i) {
|
||||
outBoxes.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::ClearObjects()
|
||||
void Child::ClearObjects()
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (Child*& c : m_Children) {
|
||||
@@ -300,11 +205,11 @@ void Octree::Child::ClearObjects()
|
||||
}
|
||||
}
|
||||
|
||||
void Octree::Child::ClearDynamicObjects()
|
||||
void Child::ClearDynamicObjects()
|
||||
{
|
||||
if (hasChildren()) {
|
||||
for (Child*& c : m_Children) {
|
||||
c->ClearObjects();
|
||||
c->ClearDynamicObjects();
|
||||
}
|
||||
} else {
|
||||
m_DynamicObjIndices.clear();
|
||||
@@ -323,13 +228,13 @@ void Octree::Child::ClearDynamicObjects()
|
||||
// x : - - - - + + + +
|
||||
// y : - - + + - - + +
|
||||
// z : - + - + - + - +
|
||||
int Octree::Child::childIndexContainingPoint(const glm::vec3& point) const
|
||||
int Child::childIndexContainingPoint(const glm::vec3& point) const
|
||||
{
|
||||
const glm::vec3& c = m_Box.Origin();
|
||||
return (1 << 2) * (point.x >= c.x) | (1 << 1) * (point.y >= c.y) | (point.z >= c.z);
|
||||
}
|
||||
|
||||
std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
std::vector<int> Child::childIndicesContainingBox(const AABB& box) const
|
||||
{
|
||||
int minInd = childIndexContainingPoint(box.MinCorner());
|
||||
int maxInd = childIndexContainingPoint(box.MaxCorner());
|
||||
@@ -352,9 +257,13 @@ std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
//the dimensions they are responsible for (which octant).
|
||||
bits.flip();
|
||||
//At this point the bits necessarily have exactly one bit set.
|
||||
//Check the same bit in the minInd as the one set in bits.
|
||||
int setOrUnset = (bits.to_ulong() & minInd);
|
||||
for (int c = 0; c < 8; ++c) {
|
||||
//If the child index have the same bit set as the bits, add box to it.
|
||||
if (bits.to_ulong() & c) {
|
||||
//Check the same bit in the child index as the one set in bits.
|
||||
//Enter here if both c and minInd have the bit set, or if neither have it set.
|
||||
//I.e, if they are on the same side (+ or -) in the dimension marked by the bit in bits.
|
||||
if (!((bits.to_ulong() & c) ^ setOrUnset)) {
|
||||
ret.push_back(c);
|
||||
}
|
||||
}
|
||||
@@ -367,7 +276,9 @@ std::vector<int> Octree::Child::childIndicesContainingBox(const AABB& box) const
|
||||
}
|
||||
}
|
||||
|
||||
inline bool Octree::Child::hasChildren() const
|
||||
inline bool Child::hasChildren() const
|
||||
{
|
||||
return m_Children[0] != nullptr;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "Core/UniformScaleSystem.h"
|
||||
|
||||
UniformScaleSystem::UniformScaleSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("UniformScale")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &UniformScaleSystem::OnSetCamera);
|
||||
}
|
||||
|
||||
void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt)
|
||||
{
|
||||
if (!m_Camera.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
|
||||
}
|
||||
|
||||
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
|
||||
{
|
||||
m_Camera = e.CameraEntity;
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,734 @@
|
||||
#include "Editor/EditorGUI.h"
|
||||
|
||||
EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &EditorGUI::OnKeyDown);
|
||||
}
|
||||
|
||||
void EditorGUI::Draw()
|
||||
{
|
||||
ImGui::ShowTestWindow();
|
||||
drawMenu();
|
||||
drawTools();
|
||||
drawEntities(m_World);
|
||||
drawComponents(m_CurrentSelection);
|
||||
drawModals();
|
||||
}
|
||||
|
||||
void EditorGUI::SelectEntity(EntityWrapper entity)
|
||||
{
|
||||
m_CurrentSelection = entity;
|
||||
if (m_OnEntitySelected != nullptr) {
|
||||
m_OnEntitySelected(entity);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::drawMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void EditorGUI::drawTools()
|
||||
{
|
||||
if (!ImGui::Begin("Tools", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
return;
|
||||
}
|
||||
|
||||
createWidgetToolButton(WidgetMode::Translate);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Translate");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
createWidgetToolButton(WidgetMode::Rotate);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Rotate");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
createWidgetToolButton(WidgetMode::Scale);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Scale");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
ImGui::ItemSize(ImVec2(5, 0));
|
||||
|
||||
// Play button
|
||||
ImGui::SameLine();
|
||||
static bool paused = false;
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Resume e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = false;
|
||||
}
|
||||
// Pause button
|
||||
ImGui::SameLine();
|
||||
if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
|
||||
Events::Pause e;
|
||||
e.World = m_World;
|
||||
m_EventBroker->Publish(e);
|
||||
paused = true;
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EditorGUI::drawEntities(World* world)
|
||||
{
|
||||
if (!ImGui::Begin("Entities")) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
float buttonWidth = (ImGui::GetContentRegionAvailWidth() - 10.f) / 3.f ;
|
||||
if (ImGui::Button("Create", ImVec2(buttonWidth, 0))) {
|
||||
entityCreate(world, m_CurrentSelection);
|
||||
}
|
||||
ImGui::SameLine(0.f, 5.f);
|
||||
if (ImGui::Button("Import", ImVec2(buttonWidth, 0))) {
|
||||
entityImport(world);
|
||||
}
|
||||
ImGui::SameLine(0.f, 5.f);
|
||||
ImGui::ButtonEx("Reference", ImVec2(buttonWidth, 0), ImGuiButtonFlags_Disabled);
|
||||
|
||||
// Naming
|
||||
char buffer[256];
|
||||
buffer[0] = '\0';
|
||||
buffer[255] = '\0';
|
||||
std::size_t nameLength = 0;
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_AutoSelectAll;
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
std::string name = world->GetName(m_CurrentSelection.ID);
|
||||
nameLength = name.length();
|
||||
if (!name.empty()) {
|
||||
memcpy(buffer, name.c_str(), std::min(sizeof(buffer) - 1, name.length() + 1));
|
||||
}
|
||||
} else {
|
||||
flags |= ImGuiInputTextFlags_ReadOnly;
|
||||
}
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 7.f);
|
||||
if (ImGui::InputText("", &buffer[0], sizeof(buffer), flags)) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
if (m_OnEntityChangeName != nullptr) {
|
||||
m_OnEntityChangeName(m_CurrentSelection, std::string(buffer));
|
||||
SetDirty(m_CurrentSelection);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
ImGui::ItemSize(ImVec2(0, 3));
|
||||
|
||||
drawEntitiesRecursive(world, EntityID_Invalid);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EditorGUI::drawEntitiesRecursive(World* world, EntityID parent)
|
||||
{
|
||||
auto entityChildren = world->GetEntityChildren();
|
||||
auto range = entityChildren.equal_range(parent);
|
||||
for (auto it = range.first; it != range.second; it++) {
|
||||
if (EditorGUI::drawEntityNode(EntityWrapper(world, it->second))) {
|
||||
drawEntitiesRecursive(world, it->second);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawEntityNode(EntityWrapper entity)
|
||||
{
|
||||
// Custom button hitbox to select entities on top of tree node
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 14));
|
||||
auto window = ImGui::GetCurrentWindow();
|
||||
if (m_CurrentSelection == entity) {
|
||||
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
|
||||
}
|
||||
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity.ID)).c_str());
|
||||
bool hovered = false;
|
||||
bool held = false;
|
||||
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
|
||||
SelectEntity(entity);
|
||||
}
|
||||
// Handle entity dragging
|
||||
if (held) {
|
||||
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
|
||||
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
|
||||
if (m_CurrentlyDragging == EntityWrapper::Invalid) {
|
||||
m_CurrentlyDragging = entity;
|
||||
LOG_DEBUG("Started dragging %i", entity.ID);
|
||||
}
|
||||
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
|
||||
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
|
||||
ImGui::Text(formatEntityName(entity).c_str());
|
||||
ImGui::End();
|
||||
}
|
||||
}/* else if (m_CurrentlyDragging == entity) {
|
||||
LOG_DEBUG("Stopped dragging %i", entity.ID);
|
||||
m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
}*/
|
||||
// Entity context menu
|
||||
std::string contextMenuUniqueID = std::string("EntityContextMenu") + std::to_string(entity.ID);
|
||||
if (hovered && ImGui::IsMouseClicked(1)) {
|
||||
ImGui::OpenPopup(contextMenuUniqueID.c_str());
|
||||
}
|
||||
if (ImGui::BeginPopup(contextMenuUniqueID.c_str())) {
|
||||
ImGui::TextDisabled(formatEntityName(entity).c_str());
|
||||
if (ImGui::MenuItem("Save", "Ctrl+S")) {
|
||||
entitySave(entity);
|
||||
} else
|
||||
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) {
|
||||
entitySave(entity, true);
|
||||
} else
|
||||
if (ImGui::MenuItem("Delete", "Del")) {
|
||||
entityDelete(entity);
|
||||
} else
|
||||
if (ImGui::MenuItem("Move to root")) {
|
||||
entityChangeParent(entity, EntityWrapper::Invalid);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
|
||||
if (ImGui::TreeNode(formatEntityName(entity).c_str())) {
|
||||
// Handle drop events for reparenting
|
||||
if (m_CurrentlyDragging != EntityWrapper::Invalid && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
|
||||
entityChangeParent(m_CurrentlyDragging, entity);
|
||||
m_CurrentlyDragging = EntityWrapper::Invalid;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::drawComponents(EntityWrapper entity)
|
||||
{
|
||||
std::stringstream title;
|
||||
title << "Components";
|
||||
if (entity.Valid()) {
|
||||
title << " " << formatEntityName(entity);
|
||||
}
|
||||
title << "###Components";
|
||||
if (!ImGui::Begin(title.str().c_str())) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!entity.Valid()) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
auto& pools = entity.World->GetComponentPools();
|
||||
// Create list of component types available to be added
|
||||
std::vector<const char*> componentTypes;
|
||||
for (auto& pair : pools) {
|
||||
// Don't list components the entity already has attached
|
||||
if (!entity.HasComponent(pair.first)) {
|
||||
componentTypes.push_back(pair.first.c_str());
|
||||
}
|
||||
}
|
||||
// Draw combo box
|
||||
ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 10.f);
|
||||
int selectedItem = -1;
|
||||
if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size())) {
|
||||
if (selectedItem != -1) {
|
||||
if (m_OnComponentAttach != nullptr) {
|
||||
std::string chosenComponentType(componentTypes.at(selectedItem));
|
||||
m_OnComponentAttach(entity, chosenComponentType);
|
||||
SetDirty(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
for (auto& pair : pools) {
|
||||
const std::string& componentType = pair.first;
|
||||
auto pool = pair.second;
|
||||
// Don't show components the entity doesn't have attached
|
||||
if (!entity.HasComponent(componentType)) {
|
||||
continue;
|
||||
}
|
||||
// Handle deletion with early out
|
||||
if (createDeleteButton(componentType)) {
|
||||
if (m_OnComponentDelete != nullptr) {
|
||||
m_OnComponentDelete(entity, componentType);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Draw the actual component node
|
||||
drawComponentNode(entity, pool->ComponentInfo());
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
|
||||
{
|
||||
if (!ImGui::CollapsingHeader(ci.Name.c_str(), nullptr, true, true)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Show component annotation
|
||||
const std::string annotation = ci.Meta->Annotation;
|
||||
if (!annotation.empty()) {
|
||||
ImGui::TextWrapped(annotation.c_str());
|
||||
}
|
||||
|
||||
// Draw component fields
|
||||
ComponentWrapper& component = entity.World->GetComponent(entity.ID, ci.Name);
|
||||
for (auto& kv : ci.Fields) {
|
||||
const std::string& fieldName = kv.first;
|
||||
const ComponentInfo::Field_t& field = kv.second;
|
||||
|
||||
// Draw the field widget based on its type
|
||||
bool dirty = drawComponentField(component, field);
|
||||
if (dirty) {
|
||||
SetDirty(entity);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
// Draw field name
|
||||
ImGui::Text(fieldName.c_str());
|
||||
// Draw potential field annotation
|
||||
auto fieldAnnotationIt = ci.Meta->FieldAnnotations.find(fieldName);
|
||||
if (fieldAnnotationIt != ci.Meta->FieldAnnotations.end()) {
|
||||
ImGui::SameLine();
|
||||
ImGui::TextDisabled("(?)");
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip(fieldAnnotationIt->second.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field)
|
||||
{
|
||||
// Push an unique widget id so different components with fields with equal names are still counted as different
|
||||
ImGui::PushID((c.Info.Name + field.Name).c_str());
|
||||
|
||||
bool dirty = false;
|
||||
|
||||
if (field.Type == "Vector") {
|
||||
dirty = drawComponentField_Vector(c, field);
|
||||
} else if (field.Type == "Color") {
|
||||
dirty = drawComponentField_Color(c, field);
|
||||
//} else if (field.Type == "Quaternion") {
|
||||
} else if (field.Type == "int") {
|
||||
dirty = drawComponentField_int(c, field);
|
||||
} else if (field.Type == "enum") {
|
||||
dirty = drawComponentField_enum(c, field);
|
||||
} else if (field.Type == "float") {
|
||||
dirty = drawComponentField_float(c, field);
|
||||
} else if (field.Type == "double") {
|
||||
dirty = drawComponentField_double(c, field);
|
||||
} else if (field.Type == "bool") {
|
||||
dirty = drawComponentField_bool(c, field);
|
||||
} else if (field.Type == "string") {
|
||||
dirty = drawComponentField_string(c, field);
|
||||
} else {
|
||||
ImGui::TextDisabled(field.Type.c_str());
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
return dirty;
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<glm::vec3>(field.Name);
|
||||
if (field.Name == "Scale") {
|
||||
// Limit scale values to a minimum of 0
|
||||
return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
|
||||
} else if (field.Name == "Orientation") {
|
||||
// Make orentations have a period of 2*Pi
|
||||
glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
|
||||
if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
|
||||
val = tempVal;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<glm::vec4>(field.Name);
|
||||
return ImGui::ColorEdit4("", glm::value_ptr(val), true);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<int>(field.Name);
|
||||
return ImGui::InputInt("", &val);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto fieldEnumDefIt = c.Info.Meta->FieldEnumDefinitions.find(field.Name);
|
||||
if (fieldEnumDefIt == c.Info.Meta->FieldEnumDefinitions.end()) {
|
||||
return drawComponentField_int(c, field);
|
||||
}
|
||||
|
||||
auto& val = c.Field<int>(field.Name);
|
||||
int selectedItem = -1;
|
||||
std::stringstream enumKeys;
|
||||
std::vector<int> enumValues;
|
||||
int i = 0;
|
||||
for (auto& kv : fieldEnumDefIt->second) {
|
||||
enumKeys << kv.first << " (" << kv.second << ")" << '\0';
|
||||
enumValues.push_back(kv.second);
|
||||
if (val == kv.second) {
|
||||
selectedItem = i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (ImGui::Combo("", &selectedItem, enumKeys.str().c_str())) {
|
||||
val = enumValues.at(selectedItem);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<float>(field.Name);
|
||||
return ImGui::InputFloat("", &val, 0.01f, 1.f);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
float tempVal = static_cast<float>(c.Field<double>(field.Name));
|
||||
if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) {
|
||||
c.SetField(field.Name, static_cast<double>(tempVal));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<bool>(field.Name);
|
||||
return ImGui::Checkbox("", &val);
|
||||
}
|
||||
|
||||
bool EditorGUI::drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field)
|
||||
{
|
||||
auto& val = c.Field<std::string>(field.Name);
|
||||
char tempString[1024]; // Let's just hope this is an sufficiently large buffer for strings :)
|
||||
tempString[1023] = '\0'; // Null terminator just in case the string is larger than the buffer
|
||||
// Copy the string into the buffer, taking the null terminator into account
|
||||
memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString) - 1));
|
||||
if (ImGui::InputText("", tempString, sizeof(tempString))) {
|
||||
val = std::string(tempString);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
// TODO: Handle drag and drop of files
|
||||
}
|
||||
|
||||
void EditorGUI::drawModals()
|
||||
{
|
||||
for (auto& modal : m_ModalsToOpen) {
|
||||
ImGui::OpenPopup(modal.c_str());
|
||||
}
|
||||
m_ModalsToOpen.clear();
|
||||
|
||||
if (ImGui::BeginPopupModal("Import failed", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::Text("Entity import failed. Check console for more information.\n\n");
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120);
|
||||
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupModal("Save failed", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
ImGui::Text("Entity save failed on an exception.\nMessage: %s\n\n", m_LastErrorMessage.c_str());
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120);
|
||||
if (ImGui::Button("OK", ImVec2(120, 0))) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupModal("Confirm deletion", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
|
||||
if (m_ModalData.count("Confirm deletion") == 0) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
|
||||
ImGui::Text("Are you sure you want to delete entity \"%s\"?", formatEntityName(m_CurrentSelection).c_str());
|
||||
ImGui::ItemSize(ImVec2(5.f, 0.f));
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 2*60);
|
||||
if (ImGui::Button("Delete (Del)", ImVec2(60, 0))) {
|
||||
entityDelete(boost::any_cast<EntityWrapper>(m_ModalData.at("Confirm deletion")));
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", ImVec2(60, 0))) {
|
||||
m_ModalData.erase("Confirm deletion");
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::createDeleteButton(const std::string& componentType)
|
||||
{
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
auto pos = ImGui::GetCursorScreenPos() + ImVec2(width - 14.f, 1);
|
||||
ImRect bb = ImRect(pos, pos + ImVec2(14.f, 14.f));
|
||||
std::string idString = "#DELETE";
|
||||
idString += componentType;
|
||||
ImGuiID id = window->GetID(idString.c_str());
|
||||
bool hovered;
|
||||
bool held;
|
||||
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
|
||||
//ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
|
||||
ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
window->DrawList->AddCircleFilled(bb.GetCenter(), 7.f, col, 16);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void EditorGUI::createWidgetToolButton(WidgetMode mode)
|
||||
{
|
||||
GLuint texture = 0;
|
||||
switch (mode) {
|
||||
case WidgetMode::Translate:
|
||||
texture = tryLoadTexture("Textures/Icons/Translate.png");
|
||||
break;
|
||||
case WidgetMode::Rotate:
|
||||
texture = tryLoadTexture("Textures/Icons/Rotate.png");
|
||||
break;
|
||||
case WidgetMode::Scale:
|
||||
texture = tryLoadTexture("Textures/Icons/Scale.png");
|
||||
break;
|
||||
}
|
||||
if (ImGui::ImageButton(
|
||||
(void*)texture,
|
||||
ImVec2(24, 24),
|
||||
ImVec2(0, 1),
|
||||
ImVec2(1, 0),
|
||||
-1,
|
||||
ImVec4(0, 0, 0, 0),
|
||||
(m_CurrentWidgetMode == mode) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1)
|
||||
)
|
||||
) {
|
||||
if (m_OnWidgetMode != nullptr) {
|
||||
m_OnWidgetMode(mode);
|
||||
}
|
||||
m_CurrentWidgetMode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
|
||||
{
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_S) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
EntityWrapper baseParent = m_CurrentSelection;
|
||||
while (baseParent.Parent().Valid()) {
|
||||
baseParent = baseParent.Parent();
|
||||
}
|
||||
entitySave(baseParent);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_N) {
|
||||
entityCreate(m_World, m_CurrentSelection);
|
||||
}
|
||||
|
||||
if (e.ModCtrl && e.KeyCode == GLFW_KEY_O) {
|
||||
entityImport(m_World);
|
||||
}
|
||||
|
||||
if (e.KeyCode == GLFW_KEY_DELETE) {
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
entityDelete(m_CurrentSelection);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
boost::filesystem::path EditorGUI::fileOpenDialog()
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
nfdchar_t* outPath = nullptr;
|
||||
nfdresult_t result = NFD_OpenDialog("xml", bfs::absolute(m_DefaultEntityPath).string().c_str(), &outPath);
|
||||
|
||||
if (result == NFD_ERROR) {
|
||||
LOG_ERROR("NFD Error: %s", NFD_GetError());
|
||||
return bfs::path();
|
||||
} else if (result == NFD_CANCEL) {
|
||||
return bfs::path();
|
||||
} else {
|
||||
return bfs::absolute(outPath);
|
||||
}
|
||||
}
|
||||
|
||||
boost::filesystem::path EditorGUI::fileSaveDialog()
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
nfdchar_t* outPath = nullptr;
|
||||
nfdresult_t result = NFD_SaveDialog("xml", bfs::absolute(m_DefaultEntityPath).string().c_str(), &outPath);
|
||||
|
||||
if (result == NFD_ERROR) {
|
||||
LOG_ERROR("NFD Error: %s", NFD_GetError());
|
||||
return bfs::path();
|
||||
} else if (result == NFD_CANCEL) {
|
||||
return bfs::path();
|
||||
} else {
|
||||
return bfs::absolute(outPath);
|
||||
}
|
||||
}
|
||||
|
||||
const std::string EditorGUI::formatEntityName(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return "EntityID_Invalid";
|
||||
}
|
||||
|
||||
std::stringstream name;
|
||||
|
||||
std::string entityName = entity.World->GetName(entity.ID);
|
||||
if (!entityName.empty()) {
|
||||
name << entityName;
|
||||
} else {
|
||||
name << "#" << entity.ID;
|
||||
}
|
||||
|
||||
if (m_EntityFiles.count(entity) == 1) {
|
||||
name << " (" << m_EntityFiles.at(entity).Path.filename().string() << ")";
|
||||
if (m_EntityFiles.at(entity).Dirty) {
|
||||
name << "*";
|
||||
}
|
||||
}
|
||||
|
||||
return name.str();
|
||||
}
|
||||
|
||||
GLuint EditorGUI::tryLoadTexture(std::string filePath)
|
||||
{
|
||||
GLuint texture = 0;
|
||||
try {
|
||||
texture = ResourceManager::Load<Texture>(filePath)->m_Texture;
|
||||
} catch (const std::exception&) { }
|
||||
return texture;
|
||||
}
|
||||
|
||||
void EditorGUI::openModal(const std::string& modal)
|
||||
{
|
||||
m_ModalsToOpen.insert(modal);
|
||||
}
|
||||
|
||||
void EditorGUI::SetDirty(EntityWrapper entity)
|
||||
{
|
||||
EntityWrapper baseParent = entity;
|
||||
while (baseParent.Parent().Valid()) {
|
||||
baseParent = baseParent.Parent();
|
||||
}
|
||||
if (m_EntityFiles.find(baseParent) != m_EntityFiles.end()) {
|
||||
m_EntityFiles.at(baseParent).Dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityImport(World* world)
|
||||
{
|
||||
boost::filesystem::path filePath = fileOpenDialog();
|
||||
if (filePath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
EntityWrapper entity = m_OnEntityImport(EntityWrapper(world, EntityID_Invalid), filePath);
|
||||
if (entity.Valid()) {
|
||||
m_EntityFiles[entity].Path = filePath;
|
||||
SelectEntity(entity);
|
||||
} else {
|
||||
openModal("Import failed");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entitySave(EntityWrapper entity, bool saveAs /* = false */)
|
||||
{
|
||||
boost::filesystem::path filePath;
|
||||
if (!saveAs && m_EntityFiles.count(entity) == 1) {
|
||||
filePath = m_EntityFiles.at(entity).Path;
|
||||
} else {
|
||||
filePath = fileSaveDialog();
|
||||
}
|
||||
|
||||
if (filePath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
m_OnEntitySave(entity, filePath);
|
||||
m_EntityFiles[entity].Path = filePath;
|
||||
m_EntityFiles[entity].Dirty = false;
|
||||
} catch (const std::exception& e) {
|
||||
m_LastErrorMessage = e.what();
|
||||
openModal("Save failed");
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityCreate(World* world, EntityWrapper parent)
|
||||
{
|
||||
if (m_OnEntityCreate != nullptr) {
|
||||
// Create the new entity in the world we're drawing for
|
||||
if (parent.World == nullptr) {
|
||||
parent.World = world;
|
||||
}
|
||||
EntityWrapper newEntity = m_OnEntityCreate(parent);
|
||||
SelectEntity(newEntity);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityDelete(EntityWrapper entity)
|
||||
{
|
||||
std::string modalName = "Confirm deletion";
|
||||
|
||||
if (m_ModalData.count(modalName) == 0) {
|
||||
m_ModalData[modalName] = entity;
|
||||
openModal(modalName);
|
||||
} else {
|
||||
if (boost::any_cast<EntityWrapper>(m_ModalData[modalName]) == entity) {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
if (m_OnEntityDelete != nullptr) {
|
||||
SetDirty(entity);
|
||||
m_OnEntityDelete(entity);
|
||||
m_EntityFiles.erase(entity);
|
||||
}
|
||||
if (!m_CurrentSelection.Valid()) {
|
||||
SelectEntity(parent);
|
||||
}
|
||||
}
|
||||
m_ModalData.erase(modalName);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorGUI::entityChangeParent(EntityWrapper entity, EntityWrapper parent)
|
||||
{
|
||||
if (entity == parent) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_OnEntityChangeParent != nullptr) {
|
||||
SetDirty(entity);
|
||||
m_OnEntityChangeParent(entity, parent);
|
||||
LOG_DEBUG("Changed parent of %i to %i", entity.ID, parent.ID);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,87 @@
|
||||
#include "Editor/EditorRenderSystem.h"
|
||||
|
||||
EditorRenderSystem::EditorRenderSystem(World* m_World, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame)
|
||||
: System(m_World, eventBroker)
|
||||
, m_Renderer(renderer)
|
||||
, m_RenderFrame(renderFrame)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &EditorRenderSystem::OnSetCamera);
|
||||
auto resolution = Rectangle::Rectangle(1280, 720);
|
||||
m_EditorCamera = new Camera((float)resolution.Width / resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
}
|
||||
|
||||
void EditorRenderSystem::Update(double dt)
|
||||
{
|
||||
if (m_CurrentCamera) {
|
||||
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
|
||||
m_EditorCamera->SetPosition(cameraTransform["Position"]);
|
||||
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
|
||||
}
|
||||
|
||||
RenderScene scene;
|
||||
scene.ClearDepth = true;
|
||||
scene.Camera = m_EditorCamera;
|
||||
scene.Viewport = Rectangle(1920, 1080);
|
||||
|
||||
auto models = m_World->GetComponents("Model");
|
||||
if (models != nullptr) {
|
||||
for (auto& cModel : *models) {
|
||||
if (!(bool)cModel["Visible"]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::string& resource = cModel["Resource"];
|
||||
|
||||
Model* model;
|
||||
try {
|
||||
model = ResourceManager::Load<::Model, true>(resource);
|
||||
} catch (const Resource::StillLoadingException&) {
|
||||
continue;
|
||||
} catch (const std::exception&) {
|
||||
try {
|
||||
model = ResourceManager::Load<::Model>("Models/Core/Error.obj");
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, cModel.EntityID);
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World);
|
||||
scene.ForwardJobs.push_back(modelJob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto pointLights = m_World->GetComponents("PointLight");
|
||||
if (pointLights != nullptr) {
|
||||
for (auto& cPointLight : *pointLights) {
|
||||
bool visible = cPointLight["Visible"];
|
||||
if (!visible) {
|
||||
continue;
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, cPointLight.EntityID);
|
||||
ComponentWrapper& cTransform = entity["Transform"];
|
||||
std::shared_ptr<PointLightJob> pointLightJob = std::make_shared<PointLightJob>(cTransform, cPointLight, entity.World);
|
||||
scene.PointLightJobs.push_back(pointLightJob);
|
||||
}
|
||||
}
|
||||
|
||||
m_RenderFrame->Add(scene);
|
||||
}
|
||||
|
||||
bool EditorRenderSystem::OnSetCamera(Events::SetCamera& e)
|
||||
{
|
||||
ComponentWrapper cTransform = e.CameraEntity["Transform"];
|
||||
ComponentWrapper cCamera = e.CameraEntity["Camera"];
|
||||
m_EditorCamera->SetFOV((double)cCamera["FOV"]);
|
||||
m_EditorCamera->SetNearClip((double)cCamera["NearClip"]);
|
||||
m_EditorCamera->SetFarClip((double)cCamera["FarClip"]);
|
||||
m_EditorCamera->SetPosition(cTransform["Position"]);
|
||||
m_EditorCamera->SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
|
||||
m_CurrentCamera = e.CameraEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
#include "Editor/EditorStats.h"
|
||||
#ifdef WIN32
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <windows.h>
|
||||
#include <psapi.h>
|
||||
#endif
|
||||
#include <GL/wglew.h>
|
||||
|
||||
EditorStats::EditorStats()
|
||||
{
|
||||
m_AveragedSamples.push_back(0.0);
|
||||
m_CurrentAveragedSampleIndex = 1;
|
||||
}
|
||||
|
||||
void EditorStats::Draw(double dt)
|
||||
{
|
||||
if (ImGui::Begin("Stats")) {
|
||||
drawFPSGraph(dt);
|
||||
drawRAMUsage(dt);
|
||||
drawVRAMStats(dt);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void EditorStats::drawFPSGraph(double dt)
|
||||
{
|
||||
if (m_FrameCount < m_SampleSize) {
|
||||
m_FrameTimes.push_back(dt);
|
||||
} else {
|
||||
m_FrameTimes[m_FrameCount % m_SampleSize] = dt;
|
||||
}
|
||||
m_FrameCount++;
|
||||
|
||||
double average = 0.0;
|
||||
double max = 0.0;
|
||||
for (double t : m_FrameTimes) {
|
||||
average += t;
|
||||
max = std::max(max, t);
|
||||
}
|
||||
average /= m_FrameTimes.size();
|
||||
|
||||
m_TimeAccumulator += dt;
|
||||
if (m_TimeAccumulator >= 1.0/m_AveragedSamplesPerSecond) {
|
||||
if (m_CurrentAveragedSampleIndex < m_AveragedSampleSize) {
|
||||
m_AveragedSamples.push_back(1.0/average);
|
||||
} else {
|
||||
m_AveragedSamples[m_CurrentAveragedSampleIndex % m_AveragedSampleSize] = 1.0/average;
|
||||
}
|
||||
m_CurrentAveragedSampleIndex++;
|
||||
m_TimeAccumulator = 0.0;
|
||||
}
|
||||
|
||||
float maxFPS = 0.f;
|
||||
ImVector<float> values;
|
||||
int values_offset = m_CurrentAveragedSampleIndex % m_AveragedSampleSize;
|
||||
for (double d : m_AveragedSamples) {
|
||||
values.push_back(static_cast<float>(d));
|
||||
maxFPS = std::max(maxFPS, static_cast<float>(d));
|
||||
}
|
||||
std::stringstream header;
|
||||
header << std::round(1.0/average) << " FPS (" << std::setprecision(5) << average << " ms)";
|
||||
ImGui::PlotLines("##FPSGraph", values.Data, values.Size, values_offset, header.str().c_str(), 0.f, maxFPS + maxFPS/5.f, ImVec2(0, 100));
|
||||
}
|
||||
|
||||
void EditorStats::drawRAMUsage(double dt)
|
||||
{
|
||||
#ifdef WIN32
|
||||
PROCESS_MEMORY_COUNTERS_EX ppm;
|
||||
GetProcessMemoryInfo(GetCurrentProcess(), (PPROCESS_MEMORY_COUNTERS)&ppm, sizeof(ppm));
|
||||
float megabytes = ppm.WorkingSetSize / (float)std::pow(1024, 2);
|
||||
ImGui::Text("Memory: ~%f MiB", megabytes);
|
||||
#endif
|
||||
}
|
||||
|
||||
void EditorStats::drawVRAMStats(double dt)
|
||||
{
|
||||
//const unsigned int GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049;
|
||||
//const unsigned int GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048;
|
||||
//glm::ivec4 total;
|
||||
//glGetIntegerv(GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, glm::value_ptr(total));
|
||||
//if (glGetError() == GL_NO_ERROR) {
|
||||
// glm::ivec4 available;
|
||||
// glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, glm::value_ptr(available));
|
||||
// float megabytes = (total.x - available.x) / 1024.f; // NVidia returns in KiB
|
||||
// ImGui::Text("VRAM: %f", megabytes);
|
||||
//}
|
||||
|
||||
//GLuint uNoOfGPUs = wglGetGPUIDsAMD(0, 0);
|
||||
//if (!GLERROR("")) {
|
||||
// GLuint* uGPUIDs = new GLuint[uNoOfGPUs];
|
||||
// wglGetGPUIDsAMD(uNoOfGPUs, uGPUIDs);
|
||||
// GLuint uTotalMemoryInMB = 0;
|
||||
// wglGetGPUInfoAMD(uGPUIDs[0],
|
||||
// WGL_GPU_RAM_AMD,
|
||||
// GL_UNSIGNED_INT,
|
||||
// sizeof(GLuint),
|
||||
// &uTotalMemoryInMB);
|
||||
// GLint nCurAvailMemoryInKB[4];
|
||||
// glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI,
|
||||
// &nCurAvailMemoryInKB[0]);
|
||||
// float usedTexture = (nCurAvailMemoryInKB[0] / 1024.f);
|
||||
// glGetIntegerv(GL_VBO_FREE_MEMORY_ATI,
|
||||
// &nCurAvailMemoryInKB[0]);
|
||||
// float usedVBO = (nCurAvailMemoryInKB[0] / 1024.f);
|
||||
// glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI,
|
||||
// &nCurAvailMemoryInKB[0]);
|
||||
// float usedFB = (nCurAvailMemoryInKB[0] / 1024.f);
|
||||
// ImGui::Text("VRAM: %f MiB ", (float)uTotalMemoryInMB - usedTexture - usedVBO - usedFB);
|
||||
// ImGui::Text(" Texture: %f MiB", usedTexture);
|
||||
// ImGui::Text(" VBO: %f MiB", usedVBO);
|
||||
// ImGui::Text(" Framebuffer: %f MiB", usedFB);
|
||||
// delete[] uGPUIDs;
|
||||
//}
|
||||
}
|
||||
+140
-690
@@ -1,750 +1,200 @@
|
||||
#include "Editor/EditorSystem.h"
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#include <imgui/imgui_internal.h>
|
||||
#include "Core/UniformScaleSystem.h"
|
||||
#include "Editor/EditorRenderSystem.h"
|
||||
#include "Editor/EditorWidgetSystem.h"
|
||||
|
||||
EditorSystem::EditorSystem(EventBroker* eventBroker, IRenderer* renderer)
|
||||
: System(eventBroker)
|
||||
, ImpureSystem()
|
||||
EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame)
|
||||
: System(world, eventBroker)
|
||||
, m_Renderer(renderer)
|
||||
, m_RenderFrame(renderFrame)
|
||||
{
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_Enabled = config->Get<bool>("Debug.EditorEnabled", false);
|
||||
m_Visible = m_Enabled;
|
||||
m_DefaultEntityDir = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
|
||||
m_EditorWorld = new World();
|
||||
m_EditorWorldSystemPipeline = new SystemPipeline(m_EditorWorld, eventBroker);
|
||||
m_EditorWorldSystemPipeline->AddSystem<UniformScaleSystem>(0);
|
||||
m_EditorWorldSystemPipeline->AddSystem<EditorWidgetSystem>(0, m_Renderer);
|
||||
m_EditorWorldSystemPipeline->AddSystem<EditorRenderSystem>(1, m_Renderer, m_RenderFrame);
|
||||
|
||||
m_Camera = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/Empty.xml");
|
||||
m_EditorWorld->AttachComponent(m_Camera.ID, "Transform");
|
||||
m_EditorWorld->AttachComponent(m_Camera.ID, "Camera");
|
||||
m_DebugCameraInputController = new DebugCameraInputController<EditorSystem>(m_EventBroker, -1);
|
||||
|
||||
if (!m_Enabled) {
|
||||
return;
|
||||
}
|
||||
m_EditorGUI = new EditorGUI(m_World, m_EventBroker);
|
||||
m_EditorGUI->SetEntitySelectedCallback(std::bind(&EditorSystem::OnEntitySelected, this, std::placeholders::_1));
|
||||
m_EditorGUI->SetEntityImportCallback(std::bind(&EditorSystem::importEntity, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetEntitySaveCallback(std::bind(&EditorSystem::OnEntitySave, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetEntityCreateCallback(std::bind(&EditorSystem::OnEntityCreate, this, std::placeholders::_1));
|
||||
m_EditorGUI->SetEntityDeleteCallback(std::bind(&EditorSystem::OnEntityDelete, this, std::placeholders::_1));
|
||||
m_EditorGUI->SetEntityChangeParentCallback(std::bind(&EditorSystem::OnEntityChangeParent, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetEntityChangeNameCallback(std::bind(&EditorSystem::OnEntityChangeName, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &EditorSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorSystem::OnMouseRelease);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorSystem::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorSystem::OnFileDropped);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
|
||||
|
||||
m_EditorStats = new EditorStats();
|
||||
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_Camera;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void EditorSystem::Update(World* world, double dt)
|
||||
EditorSystem::~EditorSystem()
|
||||
{
|
||||
m_World = world;
|
||||
delete m_EditorStats;
|
||||
delete m_EditorGUI;
|
||||
delete m_DebugCameraInputController;
|
||||
delete m_EditorWorldSystemPipeline;
|
||||
delete m_EditorWorld;
|
||||
}
|
||||
|
||||
if (!m_Enabled) {
|
||||
return;
|
||||
void EditorSystem::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<EditorGUI>();
|
||||
m_EditorGUI->Draw();
|
||||
m_EditorStats->Draw(dt);
|
||||
|
||||
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
}
|
||||
|
||||
if (!m_Visible) {
|
||||
return;
|
||||
}
|
||||
Picking();
|
||||
updateWidget();
|
||||
m_EditorWorldSystemPipeline->Update(dt);
|
||||
|
||||
drawUI(world, dt);
|
||||
m_DebugCameraInputController->Update(dt);
|
||||
m_Camera["Transform"]["Position"] = m_DebugCameraInputController->Position();
|
||||
m_Camera["Transform"]["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation());
|
||||
}
|
||||
|
||||
// Clear drop queue if it wasn't handled by any UI element
|
||||
if (!m_LastDroppedFile.empty()) {
|
||||
m_LastDroppedFile = "";
|
||||
void EditorSystem::OnEntitySelected(EntityWrapper entity)
|
||||
{
|
||||
m_CurrentSelection = entity;
|
||||
setWidgetMode(m_WidgetMode);
|
||||
}
|
||||
|
||||
void EditorSystem::OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath)
|
||||
{
|
||||
EntityFileWriter writer(filePath);
|
||||
writer.WriteEntity(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
EntityWrapper EditorSystem::OnEntityCreate(EntityWrapper parent)
|
||||
{
|
||||
EntityID entity = parent.World->CreateEntity(parent.ID);
|
||||
parent.World->AttachComponent(entity, "Transform");
|
||||
return EntityWrapper(parent.World, entity);
|
||||
}
|
||||
|
||||
void EditorSystem::OnEntityDelete(EntityWrapper entity)
|
||||
{
|
||||
if (entity.Valid()) {
|
||||
entity.World->DeleteEntity(entity.ID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
boost::filesystem::path EditorSystem::openDialog(boost::filesystem::path defaultPath)
|
||||
void EditorSystem::OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent)
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
auto absolutePath = bfs::absolute(defaultPath);
|
||||
nfdchar_t* outPath = nullptr;
|
||||
nfdresult_t result = NFD_OpenDialog(NULL, absolutePath.string().c_str(), &outPath);
|
||||
if (result == NFD_ERROR) {
|
||||
LOG_ERROR("NFD Error: %s", NFD_GetError());
|
||||
return bfs::path();
|
||||
if (entity.Valid()) {
|
||||
entity.World->SetParent(entity.ID, parent.ID);
|
||||
}
|
||||
|
||||
return bfs::absolute(outPath);
|
||||
}
|
||||
|
||||
boost::filesystem::path EditorSystem::saveDialog(boost::filesystem::path defaultPath)
|
||||
void EditorSystem::OnEntityChangeName(EntityWrapper entity, const std::string& name)
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
auto absolutePath = bfs::absolute(defaultPath);
|
||||
nfdchar_t* outPath = nullptr;
|
||||
nfdresult_t result = NFD_SaveDialog(NULL, absolutePath.string().c_str(), &outPath);
|
||||
if (result == NFD_ERROR) {
|
||||
LOG_ERROR("NFD Error: %s", NFD_GetError());
|
||||
return bfs::path();
|
||||
if (entity.Valid()) {
|
||||
entity.World->SetName(entity.ID, name);
|
||||
}
|
||||
|
||||
return bfs::absolute(outPath);
|
||||
}
|
||||
|
||||
bool EditorSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
void EditorSystem::OnComponentAttach(EntityWrapper entity, const std::string& componentType)
|
||||
{
|
||||
if (e.Command == "ToggleEditor" && e.Value > 0) {
|
||||
m_Visible = !m_Visible;
|
||||
if (entity.Valid()) {
|
||||
entity.World->AttachComponent(entity.ID, componentType);
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Command == "EditorToolMove" && e.Value > 0) {
|
||||
setWidgetMode(WidgetMode::Translate);
|
||||
void EditorSystem::OnComponentDelete(EntityWrapper entity, const std::string& componentType)
|
||||
{
|
||||
if (entity.Valid()) {
|
||||
entity.World->DeleteComponent(entity.ID, componentType);
|
||||
}
|
||||
if (e.Command == "EditorToolRotate" && e.Value > 0) {
|
||||
setWidgetMode(WidgetMode::Rotate);
|
||||
}
|
||||
if (e.Command == "EditorToolScale" && e.Value > 0) {
|
||||
setWidgetMode(WidgetMode::Scale);
|
||||
}
|
||||
|
||||
if (e.Command == "EditorToggleTransformSpace" && e.Value > 0) {
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
setWidgetSpace(WidgetSpace::Local);
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
setWidgetSpace(WidgetSpace::Global);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_RIGHT) {
|
||||
m_PickingQueue.push_back(glm::vec2((int)e.X, (int)e.Y));
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
|
||||
PickData pick = m_Renderer->Pick(glm::vec2(e.X, e.Y));
|
||||
if (pick.World == m_World) {
|
||||
m_CurrentSelection = EntityWrapper(m_World, pick.Entity);
|
||||
m_EditorGUI->SelectEntity(m_CurrentSelection);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMouseMove(const Events::MouseMove& e)
|
||||
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
{
|
||||
if (m_Widget == EntityID_Invalid) {
|
||||
return false;
|
||||
}
|
||||
if (m_Selection == EntityID_Invalid) {
|
||||
return false;
|
||||
}
|
||||
if (m_Selection == m_Widget) {
|
||||
return false;
|
||||
}
|
||||
// TODO: No widgets for root entity until widgets reside in thier own world,
|
||||
// or the widgets will move relative to the root entity being moved, which is WEEEIRD.
|
||||
if (m_Selection == 0) {
|
||||
return false;
|
||||
}
|
||||
if (m_Camera == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
glm::vec3 widgetOrientation = widgetTransform["Orientation"];
|
||||
glm::quat totalOrientation = m_Camera->Orientation() * glm::inverse(glm::quat(widgetOrientation));
|
||||
|
||||
int width;
|
||||
int height;
|
||||
glfwGetFramebufferSize(m_Renderer->Window(), &width, &height);
|
||||
Rectangle res(width, height);
|
||||
|
||||
glm::vec2 delta2(res.Width / 2.f + e.DeltaX, res.Height / 2.f + -e.DeltaY);
|
||||
glm::vec3 deltaWorld = ScreenCoords::ToWorldPos(
|
||||
delta2,
|
||||
m_WidgetPickingDepth,
|
||||
res,
|
||||
m_Camera->ProjectionMatrix(),
|
||||
glm::toMat4(glm::inverse(totalOrientation))
|
||||
);
|
||||
glm::vec3 origin = ScreenCoords::ToWorldPos(
|
||||
glm::vec2(res.Width / 2.f, res.Height / 2.f),
|
||||
m_WidgetPickingDepth,
|
||||
res,
|
||||
m_Camera->ProjectionMatrix(),
|
||||
glm::toMat4(glm::inverse(totalOrientation))
|
||||
);
|
||||
deltaWorld = deltaWorld - origin;
|
||||
glm::vec3 movement = deltaWorld * m_WidgetCurrentAxis;
|
||||
|
||||
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
if (m_WidgetMode == WidgetMode::Translate) {
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
EntityID parent = m_World->GetParent(m_Selection);
|
||||
glm::quat inverseParentOrientation;
|
||||
//if (parent != 0) {
|
||||
inverseParentOrientation = glm::inverse(Transform::AbsoluteOrientation(m_World, parent));
|
||||
//}
|
||||
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Position"] += inverseParentOrientation * movement;
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
(glm::vec3&)selectionTransform["Position"] += glm::quat((glm::vec3)selectionTransform["Orientation"]) * movement;
|
||||
}
|
||||
} else if (m_WidgetMode == WidgetMode::Rotate) {
|
||||
glm::vec3 finalMovement;
|
||||
finalMovement.x = -deltaWorld.y * m_WidgetCurrentAxis.x;
|
||||
finalMovement.y = deltaWorld.x * m_WidgetCurrentAxis.y;
|
||||
finalMovement.z = deltaWorld.y * m_WidgetCurrentAxis.z;
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
EntityID parent = m_World->GetParent(m_Selection);
|
||||
glm::quat parentOrientation;
|
||||
//if (parent != 0) {
|
||||
// parentOrientation = RenderSystem::AbsoluteOrientation(m_World, parent);
|
||||
//}
|
||||
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
|
||||
glm::quat currentOrientation = Transform::AbsoluteOrientation(m_World, m_Selection);
|
||||
//glm::quat currentOrientation = parentOrientation * glm::quat(selectionOrientation);
|
||||
glm::quat deltaOrientation(finalMovement);
|
||||
selectionOrientation = glm::eulerAngles(glm::inverse(parentOrientation) * (deltaOrientation * currentOrientation));
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
glm::vec3& selectionOrientation = m_World->GetComponent(m_Selection, "Transform")["Orientation"];
|
||||
glm::quat currentOrientation(selectionOrientation);
|
||||
glm::quat deltaOrientation(finalMovement);
|
||||
selectionOrientation = glm::eulerAngles(currentOrientation * deltaOrientation);
|
||||
}
|
||||
} else if (m_WidgetMode == WidgetMode::Scale) {
|
||||
glm::vec3& scaleX = m_World->GetComponent(m_WidgetX, "Transform")["Scale"];
|
||||
glm::vec3& scaleY = m_World->GetComponent(m_WidgetY, "Transform")["Scale"];
|
||||
glm::vec3& scaleZ = m_World->GetComponent(m_WidgetZ, "Transform")["Scale"];
|
||||
|
||||
if (m_WidgetCurrentAxis.x > 0 && m_WidgetCurrentAxis.y > 0 && m_WidgetCurrentAxis.z > 0) {
|
||||
float movementLength = glm::length(movement);
|
||||
float dot = glm::dot((glm::vec3)widgetOrientation, movement);
|
||||
movement = glm::vec3(movementLength) * glm::sign(dot);
|
||||
(glm::vec3&)m_World->GetComponent(m_WidgetOrigin, "Transform")["Scale"] += movement;
|
||||
}
|
||||
if (m_WidgetCurrentAxis.x > 0) {
|
||||
scaleX.x += movement.x;
|
||||
}
|
||||
if (m_WidgetCurrentAxis.y > 0) {
|
||||
scaleY.y += movement.y;
|
||||
}
|
||||
if (m_WidgetCurrentAxis.z > 0) {
|
||||
scaleZ.z += movement.z;
|
||||
}
|
||||
(glm::vec3&)m_World->GetComponent(m_Selection, "Transform")["Scale"] += movement;
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
glm::quat parentOrientation;
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent.World, parent.ID));
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
|
||||
m_EditorGUI->SetDirty(m_CurrentSelection);
|
||||
}
|
||||
|
||||
|
||||
/*LOG_DEBUG("DELTA %f", e.DeltaX);
|
||||
if (e.X < 0) {
|
||||
glfwSetCursorPos(m_Renderer->Window(), width - 1, e.Y);
|
||||
}
|
||||
if (e.X >= width) {
|
||||
glfwSetCursorPos(m_Renderer->Window(), 0, e.Y);
|
||||
}*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMouseRelease(const Events::MouseRelease& e)
|
||||
EntityWrapper EditorSystem::importEntity(EntityWrapper parent, boost::filesystem::path filePath)
|
||||
{
|
||||
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
|
||||
m_WidgetCurrentAxis = glm::vec3(0.f);
|
||||
//setWidgetMode(m_WidgetMode);
|
||||
if (parent.World == nullptr) {
|
||||
LOG_ERROR("Tried to import entity \"%s\" into null world!", filePath.string().c_str());
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void EditorSystem::Picking()
|
||||
{
|
||||
for (auto& pos : m_PickingQueue) {
|
||||
auto result = m_Renderer->Pick(pos);
|
||||
EntityID entity = result.Entity;
|
||||
if (glm::length2(m_WidgetCurrentAxis) > 0.f) {
|
||||
// ???
|
||||
} else {
|
||||
LOG_INFO("Selected %i", entity);
|
||||
if (entity != EntityID_Invalid) {
|
||||
EntityID parent = m_World->GetParent(entity);
|
||||
m_Camera = result.Camera;
|
||||
if (parent == m_Widget) {
|
||||
m_WidgetCurrentAxis = glm::vec3(
|
||||
(entity == m_WidgetX) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneY || entity == m_WidgetPlaneZ),
|
||||
(entity == m_WidgetY) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneZ),
|
||||
(entity == m_WidgetZ) || (entity == m_WidgetOrigin) || (entity == m_WidgetPlaneX || entity == m_WidgetPlaneY)
|
||||
);
|
||||
m_WidgetPickingDepth = result.Depth;
|
||||
//auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
//auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
//widgetTransform["Position"] = (glm::vec3)selectionTransform["Position"];
|
||||
} else {
|
||||
ImGui::SetActiveID(0, nullptr);
|
||||
if (m_WidgetMode == WidgetMode::None) {
|
||||
m_WidgetMode = WidgetMode::Translate;
|
||||
}
|
||||
setWidgetMode(m_WidgetMode);
|
||||
m_Selection = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_PickingQueue.clear();
|
||||
};
|
||||
|
||||
bool EditorSystem::OnFileDropped(const Events::FileDropped& e)
|
||||
{
|
||||
m_LastDroppedFile = boost::filesystem::path(e.Path).lexically_relative(boost::filesystem::current_path()).string();
|
||||
std::replace(m_LastDroppedFile.begin(), m_LastDroppedFile.end(), '\\', '/');
|
||||
return true;
|
||||
}
|
||||
|
||||
void EditorSystem::createWidget()
|
||||
{
|
||||
if (m_Widget == EntityID_Invalid) {
|
||||
m_Widget = m_World->CreateEntity();
|
||||
m_World->AttachComponent(m_Widget, "Transform");
|
||||
m_WidgetX = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetX, "Transform");
|
||||
m_World->AttachComponent(m_WidgetX, "Model");
|
||||
m_WidgetPlaneX = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetPlaneX, "Transform");
|
||||
m_World->AttachComponent(m_WidgetPlaneX, "Model");
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/WidgetPlaneZ.obj"; // 360NoScope widgetPlaneX
|
||||
#else
|
||||
m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/WidgetPlaneZ.mesh";
|
||||
#endif
|
||||
m_WidgetY = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetY, "Transform");
|
||||
m_World->AttachComponent(m_WidgetY, "Model");
|
||||
m_WidgetPlaneY = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetPlaneY, "Transform");
|
||||
m_World->AttachComponent(m_WidgetPlaneY, "Model");
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/WidgetPlaneZ.obj"; // 360NoScope widgetPlaneY
|
||||
#else
|
||||
m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/WidgetPlaneZ.mesh";
|
||||
#endif
|
||||
m_WidgetZ = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetZ, "Transform");
|
||||
m_World->AttachComponent(m_WidgetZ, "Model");
|
||||
m_WidgetPlaneZ = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetPlaneZ, "Transform");
|
||||
m_World->AttachComponent(m_WidgetPlaneZ, "Model");
|
||||
#ifdef USING_ASSIMP_AS_IMPORTER
|
||||
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/WidgetPlaneZ.obj"; // 360NoScope widgetPlaneZ
|
||||
#else
|
||||
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/WidgetPlaneZ.mesh";
|
||||
#endif
|
||||
m_WidgetOrigin = m_World->CreateEntity(m_Widget);
|
||||
m_World->AttachComponent(m_WidgetOrigin, "Transform");
|
||||
m_World->AttachComponent(m_WidgetOrigin, "Model");
|
||||
setWidgetMode(WidgetMode::None);
|
||||
try {
|
||||
auto entityFile = ResourceManager::Load<EntityFile>(filePath.string());
|
||||
EntityFilePreprocessor fpp(entityFile);
|
||||
fpp.RegisterComponents(parent.World);
|
||||
EntityFileParser fp(entityFile);
|
||||
EntityID newEntity = fp.MergeEntities(parent.World, parent.ID);
|
||||
return EntityWrapper(parent.World, newEntity);
|
||||
} catch (const std::exception&) {
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSystem::updateWidget()
|
||||
void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
|
||||
{
|
||||
if (m_Widget == EntityID_Invalid) {
|
||||
return;
|
||||
}
|
||||
if (m_Selection == m_Widget) {
|
||||
if (mode == m_WidgetMode && m_Widget.Valid() && m_CurrentSelection.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_Selection != EntityID_Invalid) {
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
glm::vec3 selectionPosition = Transform::AbsolutePosition(m_World, m_Selection);
|
||||
widgetTransform["Position"] = selectionPosition;
|
||||
if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
}
|
||||
}
|
||||
m_WidgetMode = mode;
|
||||
|
||||
void EditorSystem::setWidgetMode(WidgetMode newMode)
|
||||
{
|
||||
if (m_Widget == EntityID_Invalid) {
|
||||
if (m_Widget.Valid()) {
|
||||
m_Widget.World->DeleteEntity(m_Widget.ID);
|
||||
m_Widget = EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
if (!m_CurrentSelection.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto widgetTransform = m_World->GetComponent(m_Widget, "Transform");
|
||||
widgetTransform["Orientation"] = glm::vec3(0.f);
|
||||
m_World->GetComponent(m_WidgetX, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetPlaneX, "Model")["Visible"] = false;
|
||||
m_World->GetComponent(m_WidgetY, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetPlaneY, "Model")["Visible"] = false;
|
||||
m_World->GetComponent(m_WidgetZ, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Visible"] = false;
|
||||
m_World->GetComponent(m_WidgetOrigin, "Transform")["Scale"] = glm::vec3(1.f);
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = false;
|
||||
|
||||
if (newMode == WidgetMode::Translate) {
|
||||
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/TranslationWidgetX.mesh";
|
||||
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/TranslationWidgetY.mesh";
|
||||
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/TranslationWidgetZ.mesh";
|
||||
// Temporarily disabled for local space until I can figure out what's wrong with the math
|
||||
if (m_WidgetSpace != WidgetSpace::Local) {
|
||||
m_World->GetComponent(m_WidgetPlaneX, "Model")["Visible"] = true;
|
||||
m_World->GetComponent(m_WidgetPlaneY, "Model")["Visible"] = true;
|
||||
m_World->GetComponent(m_WidgetPlaneZ, "Model")["Visible"] = true;
|
||||
}
|
||||
if (m_Selection != EntityID_Invalid) {
|
||||
if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
}
|
||||
} else if (newMode == WidgetMode::Scale) {
|
||||
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/ScaleWidgetX.mesh";
|
||||
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/ScaleWidgetY.mesh";
|
||||
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/ScaleWidgetZ.mesh";
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Visible"] = true;
|
||||
m_World->GetComponent(m_WidgetOrigin, "Model")["Resource"] = "Models/ScaleWidgetOrigin.mesh";
|
||||
if (m_Selection != EntityID_Invalid) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
} else if (newMode == WidgetMode::Rotate) {
|
||||
m_World->GetComponent(m_WidgetX, "Model")["Resource"] = "Models/RotationWidgetX.mesh";
|
||||
m_World->GetComponent(m_WidgetY, "Model")["Resource"] = "Models/RotationWidgetY.mesh";
|
||||
m_World->GetComponent(m_WidgetZ, "Model")["Resource"] = "Models/RotationWidgetZ.mesh";
|
||||
if (m_Selection != EntityID_Invalid) {
|
||||
auto selectionTransform = m_World->GetComponent(m_Selection, "Transform");
|
||||
if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
widgetTransform["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(m_World, m_Selection));
|
||||
}
|
||||
}
|
||||
switch (mode) {
|
||||
case EditorGUI::WidgetMode::Translate:
|
||||
m_Widget = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/EditorWidgetTranslate.xml");
|
||||
break;
|
||||
case EditorGUI::WidgetMode::Rotate:
|
||||
m_Widget = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/EditorWidgetRotate.xml");
|
||||
break;
|
||||
case EditorGUI::WidgetMode::Scale:
|
||||
m_Widget = importEntity(EntityWrapper(m_EditorWorld, EntityID_Invalid), "Schema/Entities/EditorWidgetScale.xml");
|
||||
break;
|
||||
}
|
||||
m_WidgetMode = newMode;
|
||||
}
|
||||
|
||||
void EditorSystem::setWidgetSpace(WidgetSpace space)
|
||||
{
|
||||
m_WidgetSpace = space;
|
||||
setWidgetMode(m_WidgetMode);
|
||||
}
|
||||
|
||||
void EditorSystem::drawUI(World* world, double dt)
|
||||
{
|
||||
namespace bfs = boost::filesystem;
|
||||
|
||||
ImGui::ShowTestWindow();
|
||||
//ImGui::ShowStyleEditor();
|
||||
|
||||
if (ImGui::BeginMainMenuBar()) {
|
||||
if (ImGui::BeginMenu("File")) {
|
||||
//if (ImGui::MenuItem("New")) { }
|
||||
if (ImGui::MenuItem("Import", "Ctrl+O")) {
|
||||
fileImport(world);
|
||||
}
|
||||
if (ImGui::MenuItem("Save", "Ctrl+S")) {
|
||||
fileSave(world);
|
||||
}
|
||||
if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S")) {
|
||||
fileSaveAs(world);
|
||||
}
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Close Editor", "F1")) { }
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Move")) {
|
||||
setWidgetMode(WidgetMode::Translate);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Rotate")) {
|
||||
setWidgetMode(WidgetMode::Rotate);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Scale")) {
|
||||
setWidgetMode(WidgetMode::Scale);
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (m_WidgetSpace == WidgetSpace::Global) {
|
||||
if (ImGui::Button("(Global)")) {
|
||||
setWidgetSpace(WidgetSpace::Local);
|
||||
}
|
||||
} else if (m_WidgetSpace == WidgetSpace::Local) {
|
||||
if (ImGui::Button("(Local)")) {
|
||||
setWidgetSpace(WidgetSpace::Global);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndMainMenuBar();
|
||||
}
|
||||
|
||||
std::string title = std::string("Components #") + std::to_string(m_Selection) + std::string("###Components");
|
||||
if (ImGui::Begin(title.c_str())) {
|
||||
if (m_Selection != EntityID_Invalid) {
|
||||
auto& pools = world->GetComponentPools();
|
||||
|
||||
std::vector<const char*> componentTypes;
|
||||
for (auto& pair : pools) {
|
||||
// Only add components the entity doesn't already have
|
||||
if (!pair.second->KnowsEntity(m_Selection)) {
|
||||
componentTypes.push_back(pair.first.c_str());
|
||||
}
|
||||
}
|
||||
int item = -1;
|
||||
ImGui::PushItemWidth(ImGui::GetWindowContentRegionWidth() - 5.f);
|
||||
if (ImGui::Combo("", &item, componentTypes.data(), componentTypes.size())) {
|
||||
if (item != -1) {
|
||||
std::string chosenType = std::string(componentTypes.at(item));
|
||||
world->AttachComponent(m_Selection, chosenType);
|
||||
}
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
|
||||
for (auto& pair : pools) {
|
||||
const std::string& componentType = pair.first;
|
||||
auto pool = pair.second;
|
||||
if (!pool->KnowsEntity(m_Selection)) {
|
||||
continue;
|
||||
}
|
||||
auto& ci = pool->ComponentInfo();
|
||||
|
||||
bool deletePressed = createDeleteButton(componentType);
|
||||
if (deletePressed) {
|
||||
world->DeleteComponent(m_Selection, componentType);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader(componentType.c_str())) {
|
||||
if (!ci.Meta->Annotation.empty()) {
|
||||
ImGui::Text(ci.Meta->Annotation.c_str());
|
||||
}
|
||||
|
||||
auto& component = world->GetComponent(m_Selection, componentType);
|
||||
for (auto& kv : ci.Fields) {
|
||||
const std::string& fieldName = kv.first;
|
||||
auto& field = kv.second;
|
||||
|
||||
std::string uniqueID = componentType + fieldName;
|
||||
ImGui::PushID(uniqueID.c_str());
|
||||
if (field.Type == "Vector") {
|
||||
auto& val = component.Field<glm::vec3>(fieldName);
|
||||
if (fieldName == "Scale") {
|
||||
ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, 0.f, std::numeric_limits<float>::max());
|
||||
} else if (fieldName == "Orientation") {
|
||||
glm::vec3 tempVal = glm::fmod(val, glm::vec3(glm::two_pi<float>()));
|
||||
if (ImGui::SliderFloat3("", glm::value_ptr(tempVal), 0.f, glm::two_pi<float>())) {
|
||||
val = tempVal;
|
||||
}
|
||||
} else {
|
||||
ImGui::DragFloat3("", glm::value_ptr(val), 0.1f, std::numeric_limits<float>::lowest(), std::numeric_limits<float>::max());
|
||||
}
|
||||
} else if (field.Type == "Color") {
|
||||
auto& val = component.Field<glm::vec4>(fieldName);
|
||||
ImGui::ColorEdit4("", glm::value_ptr(val), true);
|
||||
} else if (field.Type == "string") {
|
||||
std::string& val = component.Field<std::string>(fieldName);
|
||||
char tempString[1024];
|
||||
memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString)));
|
||||
if (ImGui::InputText("", tempString, sizeof(tempString))) {
|
||||
val = std::string(tempString);
|
||||
LOG_DEBUG("%s::%s changed!", componentType.c_str(), fieldName.c_str());
|
||||
}
|
||||
// DROP STUFF
|
||||
if (ImGui::IsItemHovered() && !m_LastDroppedFile.empty()) {
|
||||
val = m_LastDroppedFile;
|
||||
m_LastDroppedFile = "";
|
||||
}
|
||||
|
||||
} else if (field.Type == "double") {
|
||||
float tempVal = static_cast<float>(component.Field<double>(fieldName));
|
||||
if (ImGui::InputFloat("", &tempVal, 0.01f, 1.f)) {
|
||||
component.SetField(fieldName, static_cast<double>(tempVal));
|
||||
}
|
||||
} else if (field.Type == "int") {
|
||||
int val = component.Field<int>(fieldName);
|
||||
ImGui::InputInt("", &val);
|
||||
} else if (field.Type == "enum") {
|
||||
int currentValue = component.Field<int>(fieldName);
|
||||
int item = -1;
|
||||
std::stringstream enumKeys;
|
||||
std::vector<int> enumValues;
|
||||
int i = 0;
|
||||
for (auto& kv : ci.Meta->FieldEnumDefinitions.at(fieldName)) {
|
||||
enumKeys << kv.first << " (" << kv.second << ")" << '\0';
|
||||
enumValues.push_back(kv.second);
|
||||
if (currentValue == kv.second) {
|
||||
item = i;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (ImGui::Combo("", &item, enumKeys.str().c_str())) {
|
||||
component.SetField(fieldName, enumValues.at(item));
|
||||
}
|
||||
} else if (field.Type == "bool") {
|
||||
auto& val = component.Field<bool>(fieldName);
|
||||
ImGui::Checkbox("", &val);
|
||||
} else {
|
||||
ImGui::TextDisabled(field.Type.c_str());
|
||||
}
|
||||
ImGui::PopID();
|
||||
|
||||
ImGui::SameLine();
|
||||
ImGui::Text(fieldName.c_str());
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("field annotation goes here");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
if (ImGui::Begin("Entities")) {
|
||||
auto entityChildren = world->GetEntityChildren();
|
||||
std::function<void(EntityID)> recurse = [&](EntityID parent) {
|
||||
auto range = entityChildren.equal_range(parent);
|
||||
for (auto it = range.first; it != range.second; it++) {
|
||||
if (createEntityNode(world, it->second)) {
|
||||
recurse(it->second);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
};
|
||||
recurse(EntityID_Invalid);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
bool EditorSystem::createEntityNode(World* world, EntityID entity)
|
||||
{
|
||||
// HACK: Don't show the widget entities in the entity tree
|
||||
if (entity == m_Widget) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImRect bb(pos + ImVec2(20, 0), pos + ImVec2(width, 13));
|
||||
auto window = ImGui::GetCurrentWindow();
|
||||
if (m_Selection == entity) {
|
||||
const ImU32 col = window->Color(ImGuiCol_HeaderActive);
|
||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, col);
|
||||
}
|
||||
ImGuiID id = window->GetID((std::string("#SelectButton") + std::to_string(entity)).c_str());
|
||||
bool hovered = false;
|
||||
bool held = false;
|
||||
if (ImGui::ButtonBehavior(bb, id, &hovered, &held)) {
|
||||
m_Selection = entity;
|
||||
}
|
||||
if (held) {
|
||||
ImVec2 entityDragDelta = ImGui::GetMouseDragDelta(0);
|
||||
if (std::abs(entityDragDelta.x) > 0 && std::abs(entityDragDelta.y) > 0) {
|
||||
if (m_UIDraggingEntity == EntityID_Invalid) {
|
||||
m_UIDraggingEntity = entity;
|
||||
LOG_DEBUG("Started drag of entity %i", m_UIDraggingEntity);
|
||||
}
|
||||
ImGui::SetNextWindowPos(ImGui::GetIO().MousePos + ImVec2(20, 0));
|
||||
ImGui::Begin("Change parent", nullptr, ImVec2(0, 0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings);
|
||||
ImGui::Text("#%i", m_UIDraggingEntity);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetNextTreeNodeOpened(true, ImGuiSetCond_Once);
|
||||
std::string nodeTitle;
|
||||
const std::string& entityName = world->GetName(entity);
|
||||
if (!entityName.empty()) {
|
||||
nodeTitle = entityName;
|
||||
} else {
|
||||
nodeTitle = std::string("#") + std::to_string(entity);
|
||||
}
|
||||
if (ImGui::TreeNode(nodeTitle.c_str())) {
|
||||
if (m_UIDraggingEntity != EntityID_Invalid && ImGui::IsItemHoveredRect() && ImGui::IsMouseReleased(0)) {
|
||||
LOG_DEBUG("Changed parent of %i to %i", m_UIDraggingEntity, entity);
|
||||
changeParent(m_UIDraggingEntity, entity);
|
||||
m_UIDraggingEntity = EntityID_Invalid;
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupContextItem("item context menu")) {
|
||||
if (ImGui::Button("Add")) {
|
||||
EntityID newEntity = world->CreateEntity(entity);
|
||||
world->AttachComponent(newEntity, "Transform");
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Delete")) {
|
||||
world->DeleteEntity(entity);
|
||||
ImGui::CloseCurrentPopup();
|
||||
if (!world->ValidEntity(m_Selection)) {
|
||||
m_Selection = EntityID_Invalid;
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool EditorSystem::createDeleteButton(std::string componentType)
|
||||
{
|
||||
float width = ImGui::GetContentRegionAvailWidth();
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
auto pos = ImGui::GetCursorScreenPos() + ImVec2(width - 14.f, 1);
|
||||
ImRect bb = ImRect(pos, pos + ImVec2(14.f, 14.f));
|
||||
std::string idString = "#DELETE";
|
||||
idString += componentType;
|
||||
ImGuiID id = window->GetID(idString.c_str());
|
||||
bool hovered;
|
||||
bool held;
|
||||
bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held);
|
||||
//ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton);
|
||||
ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
|
||||
window->DrawList->AddCircleFilled(bb.GetCenter(), 7.f, col, 16);
|
||||
return pressed;
|
||||
}
|
||||
|
||||
void EditorSystem::changeParent(EntityID entity, EntityID newParent)
|
||||
{
|
||||
if (entity == newParent) {
|
||||
return;
|
||||
}
|
||||
|
||||
// An entity can't be a child to one of its own children
|
||||
auto children = m_World->GetEntityChildren().equal_range(entity);
|
||||
for (auto it = children.first; it != children.second; it++) {
|
||||
if (it->second == newParent) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
m_World->SetParent(entity, newParent);
|
||||
}
|
||||
|
||||
void EditorSystem::fileImport(World* world)
|
||||
{
|
||||
m_CurrentFile = openDialog(m_DefaultEntityDir);
|
||||
auto file = ResourceManager::Load<EntityFile>(m_CurrentFile.string());
|
||||
EntityFilePreprocessor fpp(file);
|
||||
fpp.RegisterComponents(world);
|
||||
EntityFileParser fp(file);
|
||||
fp.MergeEntities(world);
|
||||
createWidget();
|
||||
updateWidget();
|
||||
}
|
||||
|
||||
void EditorSystem::fileSave(World* world)
|
||||
{
|
||||
if (boost::filesystem::exists(m_CurrentFile)) {
|
||||
// HACK: Delete the widgets so they don't appear in the saved file
|
||||
world->DeleteEntity(m_Widget);
|
||||
m_Widget = EntityID_Invalid;
|
||||
|
||||
EntityFileWriter writer(m_CurrentFile.string());
|
||||
writer.WriteWorld(world);
|
||||
|
||||
createWidget();
|
||||
} else {
|
||||
fileSaveAs(world);
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSystem::fileSaveAs(World* world)
|
||||
{
|
||||
auto filePath = saveDialog(m_DefaultEntityDir);
|
||||
if (filePath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// HACK: Delete the widgets so they don't appear in the saved file
|
||||
world->DeleteEntity(m_Widget);
|
||||
m_Widget = EntityID_Invalid;
|
||||
|
||||
EntityFileWriter writer(filePath.string());
|
||||
writer.WriteWorld(world);
|
||||
|
||||
createWidget();
|
||||
|
||||
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,75 @@
|
||||
#include "Editor/EditorWidgetSystem.h"
|
||||
|
||||
EditorWidgetSystem::EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("EditorWidget")
|
||||
, m_Renderer(renderer)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseMove, &EditorWidgetSystem::OnMouseMove);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorWidgetSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorWidgetSystem::OnMouseRelease);
|
||||
}
|
||||
|
||||
void EditorWidgetSystem::Update(double dt)
|
||||
{
|
||||
// Pick at current mouse position
|
||||
}
|
||||
|
||||
void EditorWidgetSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt)
|
||||
{
|
||||
if (!m_PickEntity.Valid() || m_PickEntity != entity) {
|
||||
return;
|
||||
}
|
||||
|
||||
Events::WidgetDelta e;
|
||||
|
||||
EntityWrapper moveEntity = entity.Parent();
|
||||
if (!moveEntity.Valid()) {
|
||||
moveEntity = entity;
|
||||
}
|
||||
|
||||
auto camera = m_PickData.Camera;
|
||||
glm::vec3 axis = cEditorWidget["Axis"];
|
||||
glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->Resolution()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->Resolution());
|
||||
float dot = glm::dot(m_MouseDelta, glm::normalize(axisScreen)) / glm::length(axisScreen);
|
||||
glm::vec3 worldMovement = dot * axis;
|
||||
|
||||
ComponentWrapper::SubscriptProxy& type = cEditorWidget["Type"];
|
||||
if ((ComponentInfo::EnumType)type == type.Enum("Translate")) {
|
||||
e.Translation += worldMovement;
|
||||
m_EventBroker->Publish(e);
|
||||
} else if ((ComponentInfo::EnumType)type == type.Enum("Rotate")) {
|
||||
//if (glm::length(worldMovement) > 0) {
|
||||
// glm::vec3& orientation = moveEntity["Transform"]["Orientation"];
|
||||
// glm::quat q = glm::quat(orientation);
|
||||
// q *= glm::quat(glm::vec3(worldMovement));
|
||||
// orientation = glm::eulerAngles(q);
|
||||
//}
|
||||
}
|
||||
|
||||
m_MouseDelta = glm::vec2(0);
|
||||
}
|
||||
|
||||
bool EditorWidgetSystem::OnMouseMove(const Events::MouseMove& e)
|
||||
{
|
||||
m_MouseDelta = glm::vec2((float)e.DeltaX, (float)-e.DeltaY);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool EditorWidgetSystem::OnMousePress(const Events::MousePress & e)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse && !io.WantCaptureKeyboard && e.Button == GLFW_MOUSE_BUTTON_1) {
|
||||
m_PickData = m_Renderer->Pick(glm::vec2(e.X, e.Y));
|
||||
if (m_PickData.Entity != EntityID_Invalid && m_PickData.World == m_World) {
|
||||
m_PickEntity = EntityWrapper(m_World, m_PickData.Entity);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool EditorWidgetSystem::OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
m_PickEntity = EntityWrapper::Invalid;
|
||||
return true;
|
||||
}
|
||||
+154
-130
@@ -5,28 +5,27 @@ using namespace boost::asio::ip;
|
||||
|
||||
Client::Client(ConfigFile* config) : m_Socket(m_IOService)
|
||||
{
|
||||
// Asumes root node is EntityID 0
|
||||
insertIntoServerClientMaps(0, 0);
|
||||
// Default is local host
|
||||
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
|
||||
int port = config->Get<int>("Networking.Port", 13);
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
// Set up network stream
|
||||
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
|
||||
m_NextSnapshot.InputForward = "";
|
||||
m_NextSnapshot.InputRight = "";
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{
|
||||
}
|
||||
{ }
|
||||
|
||||
void Client::Start(World* world, EventBroker* eventBroker)
|
||||
{
|
||||
m_WasStarted = true;
|
||||
m_EventBroker = eventBroker;
|
||||
m_World = world;
|
||||
|
||||
// Subscribe to events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayeDamage, &Client::OnPlayerDamage);
|
||||
|
||||
m_Socket.connect(m_ReceiverEndpoint);
|
||||
LOG_INFO("I am client. BIP BOP");
|
||||
@@ -34,7 +33,11 @@ void Client::Start(World* world, EventBroker* eventBroker)
|
||||
|
||||
void Client::Update()
|
||||
{
|
||||
m_EventBroker->Process<Client>();
|
||||
readFromServer();
|
||||
if (m_IsConnected) {
|
||||
hasServerTimedOut();
|
||||
}
|
||||
}
|
||||
|
||||
void Client::readFromServer()
|
||||
@@ -46,58 +49,7 @@ void Client::readFromServer()
|
||||
parseMessageType(packet);
|
||||
}
|
||||
}
|
||||
std::clock_t currentTime = std::clock();
|
||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
if (isConnected()) {
|
||||
//sendSnapshotToServer();
|
||||
}
|
||||
previousSnapshotMessage = currentTime;
|
||||
}
|
||||
}
|
||||
|
||||
void Client::sendSnapshotToServer()
|
||||
{
|
||||
// Reset previous key state in snapshot.
|
||||
m_NextSnapshot.InputForward = "";
|
||||
m_NextSnapshot.InputRight = "";
|
||||
|
||||
auto player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
|
||||
|
||||
// See if any movement keys are down
|
||||
// We dont care if it's overwritten by later
|
||||
// if statement. Watcha gonna do, right!
|
||||
if (player["Forward"]) {
|
||||
m_NextSnapshot.InputForward = "+Forward";
|
||||
}
|
||||
if (player["Left"]) {
|
||||
m_NextSnapshot.InputRight = "-Right";
|
||||
}
|
||||
if (player["Back"]) {
|
||||
m_NextSnapshot.InputForward = "-Forward";
|
||||
}
|
||||
if (player["Right"]) {
|
||||
m_NextSnapshot.InputRight = "+Right";
|
||||
}
|
||||
|
||||
if (m_NextSnapshot.InputForward != "") {
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString(m_NextSnapshot.InputForward);
|
||||
send(packet);
|
||||
} else {
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString("0Forward");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
if (m_NextSnapshot.InputRight != "") {
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString(m_NextSnapshot.InputRight);
|
||||
send(packet);
|
||||
} else {
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString("0Right");
|
||||
send(packet);
|
||||
}
|
||||
sendInputCommands();
|
||||
}
|
||||
|
||||
void Client::parseMessageType(Packet& packet)
|
||||
@@ -108,9 +60,7 @@ void Client::parseMessageType(Packet& packet)
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
if (m_PacketID <= m_PreviousPacketID)
|
||||
return;
|
||||
//IdentifyPacketLoss();
|
||||
identifyPacketLoss();
|
||||
|
||||
switch (static_cast<MessageType>(messageType)) {
|
||||
case MessageType::Connect:
|
||||
@@ -129,9 +79,8 @@ void Client::parseMessageType(Packet& packet)
|
||||
break;
|
||||
case MessageType::Disconnect:
|
||||
break;
|
||||
case MessageType::Event:
|
||||
parseEventMessage(packet);
|
||||
break;
|
||||
case MessageType::PlayerConnected:
|
||||
parsePlayerConnected(packet);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@@ -139,34 +88,52 @@ void Client::parseMessageType(Packet& packet)
|
||||
|
||||
void Client::parseConnect(Packet& packet)
|
||||
{
|
||||
m_PlayerID = packet.ReadPrimitive<int>();
|
||||
LOG_INFO("%i: I am player: %i", m_PacketID, m_PlayerID);
|
||||
// Map ServerEntityID and your PlayerID
|
||||
LOG_INFO("I be connected PogChamp");
|
||||
}
|
||||
|
||||
void Client::parsePlayerConnected(Packet & packet)
|
||||
{
|
||||
// Map ServerEntityID and other player's PlayerID
|
||||
LOG_INFO("A Player connected");
|
||||
}
|
||||
|
||||
void Client::parsePing()
|
||||
{
|
||||
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
|
||||
|
||||
}
|
||||
|
||||
void Client::parseServerPing()
|
||||
{
|
||||
// Might miss connect message so set it here instead.
|
||||
m_IsConnected = true;
|
||||
// Time since last ping was received
|
||||
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
|
||||
m_StartPingTime = std::clock();
|
||||
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
packet.WriteString("Ping recieved");
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::parseEventMessage(Packet& packet)
|
||||
// Fields with strings will not work right now
|
||||
void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
|
||||
{
|
||||
int Id = -1;
|
||||
std::string command = packet.ReadString();
|
||||
if (command.find("+Player") != std::string::npos) {
|
||||
Id = packet.ReadPrimitive<int>();
|
||||
// Sett Player name
|
||||
m_PlayerDefinitions[Id].Name = command.erase(0, 7);
|
||||
} else {
|
||||
LOG_INFO("%i: Event message: %s", m_PacketID, command.c_str());
|
||||
int sizeOfFields = 0;
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
|
||||
sizeOfFields += fieldInfo.Stride;
|
||||
}
|
||||
// Is the size correct?
|
||||
boost::shared_array<char> eventData(new char[componentInfo.Stride]);
|
||||
memcpy(eventData.get(), packet.ReadData(componentInfo.Stride), componentInfo.Stride);
|
||||
//Send event to interpolat system
|
||||
Events::Interpolate e;
|
||||
e.Entity = entityID;
|
||||
e.DataArray = eventData;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
|
||||
@@ -182,17 +149,27 @@ void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, co
|
||||
}
|
||||
}
|
||||
|
||||
// Field parse
|
||||
void Client::parseSnapshot(Packet& packet)
|
||||
{
|
||||
std::string componentType = packet.ReadString();
|
||||
while (packet.DataReadSize() < packet.Size()) {
|
||||
EntityID entityID = packet.ReadPrimitive<EntityID>();
|
||||
// Components EntityID
|
||||
EntityID receivedEntityID = packet.ReadPrimitive<EntityID>();
|
||||
// Parents EntityID
|
||||
EntityID receivedParentEntityID = packet.ReadPrimitive<EntityID>();
|
||||
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
|
||||
if (m_World->ValidEntity(entityID)) {
|
||||
// Check if the received EntityID is mapped to one of our local EntityIDs
|
||||
if (serverClientMapsHasEntity(receivedEntityID)) {
|
||||
// Get the local EntityID
|
||||
EntityID entityID = m_ServerIDToClientID.at(receivedEntityID);
|
||||
// Check if the component exists
|
||||
if (m_World->HasComponent(entityID, componentType)) {
|
||||
// If the entity and the component exists update it
|
||||
updateFields(packet, componentInfo, entityID, componentType);
|
||||
if (componentType == "Transform") {
|
||||
InterpolateFields(packet, componentInfo, entityID, componentType);
|
||||
} else {
|
||||
updateFields(packet, componentInfo, entityID, componentType);
|
||||
}
|
||||
// if entity exists but not the component
|
||||
} else {
|
||||
// Create component
|
||||
@@ -202,11 +179,12 @@ void Client::parseSnapshot(Packet& packet)
|
||||
}
|
||||
// If the entity dosent exist nor the component
|
||||
} else {
|
||||
//Create Entity
|
||||
// Create Entity
|
||||
// If entity dosen't exist
|
||||
EntityID newEntityID = m_World->CreateEntity();
|
||||
insertIntoServerClientMaps(receivedEntityID, newEntityID);
|
||||
// Check if EntityIDs are out of sync
|
||||
if (newEntityID != entityID) {
|
||||
if (newEntityID != receivedEntityID) {
|
||||
LOG_INFO("Client::parseSnapshot(Packet& packet): Newly created EntityID is not the \
|
||||
same as the one sent by server (EntityIDs are out of sync)");
|
||||
}
|
||||
@@ -215,6 +193,21 @@ void Client::parseSnapshot(Packet& packet)
|
||||
// Copy data to newly created component
|
||||
updateFields(packet, componentInfo, newEntityID, componentType);
|
||||
}
|
||||
|
||||
// Parent Logic
|
||||
// Don't need to check if receivedEntityID is mapped. (It should have been set)
|
||||
if (receivedParentEntityID != std::numeric_limits<EntityID>::max()) {
|
||||
if (serverClientMapsHasEntity(receivedParentEntityID)) {
|
||||
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), m_ServerIDToClientID.at(receivedParentEntityID));
|
||||
// If Parent dosen't exist create one and map receivedParentEntityID to it.
|
||||
} else {
|
||||
// Create the new parent and add it to map
|
||||
EntityID newParentEntityID = m_World->CreateEntity();
|
||||
insertIntoServerClientMaps(receivedParentEntityID, newParentEntityID);
|
||||
// Set the newly created Entity as parent.
|
||||
m_World->SetParent(m_ServerIDToClientID.at(receivedEntityID), newParentEntityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -228,9 +221,8 @@ int Client::receive(char* data, size_t length)
|
||||
0, error);
|
||||
|
||||
if (error) {
|
||||
LOG_ERROR("receive: %s", error.message().c_str());
|
||||
//LOG_ERROR("receive: %s", error.message().c_str());
|
||||
}
|
||||
|
||||
return bytesReceived;
|
||||
}
|
||||
|
||||
@@ -252,76 +244,72 @@ void Client::connect()
|
||||
|
||||
void Client::disconnect()
|
||||
{
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString("+Disconnect");
|
||||
m_PreviousPacketID = 0;
|
||||
m_PacketID = 0;
|
||||
Packet packet(MessageType::Disconnect, m_SendPacketID);
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::ping()
|
||||
{
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WriteString("Ping");
|
||||
m_StartPingTime = std::clock();
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Client::moveMessageHead(char*& data, size_t& length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
//Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
//packet.WriteString("Ping");
|
||||
//m_StartPingTime = std::clock();
|
||||
//send(packet);
|
||||
}
|
||||
|
||||
bool Client::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (isConnected()) {
|
||||
ComponentWrapper& player = m_World->GetComponent(m_PlayerDefinitions[m_PlayerID].EntityID, "Player");
|
||||
if (e.Command == "Forward") {
|
||||
if (e.Value > 0) {
|
||||
(bool&)player["Forward"] = true;
|
||||
(bool&)player["Back"] = false;
|
||||
} else if (e.Value < 0) {
|
||||
(bool&)player["Back"] = true;
|
||||
(bool&)player["Forward"] = false;
|
||||
} else {
|
||||
(bool&)player["Forward"] = false;
|
||||
(bool&)player["Back"] = false;
|
||||
}
|
||||
}
|
||||
if (e.Command == "Right") {
|
||||
if (e.Value > 0) {
|
||||
(bool&)player["Right"] = true;
|
||||
(bool&)player["Left"] = false;
|
||||
} else if (e.Value < 0) {
|
||||
(bool&)player["Left"] = true;
|
||||
(bool&)player["Right"] = false;
|
||||
} else {
|
||||
(bool&)player["Left"] = false;
|
||||
(bool&)player["Right"] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (e.Command == "ConnectToServer") { // Connect for now
|
||||
connect();
|
||||
if (e.Value > 0) {
|
||||
connect();
|
||||
}
|
||||
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
return true;
|
||||
} else if (e.Command == "DisconnectFromServer") {
|
||||
if (e.Value > 0) {
|
||||
disconnect();
|
||||
}
|
||||
return true;
|
||||
} else if (e.Command == "SwitchToPlayer") {
|
||||
if (e.Value > 0) {
|
||||
becomePlayer();
|
||||
}
|
||||
} else {
|
||||
m_InputCommandBuffer.push_back(e);
|
||||
//LOG_DEBUG("Client::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
{
|
||||
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
|
||||
packet.WritePrimitive(e.DamageAmount);
|
||||
packet.WritePrimitive(e.PlayerDamagedID);
|
||||
send(packet);
|
||||
return false;
|
||||
}
|
||||
|
||||
void Client::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
int difference = m_PacketID - m_PreviousPacketID;
|
||||
if (difference != 1) {
|
||||
LOG_INFO("%i Packet(s) were lost...", difference);
|
||||
LOG_INFO("%i Packet(s) were lost...", difference - 1);
|
||||
}
|
||||
}
|
||||
|
||||
bool Client::isConnected()
|
||||
bool Client::hasServerTimedOut()
|
||||
{
|
||||
if (m_PlayerID != -1) {
|
||||
if (m_PlayerDefinitions[m_PlayerID].EntityID != -1) {
|
||||
return true;
|
||||
}
|
||||
// Time in ms
|
||||
float timeSincePing = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (timeSincePing > TIMEOUTMS) {
|
||||
// Clear everything and go to menu.
|
||||
LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
|
||||
m_IsConnected = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -335,3 +323,39 @@ EntityID Client::createPlayer()
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
return entityID;
|
||||
}
|
||||
|
||||
void Client::sendInputCommands()
|
||||
{
|
||||
if (m_InputCommandBuffer.size() > 0) {
|
||||
Packet packet(MessageType::OnInputCommand, m_SendPacketID);
|
||||
for (int i = 0; i < m_InputCommandBuffer.size(); i++) {
|
||||
packet.WriteString(m_InputCommandBuffer[i].Command);
|
||||
packet.WritePrimitive(m_InputCommandBuffer[i].Value);
|
||||
}
|
||||
send(packet);
|
||||
m_InputCommandBuffer.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void Client::becomePlayer()
|
||||
{
|
||||
Packet packet = Packet(MessageType::BecomePlayer, m_SendPacketID);
|
||||
send(packet);
|
||||
}
|
||||
|
||||
bool Client::clientServerMapsHasEntity(EntityID clientEntityID)
|
||||
{
|
||||
return m_ClientIDToServerID.find(clientEntityID) != m_ClientIDToServerID.end();
|
||||
}
|
||||
|
||||
bool Client::serverClientMapsHasEntity(EntityID serverEntityID)
|
||||
{
|
||||
return m_ServerIDToClientID.find(serverEntityID) != m_ServerIDToClientID.end();
|
||||
}
|
||||
|
||||
void Client::insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID)
|
||||
{
|
||||
m_ServerIDToClientID.insert(std::make_pair(serverEntityID, clientEntityID));
|
||||
m_ClientIDToServerID.insert(std::make_pair(clientEntityID, serverEntityID));
|
||||
|
||||
}
|
||||
|
||||
@@ -17,20 +17,26 @@ Packet::Packet(char* data, const int sizeOfPacket)
|
||||
m_Offset = sizeOfPacket;
|
||||
}
|
||||
|
||||
Packet::Packet(MessageType type)
|
||||
{
|
||||
m_Data = new char[m_MaxPacketSize];
|
||||
unsigned int dummy = 0;
|
||||
Init(type, dummy);
|
||||
}
|
||||
|
||||
Packet::~Packet()
|
||||
{
|
||||
delete[] m_Data;
|
||||
}
|
||||
|
||||
void Packet::Init(MessageType type, unsigned int & packetID)
|
||||
{
|
||||
{
|
||||
m_ReturnDataOffset = 0;
|
||||
m_Offset = 0;
|
||||
// Create message header
|
||||
// Add message type
|
||||
int messageType = static_cast<int>(type);
|
||||
Packet::WritePrimitive<int>(messageType);
|
||||
packetID = packetID % 1000; // Packet id modulos
|
||||
Packet::WritePrimitive<int>(packetID);
|
||||
packetID++;
|
||||
}
|
||||
@@ -40,7 +46,7 @@ void Packet::WriteString(const std::string& str)
|
||||
// Message, add one extra byte for null terminator
|
||||
int sizeOfString = str.size() + 1;
|
||||
if (m_Offset + sizeOfString > m_MaxPacketSize) {
|
||||
LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
//LOG_WARNING("Package::WriteString(): Data size in packet exceeded maximum package size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, str.data(), sizeOfString * sizeof(char));
|
||||
@@ -50,7 +56,7 @@ void Packet::WriteString(const std::string& str)
|
||||
void Packet::WriteData(char * data, int sizeOfData)
|
||||
{
|
||||
if (m_Offset + sizeOfData > m_MaxPacketSize) {
|
||||
LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
//LOG_WARNING("Packet::WriteData(): Data size in packet exceeded maximum packet size. New size is %i bytes\n", m_MaxPacketSize*2);
|
||||
resizeData();
|
||||
}
|
||||
memcpy(m_Data + m_Offset, data, sizeOfData);
|
||||
@@ -61,7 +67,7 @@ std::string Packet::ReadString()
|
||||
{
|
||||
std::string returnValue(m_Data + m_ReturnDataOffset);
|
||||
if (m_Offset < m_ReturnDataOffset + returnValue.size()) {
|
||||
LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
//LOG_WARNING("packet ReadString(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return "PopFrontString Failed";
|
||||
}
|
||||
// +1 for null terminator.
|
||||
@@ -72,7 +78,7 @@ std::string Packet::ReadString()
|
||||
char * Packet::ReadData(int SizeOfData)
|
||||
{
|
||||
if (m_Offset < m_ReturnDataOffset + SizeOfData) {
|
||||
LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
//LOG_WARNING("packet ReadData(): Oh no! You are trying to remove things outside my memory kingdom");
|
||||
return nullptr;
|
||||
}
|
||||
unsigned int oldReturnDataOffset = m_ReturnDataOffset;
|
||||
@@ -80,14 +86,21 @@ char * Packet::ReadData(int SizeOfData)
|
||||
return (m_Data + oldReturnDataOffset);
|
||||
}
|
||||
|
||||
void Packet::ChangePacketID(unsigned int & packetID)
|
||||
{
|
||||
packetID = packetID + 1;
|
||||
// Overwrite old PacketID
|
||||
memcpy(m_Data + sizeof(int), &packetID, sizeof(int));
|
||||
}
|
||||
|
||||
void Packet::resizeData()
|
||||
{
|
||||
{
|
||||
|
||||
// Allocate memory to store our data in
|
||||
char* holdData = new char[m_MaxPacketSize];
|
||||
// Copy our data to the newly allocated memory
|
||||
memcpy(holdData, m_Data, m_Offset);
|
||||
// Increase max packet size
|
||||
// Increase max packet size
|
||||
m_MaxPacketSize = m_MaxPacketSize * 2;
|
||||
// Delete our data
|
||||
delete m_Data;
|
||||
|
||||
+150
-130
@@ -8,13 +8,14 @@ Server::~Server()
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Server::Start(World* world, EventBroker* eventBroker)
|
||||
{
|
||||
m_World = world;
|
||||
m_EventBroker = eventBroker;
|
||||
// Subscribe to events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
m_StopTimes[i] = std::clock();
|
||||
m_PlayerDefinitions[i].StopTime = std::clock();
|
||||
}
|
||||
LOG_INFO("I am Server. BIP BOP\n");
|
||||
}
|
||||
@@ -22,8 +23,10 @@ void Server::Start(World* world, EventBroker* eventBroker)
|
||||
void Server::Update()
|
||||
{
|
||||
readFromClients();
|
||||
m_EventBroker->Process<Server>();
|
||||
}
|
||||
|
||||
|
||||
void Server::readFromClients()
|
||||
{
|
||||
while (m_Socket.available()) {
|
||||
@@ -50,7 +53,7 @@ void Server::readFromClients()
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
//checkForTimeOuts();
|
||||
checkForTimeOuts();
|
||||
timOutTimer = currentTime;
|
||||
}
|
||||
}
|
||||
@@ -62,7 +65,7 @@ void Server::parseMessageType(Packet& packet)
|
||||
// Read packet ID
|
||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||
//IdentifyPacketLoss();
|
||||
//identifyPacketLoss();
|
||||
switch (static_cast<MessageType>(messageType)) {
|
||||
case MessageType::Connect:
|
||||
parseConnect(packet);
|
||||
@@ -76,13 +79,18 @@ void Server::parseMessageType(Packet& packet)
|
||||
case MessageType::Message:
|
||||
break;
|
||||
case MessageType::Snapshot:
|
||||
parseSnapshot(packet);
|
||||
break;
|
||||
case MessageType::Disconnect:
|
||||
parseDisconnect();
|
||||
break;
|
||||
case MessageType::Event:
|
||||
parseEvent(packet);
|
||||
case MessageType::OnInputCommand:
|
||||
parseOnInputCommand(packet);
|
||||
break;
|
||||
case MessageType::OnPlayerDamage:
|
||||
parseOnPlayerDamage(packet);
|
||||
break;
|
||||
case MessageType::BecomePlayer:
|
||||
createPlayer();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -98,11 +106,11 @@ int Server::receive(char * data, size_t length)
|
||||
return length;
|
||||
}
|
||||
|
||||
void Server::send(Packet& packet, int playerID)
|
||||
void Server::send(Packet& packet, int userID)
|
||||
{
|
||||
int bytesSent = m_Socket.send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_PlayerDefinitions[playerID].Endpoint,
|
||||
m_ConnectedUsers[userID].Endpoint,
|
||||
0);
|
||||
}
|
||||
|
||||
@@ -116,27 +124,11 @@ void Server::send(Packet & packet)
|
||||
0);
|
||||
}
|
||||
|
||||
void Server::moveMessageHead(char *& data, size_t & length, size_t stepSize)
|
||||
{
|
||||
data += stepSize;
|
||||
length -= stepSize;
|
||||
}
|
||||
|
||||
void Server::broadcast(std::string message)
|
||||
{
|
||||
Packet packet(MessageType::Event, m_SendPacketID);
|
||||
packet.WriteString(message);
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::broadcast(Packet& packet)
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; ++i) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
packet.ChangePacketID(m_ConnectedUsers[i].PacketID);
|
||||
send(packet, i);
|
||||
}
|
||||
}
|
||||
@@ -148,14 +140,16 @@ void Server::sendSnapshot()
|
||||
// Should time this
|
||||
std::unordered_map<std::string, ComponentPool*> worldComponentPools = m_World->GetComponentPools();
|
||||
for (auto& it : worldComponentPools) {
|
||||
Packet packet(MessageType::Snapshot, m_SendPacketID);
|
||||
std::string componentType = it.first;
|
||||
Packet packet(MessageType::Snapshot);
|
||||
ComponentPool* componentPool = it.second;
|
||||
ComponentInfo componentInfo = componentPool->ComponentInfo();
|
||||
// Component Type
|
||||
packet.WriteString(componentInfo.Name);
|
||||
|
||||
for (auto& componentWrapper : *componentPool) {
|
||||
// Components EntityID
|
||||
packet.WritePrimitive(componentWrapper.EntityID);
|
||||
// Parents EntityID
|
||||
packet.WritePrimitive(m_World->GetParent(componentWrapper.EntityID));
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
@@ -173,14 +167,14 @@ void Server::sendSnapshot()
|
||||
void Server::sendPing()
|
||||
{
|
||||
// Prints connected players ping
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int ping = 1000 * (m_StopTimes[i] - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
LOG_INFO("Last packetID received %i: Player %i's ping: %i", m_PacketID, i, ping);
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int ping = 1000 * (m_ConnectedUsers[i].StopTime - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||
LOG_INFO("Last packetID received %i: User %i's ping: %i", m_ConnectedUsers[i].PacketID, i, std::abs(ping));
|
||||
}
|
||||
}
|
||||
// Create ping message
|
||||
Packet packet(MessageType::ServerPing, m_SendPacketID);
|
||||
Packet packet(MessageType::ServerPing);
|
||||
packet.WriteString("Ping from server");
|
||||
// Time message
|
||||
m_StartPingTime = std::clock();
|
||||
@@ -190,16 +184,15 @@ void Server::sendPing()
|
||||
|
||||
void Server::checkForTimeOuts()
|
||||
{
|
||||
int timeOutTimeMs = 5000;
|
||||
int startPing = 1000 * m_StartPingTime
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
|
||||
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int stopPing = 1000 * m_StopTimes[i]
|
||||
/ static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + timeOutTimeMs) {
|
||||
LOG_INFO("Player %i timed out!", i);
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
int stopPing = 1000 * m_ConnectedUsers[i].StopTime /
|
||||
static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + TIMEOUTMS) {
|
||||
LOG_INFO("User %i timed out!", i);
|
||||
disconnect(i);
|
||||
}
|
||||
}
|
||||
@@ -208,92 +201,88 @@ void Server::checkForTimeOuts()
|
||||
|
||||
void Server::disconnect(int i)
|
||||
{
|
||||
broadcast("A player disconnected");
|
||||
LOG_INFO("Player %i disconnected/timed out", i);
|
||||
|
||||
// Remove enteties and stuff
|
||||
//broadcast("A player disconnected");
|
||||
LOG_INFO("User %s disconnected/timed out", m_PlayerDefinitions[i].Name.c_str());
|
||||
// Remove enteties and stuff (When we can remove entity, remove it and tell clients to remove the copy they have)
|
||||
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
|
||||
m_PlayerDefinitions[i].EntityID = -1;
|
||||
m_PlayerDefinitions[i].Name = "";
|
||||
m_PlayerDefinitions[i].PacketID = 0;
|
||||
m_ConnectedUsers.erase(m_ConnectedUsers.begin() + i);
|
||||
}
|
||||
|
||||
void Server::parseEvent(Packet& packet)
|
||||
void Server::parseOnInputCommand(Packet& packet)
|
||||
{
|
||||
size_t i;
|
||||
for (i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
int playerID = -1;
|
||||
// Check which player it was who sent the message
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
// if the player is connected set playerID to the correct PlayerID
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()
|
||||
&& m_PlayerDefinitions[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
|
||||
playerID = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// If no player matches the address return.
|
||||
if (i >= 8)
|
||||
return;
|
||||
if (playerID != -1) {
|
||||
while (packet.DataReadSize() < packet.Size()) {
|
||||
Events::InputCommand e;
|
||||
e.Command = packet.ReadString();
|
||||
e.PlayerID = playerID; // Set correct player id
|
||||
e.Value = packet.ReadPrimitive<float>();
|
||||
m_EventBroker->Publish(e);
|
||||
//LOG_INFO("Server::parseOnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int entityId = m_PlayerDefinitions[i].EntityID;
|
||||
std::string eventString = packet.ReadString();
|
||||
if ("+Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = true;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = false;
|
||||
} else if ("-Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = true;
|
||||
} else if ("0Forward" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Forward"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Back"] = false;
|
||||
}
|
||||
if ("+Right" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Left"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Right"] = true;
|
||||
} else if ("-Right" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Right"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Left"] = true;
|
||||
} else if ("0Right" == eventString) {
|
||||
m_World->GetComponent(entityId, "Player")["Right"] = false;
|
||||
m_World->GetComponent(entityId, "Player")["Left"] = false;
|
||||
}
|
||||
void Server::parseOnPlayerDamage(Packet & packet)
|
||||
{
|
||||
Events::PlayerDamage e;
|
||||
e.DamageAmount = packet.ReadPrimitive<double>();
|
||||
e.PlayerDamagedID = packet.ReadPrimitive<EntityID>();
|
||||
m_EventBroker->Publish(e);
|
||||
//LOG_DEBUG("Server::parseOnPlayerDamage: Command is %s. Value is %f. PlayerID is %i.", e.DamageAmount, e.PlayerDamagedID, e.TypeOfDamage.c_str());
|
||||
}
|
||||
|
||||
void Server::parseConnect(Packet& packet)
|
||||
{
|
||||
LOG_INFO("Parsing connections");
|
||||
// Check if player is already connected
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address() &&
|
||||
m_ConnectedUsers[i].Endpoint.port() == m_ReceiverEndpoint.port()) {
|
||||
// Already connected
|
||||
return;
|
||||
}
|
||||
}
|
||||
// Create a new player
|
||||
PlayerDefinition pd;
|
||||
pd.EntityID = 0; // Overlook this
|
||||
pd.Endpoint = m_ReceiverEndpoint;
|
||||
pd.Name = packet.ReadString();
|
||||
pd.PacketID = 0;
|
||||
pd.StopTime = std::clock();
|
||||
m_ConnectedUsers.push_back(pd);
|
||||
LOG_INFO("Spectator \"%s\" connected on IP: %s", pd.Name.c_str(), pd.Endpoint.address().to_string().c_str());
|
||||
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
|
||||
// Create new player
|
||||
m_PlayerDefinitions[i].EntityID = createPlayer();
|
||||
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
|
||||
m_PlayerDefinitions[i].Name = packet.ReadString();
|
||||
// Send a message to the player that connected
|
||||
Packet connnectPacket(MessageType::Connect, m_ConnectedUsers[m_ConnectedUsers.size() - 1].PacketID);
|
||||
send(connnectPacket);
|
||||
|
||||
m_StopTimes[i] = std::clock();
|
||||
|
||||
LOG_INFO("Player \"%s\" connected on IP: %s", m_PlayerDefinitions[i].Name.c_str(), m_PlayerDefinitions[i].Endpoint.address().to_string().c_str());
|
||||
|
||||
Packet packet(MessageType::Connect, m_SendPacketID);
|
||||
packet.WritePrimitive<int>(i); // Player ID
|
||||
|
||||
send(packet, i);
|
||||
|
||||
// Send notification that a player has connected
|
||||
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
|
||||
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
|
||||
broadcast(str);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Send notification that a player has connected
|
||||
Packet notificationPacket(MessageType::PlayerConnected);
|
||||
broadcast(notificationPacket);
|
||||
}
|
||||
|
||||
void Server::parseDisconnect()
|
||||
{
|
||||
LOG_INFO("%i: Parsing disconnect", m_PacketID);
|
||||
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
disconnect(i);
|
||||
break;
|
||||
}
|
||||
@@ -303,37 +292,26 @@ void Server::parseDisconnect()
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
int playerID = GetPlayerIDFromEndpoint(m_ReceiverEndpoint);
|
||||
if (playerID == -1) {
|
||||
return;
|
||||
}
|
||||
// Return ping
|
||||
Packet packet(MessageType::ClientPing, m_SendPacketID);
|
||||
Packet packet(MessageType::ClientPing, m_PlayerDefinitions[playerID].PacketID);
|
||||
packet.WriteString("Ping received");
|
||||
send(packet); // This dosen't work for multiple users
|
||||
send(packet);
|
||||
}
|
||||
|
||||
void Server::parseServerPing()
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
m_StopTimes[i] = std::clock();
|
||||
for (int i = 0; i < m_ConnectedUsers.size(); i++) {
|
||||
if (m_ConnectedUsers[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
|
||||
m_ConnectedUsers[i].StopTime = std::clock();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// NOT USED
|
||||
void Server::parseSnapshot(Packet& packet)
|
||||
{
|
||||
// Does no logic. Returns snapshot if client request one
|
||||
// The snapshot is not a real snapshot tho...
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
|
||||
m_Socket.send_to(
|
||||
boost::asio::buffer("I'm sending a snapshot to you guys!"),
|
||||
m_PlayerDefinitions[i].Endpoint,
|
||||
0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Server::identifyPacketLoss()
|
||||
{
|
||||
// if no packets lost, difference should be equal to 1
|
||||
@@ -343,14 +321,56 @@ void Server::identifyPacketLoss()
|
||||
}
|
||||
}
|
||||
|
||||
EntityID Server::createPlayer()
|
||||
void Server::createPlayer()
|
||||
{
|
||||
EntityID entityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
|
||||
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
|
||||
if (GetPlayerIDFromEndpoint(m_ReceiverEndpoint) != -1) {
|
||||
// Already connected as player
|
||||
LOG_WARNING("Already connected!");
|
||||
return;
|
||||
}
|
||||
int userIndex;
|
||||
for (userIndex = 0; userIndex < m_ConnectedUsers.size(); userIndex++) {
|
||||
if (m_ConnectedUsers[userIndex].Endpoint.address() == m_ReceiverEndpoint.address() &&
|
||||
m_ConnectedUsers[userIndex].Endpoint.port() == m_ReceiverEndpoint.port()) {
|
||||
// Found user
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (userIndex == m_ConnectedUsers.size()) {
|
||||
LOG_WARNING("Not a recognized user!");
|
||||
return;
|
||||
}
|
||||
for (int playerIndex = 0; playerIndex < MAXCONNECTIONS; playerIndex++) {
|
||||
if (m_PlayerDefinitions[playerIndex].Endpoint.address() == boost::asio::ip::address()) {
|
||||
m_PlayerDefinitions[playerIndex] = m_ConnectedUsers[userIndex];
|
||||
EntityID entityID = m_World->CreateEntity();
|
||||
ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
|
||||
transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
|
||||
ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
|
||||
model["Resource"] = "Models/Core/UnitSphere.mesh";
|
||||
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
return entityID;
|
||||
model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
|
||||
ComponentWrapper player = m_World->AttachComponent(entityID, "Player");
|
||||
m_PlayerDefinitions[playerIndex].EntityID = entityID;
|
||||
return;
|
||||
}
|
||||
}
|
||||
LOG_WARNING("Server is full!");
|
||||
|
||||
}
|
||||
|
||||
int Server::GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint)
|
||||
{
|
||||
for (int i = 0; i < MAXCONNECTIONS; i++) {
|
||||
if (m_PlayerDefinitions[i].Endpoint.address() == endpoint.address() &&
|
||||
m_PlayerDefinitions[i].Endpoint.port() == endpoint.port()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool Server::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
//LOG_DEBUG("Server::OnInputCommand: Command is %s. Value is %f. PlayerID is %i.", e.Command.c_str(), e.Value, e.PlayerID);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -79,6 +79,19 @@ void Camera::UpdateProjectionMatrix()
|
||||
m_ProjectionMatrix = glm::perspective(m_FOV, m_AspectRatio, m_NearClip, m_FarClip);
|
||||
}
|
||||
|
||||
glm::vec2 Camera::WorldToScreen(glm::vec3 worldCoord, Rectangle resolution)
|
||||
{
|
||||
glm::vec4 screenCoord = m_ProjectionMatrix * m_ViewMatrix * glm::vec4(worldCoord, 1.f);
|
||||
if (screenCoord.w != 0) {
|
||||
screenCoord.x /= screenCoord.w;
|
||||
screenCoord.y /= screenCoord.w;
|
||||
screenCoord.z /= screenCoord.w;
|
||||
}
|
||||
screenCoord.x = screenCoord.x * (resolution.Width / 2.f);
|
||||
screenCoord.y = screenCoord.y * (resolution.Height / 2.f);
|
||||
return glm::vec2(screenCoord);
|
||||
}
|
||||
|
||||
void Camera::UpdateViewMatrix()
|
||||
{
|
||||
m_ViewMatrix = glm::toMat4(glm::inverse(m_Orientation))
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
#include "Rendering/DrawBloomPass.h"
|
||||
|
||||
DrawBloomPass::DrawBloomPass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
|
||||
InitializeTextures();
|
||||
InitializeBuffers();
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
|
||||
void DrawBloomPass::InitializeTextures()
|
||||
{
|
||||
m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/Blank.png");
|
||||
}
|
||||
|
||||
void DrawBloomPass::InitializeShaderPrograms()
|
||||
{
|
||||
m_GaussianProgram_horiz = ResourceManager::Load<ShaderProgram>("##GaussianProgramHoriz");
|
||||
m_GaussianProgram_horiz->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Gaussian_horiz.vert.glsl")));
|
||||
m_GaussianProgram_horiz->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Gaussian_horiz.frag.glsl")));
|
||||
m_GaussianProgram_horiz->Compile();
|
||||
m_GaussianProgram_horiz->Link();
|
||||
|
||||
m_GaussianProgram_vert = ResourceManager::Load<ShaderProgram>("##GaussianProgramVert");
|
||||
m_GaussianProgram_vert->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Gaussian_vert.vert.glsl")));
|
||||
m_GaussianProgram_vert->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Gaussian_vert.frag.glsl")));
|
||||
m_GaussianProgram_vert->Compile();
|
||||
m_GaussianProgram_vert->Link();
|
||||
}
|
||||
|
||||
|
||||
void DrawBloomPass::InitializeBuffers()
|
||||
{
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->Resolution().Width, m_Renderer->Resolution().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_horiz.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_horiz, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->Resolution().Width, m_Renderer->Resolution().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_vert.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_vert, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
}
|
||||
|
||||
|
||||
void DrawBloomPass::ClearBuffer()
|
||||
{
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
m_GaussianFrameBuffer_horiz.Unbind();
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
m_GaussianFrameBuffer_vert.Unbind();
|
||||
}
|
||||
|
||||
void DrawBloomPass::Draw(GLuint texture)
|
||||
{
|
||||
GLERROR("DrawBloomPass::Draw: Pre");
|
||||
|
||||
DrawBloomPassState state;
|
||||
|
||||
GLuint shaderHandle_horiz = m_GaussianProgram_horiz->GetHandle();
|
||||
GLuint shaderHandle_vert = m_GaussianProgram_vert->GetHandle();
|
||||
|
||||
|
||||
//Horizontal pass, first use the given texture then save it to the horizontal framebuffer.
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
m_GaussianProgram_horiz->Bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
|
||||
//Iterate some times to make it more gaussian.
|
||||
for (int i = 1; i < m_iterations; i++) {
|
||||
//Vertical pass
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
m_GaussianProgram_vert->Bind();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
|
||||
//horizontal pass
|
||||
|
||||
m_GaussianFrameBuffer_horiz.Bind();
|
||||
m_GaussianProgram_horiz->Bind();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_vert);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
}
|
||||
|
||||
//final vertical gaussian after the iterations are done
|
||||
|
||||
m_GaussianFrameBuffer_vert.Bind();
|
||||
m_GaussianProgram_vert->Bind();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, m_GaussianTexture_horiz);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
|
||||
GLERROR("DrawBloomPass::Draw: END");
|
||||
}
|
||||
|
||||
void DrawBloomPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, dimensions.x, dimensions.y, 0, format, type, nullptr);//TODO: Renderer: Fix the precision and Resolution
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "Rendering/DrawBloomPassState.h"
|
||||
|
||||
|
||||
DrawBloomPassState::DrawBloomPassState()
|
||||
{
|
||||
//BindFramebuffer(0);
|
||||
Disable(GL_BLEND);
|
||||
Disable(GL_DEPTH_TEST);
|
||||
Disable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
DrawBloomPassState::~DrawBloomPassState()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
#include "Rendering/DrawColorCorrectionPass.h"
|
||||
|
||||
DrawColorCorrectionPass::DrawColorCorrectionPass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_Exposure = 1; //TODO: Renderer: Fixa så att denna går att ändra på genom komponent eller setting.
|
||||
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
|
||||
void DrawColorCorrectionPass::InitializeShaderPrograms()
|
||||
{
|
||||
m_ColorCorrectionProgram = ResourceManager::Load<ShaderProgram>("#ColorCorrectionProgram");
|
||||
m_ColorCorrectionProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/DrawColorCorrection.vert.glsl")));
|
||||
m_ColorCorrectionProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/DrawColorCorrection.frag.glsl")));
|
||||
m_ColorCorrectionProgram->Compile();
|
||||
m_ColorCorrectionProgram->Link();
|
||||
}
|
||||
|
||||
void DrawColorCorrectionPass::Draw(GLuint sceneTexture, GLuint bloomTexture)
|
||||
{
|
||||
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLERROR("DrawScreenQuadPass::Draw: Pre");
|
||||
|
||||
DrawScreenQuadPassState state = DrawScreenQuadPassState();
|
||||
m_ColorCorrectionProgram->Bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glUniform1f(glGetUniformLocation(m_ColorCorrectionProgram->GetHandle(), "Exposure"), m_Exposure);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, sceneTexture);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, bloomTexture);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
}
|
||||
@@ -6,11 +6,31 @@ DrawFinalPass::DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCulling
|
||||
m_LightCullingPass = lightCullingPass;
|
||||
InitializeTextures();
|
||||
InitializeShaderPrograms();
|
||||
InitializeFrameBuffers();
|
||||
}
|
||||
|
||||
void DrawFinalPass::InitializeTextures()
|
||||
{
|
||||
m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/Blank.png");
|
||||
m_BlackTexture = ResourceManager::Load<Texture>("Textures/Core/Black.png");
|
||||
}
|
||||
|
||||
void DrawFinalPass::InitializeFrameBuffers()
|
||||
{
|
||||
glGenRenderbuffers(1, &m_DepthBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
|
||||
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->Resolution().Width, m_Renderer->Resolution().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
//GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->Resolution().Width, m_Renderer->Resolution().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->Resolution().Width, m_Renderer->Resolution().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
//GenerateMipMapTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, glm::vec2(m_Renderer->Resolution().Width, m_Renderer->Resolution().Height), GL_RGB16F, GL_FLOAT, 4);
|
||||
|
||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new RenderBuffer(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_SceneTexture, GL_COLOR_ATTACHMENT0)));
|
||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_BloomTexture, GL_COLOR_ATTACHMENT1)));
|
||||
m_FinalPassFrameBuffer.Generate();
|
||||
|
||||
}
|
||||
|
||||
void DrawFinalPass::InitializeShaderPrograms()
|
||||
@@ -19,6 +39,8 @@ void DrawFinalPass::InitializeShaderPrograms()
|
||||
m_ForwardPlusProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/ForwardPlus.vert.glsl")));
|
||||
m_ForwardPlusProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/ForwardPlus.frag.glsl")));
|
||||
m_ForwardPlusProgram->Compile();
|
||||
m_ForwardPlusProgram->BindFragDataLocation(0, "sceneColor");
|
||||
m_ForwardPlusProgram->BindFragDataLocation(1, "bloomColor");
|
||||
m_ForwardPlusProgram->Link();
|
||||
}
|
||||
static double tempTime = 0.0;
|
||||
@@ -26,16 +48,21 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
{
|
||||
GLERROR("DrawFinalPass::Draw: Pre");
|
||||
|
||||
DrawFinalPassState state;
|
||||
DrawFinalPassState* state = new DrawFinalPassState(m_FinalPassFrameBuffer.GetHandle());
|
||||
|
||||
m_ForwardPlusProgram->Bind();
|
||||
GLuint shaderHandle = m_ForwardPlusProgram->GetHandle();
|
||||
|
||||
if (scene.ClearDepth) {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightCullingPass->LightSSBO());
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightCullingPass->LightGridSSBO());
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightCullingPass->LightIndexSSBO());
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(m_Renderer->Camera()->ProjectionMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2f(glGetUniformLocation(shaderHandle, "ScreenDimensions"), m_Renderer->Resolution().Width, m_Renderer->Resolution().Height);
|
||||
|
||||
//TODO: Render: Add code for more jobs than modeljobs.
|
||||
@@ -47,11 +74,10 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
if(modelJob->DiffuseTexture != nullptr) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture);
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
|
||||
}
|
||||
tempTime += 0.01f;
|
||||
@@ -62,6 +88,14 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
std::vector<glm::mat4> frameBones = modelJob->Model->m_RawModel->m_Skeleton->GetFrameBones(
|
||||
*animation,
|
||||
tempTime
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, m_BlackTexture->m_Texture);
|
||||
|
||||
/*if(modelJob->GlowMap != nullptr) {
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->GlowMap->m_Texture);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, m_BlackTexture->m_Texture);
|
||||
}*/
|
||||
);
|
||||
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
|
||||
}
|
||||
@@ -72,6 +106,42 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
||||
glDrawElements(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, (void*)(modelJob->StartIndex * sizeof(unsigned int)));
|
||||
}
|
||||
}
|
||||
m_FinalPassFrameBuffer.Unbind();
|
||||
GLERROR("DrawFinalPass::Draw: END");
|
||||
delete state;
|
||||
}
|
||||
|
||||
|
||||
void DrawFinalPass::ClearBuffer()
|
||||
{
|
||||
m_FinalPassFrameBuffer.Bind();
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
m_FinalPassFrameBuffer.Unbind();
|
||||
}
|
||||
|
||||
void DrawFinalPass::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, dimensions.x, dimensions.y, 0, format, type, nullptr);//TODO: Renderer: Fix the precision and Resolution
|
||||
GLERROR("Texture initialization failed");
|
||||
}
|
||||
|
||||
void DrawFinalPass::GenerateMipMapTexture(GLuint* texture, GLenum wrapping, glm::vec2 dimensions, GLint format, GLenum type, GLint numMipMaps) const
|
||||
{
|
||||
glGenTextures(1, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, *texture);
|
||||
glTexStorage2D(GL_TEXTURE_2D, numMipMaps, GL_RGBA8, dimensions.x, dimensions.y);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, dimensions.x, dimensions.y, format, type, texture);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapping);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
GLERROR("MipMap Texture initialization failed");
|
||||
}
|
||||
@@ -1,15 +1,14 @@
|
||||
#include "Rendering/DrawFinalPassState.h"
|
||||
|
||||
|
||||
DrawFinalPassState::DrawFinalPassState()
|
||||
DrawFinalPassState::DrawFinalPassState(GLuint frameBuffer)
|
||||
{
|
||||
BindFramebuffer(0);
|
||||
BindFramebuffer(frameBuffer);
|
||||
Enable(GL_BLEND);
|
||||
BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
Enable(GL_DEPTH_TEST);
|
||||
Enable(GL_CULL_FACE);
|
||||
ClearColor(glm::vec4(200.f / 255, 0.f / 255, 200.f / 255, 0.f));
|
||||
Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
ClearColor(glm::vec4(0.f, 0.f, 0.f, 0.f));
|
||||
}
|
||||
|
||||
DrawFinalPassState::~DrawFinalPassState()
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
#include "Rendering/DrawScenePass.h"
|
||||
|
||||
DrawScenePass::DrawScenePass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
InitializeTextures();
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
|
||||
void DrawScenePass::InitializeTextures()
|
||||
{
|
||||
m_WhiteTexture = ResourceManager::Load<Texture>("Textures/Core/Blank.png");
|
||||
}
|
||||
|
||||
void DrawScenePass::InitializeShaderPrograms()
|
||||
{
|
||||
m_BasicForwardProgram = ResourceManager::Load<ShaderProgram>("#BasicForwardProgram");
|
||||
|
||||
m_BasicForwardProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/BasicForward.vert.glsl")));
|
||||
m_BasicForwardProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/BasicForward.frag.glsl")));
|
||||
m_BasicForwardProgram->Compile();
|
||||
m_BasicForwardProgram->Link();
|
||||
}
|
||||
|
||||
void DrawScenePass::Draw(RenderScene& scene)
|
||||
{
|
||||
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLERROR("DrawScenePass::Draw: Pre");
|
||||
|
||||
DrawScenePassState state = DrawScenePassState();
|
||||
m_BasicForwardProgram->Bind();
|
||||
|
||||
for (auto &job : scene.ForwardJobs) {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
if (modelJob) {
|
||||
GLuint ShaderHandle = m_BasicForwardProgram->GetHandle();
|
||||
|
||||
//TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform4fv(glGetUniformLocation(ShaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
|
||||
|
||||
//TODO: Renderer: bättre textur felhantering samt fler texturer stöd
|
||||
if (modelJob->DiffuseTexture != nullptr) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture);
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
|
||||
}
|
||||
|
||||
glBindVertexArray(modelJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, 0, modelJob->StartIndex);
|
||||
|
||||
//continue;
|
||||
}
|
||||
|
||||
}
|
||||
GLERROR("DrawScenePass::Draw: End");
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
#include "Rendering/DrawScenePassState.h"
|
||||
|
||||
|
||||
DrawScenePassState::DrawScenePassState()
|
||||
{
|
||||
GLERROR("---");
|
||||
BindFramebuffer(0);
|
||||
GLERROR("---");
|
||||
Enable(GL_DEPTH_TEST);
|
||||
Enable(GL_CULL_FACE);
|
||||
Enable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
// ClearColor(glm::vec4(255.f / 255, 163.f / 255, 176.f / 255, 0.f));
|
||||
// Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
DrawScenePassState::~DrawScenePassState()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include "Rendering/DrawScreenQuadPass.h"
|
||||
|
||||
DrawScreenQuadPass::DrawScreenQuadPass(IRenderer* renderer)
|
||||
{
|
||||
m_Renderer = renderer;
|
||||
|
||||
m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
|
||||
InitializeShaderPrograms();
|
||||
}
|
||||
|
||||
void DrawScreenQuadPass::InitializeShaderPrograms()
|
||||
{
|
||||
m_DrawQuadProgram = ResourceManager::Load<ShaderProgram>("#DrawScreenQuadProgram");
|
||||
m_DrawQuadProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/DrawScreenQuad.vert.glsl")));
|
||||
m_DrawQuadProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl")));
|
||||
m_DrawQuadProgram->Compile();
|
||||
m_DrawQuadProgram->Link();
|
||||
}
|
||||
|
||||
void DrawScreenQuadPass::Draw(GLuint texture)
|
||||
{
|
||||
//glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
GLERROR("DrawScreenQuadPass::Draw: Pre");
|
||||
|
||||
DrawScreenQuadPassState state = DrawScreenQuadPassState();
|
||||
m_DrawQuadProgram->Bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Rendering/DrawScreenQuadPassState.h"
|
||||
|
||||
|
||||
DrawScreenQuadPassState::DrawScreenQuadPassState()
|
||||
{
|
||||
GLERROR("---");
|
||||
BindFramebuffer(0);
|
||||
GLERROR("---");
|
||||
Disable(GL_DEPTH_TEST);
|
||||
Disable(GL_CULL_FACE);
|
||||
Disable(GL_BLEND);
|
||||
ClearColor(glm::vec4(0.f));
|
||||
}
|
||||
|
||||
DrawScreenQuadPassState::~DrawScreenQuadPassState()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
#include "Rendering/Font.h"
|
||||
|
||||
|
||||
Font::Font(std::string path)
|
||||
{
|
||||
typedef boost::tokenizer<boost::char_separator<char>> tokenizer;
|
||||
boost::char_separator<char> sep(",");
|
||||
tokenizer tok(path, sep);
|
||||
|
||||
|
||||
tokenizer::iterator it = tok.begin();
|
||||
std::string filePath = "";
|
||||
|
||||
if (it != tok.end()) {
|
||||
filePath = (*it).c_str();
|
||||
it++;
|
||||
if (it != tok.end()) {
|
||||
if((*it).c_str() == "") {
|
||||
throw std::runtime_error("");
|
||||
}
|
||||
|
||||
try {
|
||||
FontSize = boost::lexical_cast<int>((*it).c_str());
|
||||
} catch (boost::bad_lexical_cast const&) {
|
||||
LOG_ERROR("input string did not have a valid font resolution");
|
||||
throw std::runtime_error("");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
throw std::runtime_error("");;
|
||||
}
|
||||
|
||||
|
||||
FT_Library library;
|
||||
FT_Face face;
|
||||
|
||||
if (FT_Init_FreeType(&library)) {
|
||||
LOG_ERROR("FreeType error: init failed");
|
||||
throw std::runtime_error("");;
|
||||
}
|
||||
|
||||
if (FT_New_Face(library, filePath.c_str(), 0, &face)) {
|
||||
LOG_ERROR("FreeType error: loading font");
|
||||
throw std::runtime_error("");;
|
||||
}
|
||||
|
||||
FT_Set_Char_Size(face, 0, FontSize*64, 300, 300); // temp
|
||||
FT_Set_Pixel_Sizes(face, 0, FontSize); //
|
||||
|
||||
if (FT_Load_Char(face, 'X', FT_LOAD_RENDER)) {
|
||||
LOG_ERROR("FreeType error: loading char");
|
||||
throw std::runtime_error("");;
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
for (GLubyte c = 0; c < 128; c++) {
|
||||
|
||||
|
||||
//Load character glyph
|
||||
if (FT_Load_Char(face, c, FT_LOAD_RENDER)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
//Generate texture
|
||||
GLuint texture;
|
||||
glGenTextures(1, &texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RED,
|
||||
face->glyph->bitmap.width,
|
||||
face->glyph->bitmap.rows,
|
||||
0,
|
||||
GL_RED,
|
||||
GL_UNSIGNED_BYTE,
|
||||
face->glyph->bitmap.buffer
|
||||
);
|
||||
// Set texture options
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
// Now store character for later use
|
||||
Character character = {
|
||||
texture,
|
||||
glm::ivec2(face->glyph->bitmap.width, face->glyph->bitmap.rows),
|
||||
glm::ivec2(face->glyph->bitmap_left, face->glyph->bitmap_top),
|
||||
face->glyph->advance.x
|
||||
};
|
||||
|
||||
m_Characters.insert(std::pair<GLchar, Character>(c, character));
|
||||
}
|
||||
|
||||
|
||||
FT_Done_Face(face);
|
||||
FT_Done_FreeType(library);
|
||||
GLERROR("Font Load");
|
||||
}
|
||||
|
||||
Font::~Font()
|
||||
{
|
||||
for (auto c : m_Characters) {
|
||||
glDeleteTextures(1, &c.second.TextureID);
|
||||
}
|
||||
}
|
||||
@@ -55,8 +55,9 @@ void FrameBuffer::Generate()
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, (*it)->m_Attachment, (*it)->m_ResourceType, *(*it)->m_ResourceHandle);
|
||||
GLERROR("FrameBuffer generate: glFramebufferRenderbuffer");
|
||||
if ( (*it)->m_Attachment != GL_COLOR_ATTACHMENT0 ||
|
||||
(*it)->m_Attachment != GL_COLOR_ATTACHMENT1 ||
|
||||
(*it)->m_Attachment != GL_DEPTH_ATTACHMENT ||
|
||||
(*it)->m_Attachment != GL_STENCIL_ATTACHMENT)
|
||||
(*it)->m_Attachment != GL_STENCIL_ATTACHMENT) //TODO: Viktor: Fixa detta
|
||||
{
|
||||
LOG_ERROR("RenderBuffer Attachment not valid.");
|
||||
}
|
||||
@@ -69,10 +70,8 @@ void FrameBuffer::Generate()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLenum* bufferTextures = &attachments[0];
|
||||
glDrawBuffers(1, bufferTextures);
|
||||
glDrawBuffers(attachments.size(), bufferTextures);
|
||||
|
||||
if (GLenum frameBufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_ERROR("FrameBuffer incomplete: 0x%x\n", frameBufferStatus);
|
||||
|
||||
@@ -105,7 +105,7 @@ void ImGuiRenderPass::Draw()
|
||||
if (pcmd->UserCallback) {
|
||||
pcmd->UserCallback(cmd_list, pcmd);
|
||||
} else {
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)pcmd->TextureId);
|
||||
glScissor((int)pcmd->ClipRect.x, (int)(fb_height - pcmd->ClipRect.w), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
|
||||
}
|
||||
@@ -190,7 +190,7 @@ bool ImGuiRenderPass::createDeviceObjects()
|
||||
"{\n"
|
||||
" Frag_UV = UV;\n"
|
||||
" Frag_Color = Color;\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy,0,1);\n"
|
||||
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
|
||||
"}\n";
|
||||
|
||||
const GLchar* fragment_shader =
|
||||
@@ -201,7 +201,7 @@ bool ImGuiRenderPass::createDeviceObjects()
|
||||
"out vec4 Out_Color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" Out_Color = Frag_Color * texture( Texture, Frag_UV.st);\n"
|
||||
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
|
||||
"}\n";
|
||||
|
||||
g_ShaderHandle = glCreateProgram();
|
||||
@@ -271,7 +271,7 @@ bool ImGuiRenderPass::createFontsTexture()
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
|
||||
// Store our identifier
|
||||
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
|
||||
io.Fonts->TexID = (void*)g_FontTexture;
|
||||
|
||||
// Restore state
|
||||
glBindTexture(GL_TEXTURE_2D, last_texture);
|
||||
|
||||
@@ -46,60 +46,57 @@ void PickingPass::InitializeShaderPrograms()
|
||||
void PickingPass::Draw(RenderScene& scene)
|
||||
{
|
||||
PickingPassState* state = new PickingPassState(m_PickingBuffer.GetHandle());
|
||||
|
||||
|
||||
//TODO: Render: Add code for more jobs than modeljobs.
|
||||
|
||||
GLuint ShaderHandle = m_PickingProgram->GetHandle();
|
||||
m_PickingProgram->Bind();
|
||||
|
||||
|
||||
if (scene.ClearDepth) {
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
m_Camera = scene.Camera;
|
||||
|
||||
m_Camera = scene.Camera;
|
||||
for (auto &job : scene.ForwardJobs) {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
|
||||
for (auto &job : scene.ForwardJobs) {
|
||||
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
|
||||
if (modelJob) {
|
||||
int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
|
||||
|
||||
if (modelJob) {
|
||||
int pickColor[2] = { m_ColorCounter[0], m_ColorCounter[1] };
|
||||
PickingInfo pickInfo;
|
||||
pickInfo.Entity = modelJob->Entity;
|
||||
pickInfo.World = modelJob->World;
|
||||
pickInfo.Camera = scene.Camera;
|
||||
|
||||
PickingInfo pickInfo;
|
||||
pickInfo.Entity = modelJob->Entity;
|
||||
pickInfo.World = modelJob->World;
|
||||
pickInfo.Camera = scene.Camera;
|
||||
|
||||
auto color = m_EntityColors.find(std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera));
|
||||
if (color != m_EntityColors.end()) {
|
||||
pickColor[0] = color->second[0];
|
||||
pickColor[1] = color->second[1];
|
||||
auto color = m_EntityColors.find(std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera));
|
||||
if (color != m_EntityColors.end()) {
|
||||
pickColor[0] = color->second[0];
|
||||
pickColor[1] = color->second[1];
|
||||
} else {
|
||||
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
|
||||
if (m_ColorCounter[0] > 255) {
|
||||
m_ColorCounter[0] = 0;
|
||||
m_ColorCounter[1]++;
|
||||
} else {
|
||||
m_EntityColors[std::make_tuple(pickInfo.Entity, pickInfo.World, pickInfo.Camera)] = glm::ivec2(pickColor[0], pickColor[1]);
|
||||
if (m_ColorCounter[0] > 255) {
|
||||
m_ColorCounter[0] = 0;
|
||||
m_ColorCounter[1]++;;
|
||||
} else {
|
||||
m_ColorCounter[0]++;;
|
||||
}
|
||||
m_ColorCounter[0]++;
|
||||
}
|
||||
|
||||
m_PickingColorsToEntity[glm::ivec2(pickColor[0], pickColor[1])] = pickInfo;
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
|
||||
|
||||
glBindVertexArray(modelJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, nullptr, modelJob->StartIndex);
|
||||
}
|
||||
|
||||
m_PickingColorsToEntity[glm::ivec2(pickColor[0], pickColor[1])] = pickInfo;
|
||||
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "V"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glUniformMatrix4fv(glGetUniformLocation(ShaderHandle, "P"), 1, GL_FALSE, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2fv(glGetUniformLocation(ShaderHandle, "PickingColor"), 1, glm::value_ptr(glm::vec2(pickColor[0], pickColor[1])));
|
||||
|
||||
glBindVertexArray(modelJob->Model->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, modelJob->Model->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, modelJob->EndIndex - modelJob->StartIndex + 1, GL_UNSIGNED_INT, nullptr, modelJob->StartIndex);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
m_PickingBuffer.Unbind();
|
||||
GLERROR("PickingPass Error");
|
||||
|
||||
|
||||
delete state;
|
||||
}
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@ PickingPassState::PickingPassState(GLuint frameBuffer)
|
||||
GLERROR("---3");
|
||||
Enable(GL_DEPTH_TEST);
|
||||
Enable(GL_CULL_FACE);
|
||||
Disable(GL_BLEND);
|
||||
|
||||
glm::vec4 clearColor = glm::vec4(0.f);
|
||||
//ClearColor(clearColor);
|
||||
|
||||
@@ -44,12 +44,6 @@ bool RenderState::ClearColor(glm::vec4 color)
|
||||
return !GLERROR("RenderState::ClearColor");
|
||||
}
|
||||
|
||||
bool RenderState::Clear(GLbitfield mask)
|
||||
{
|
||||
glClear(mask);
|
||||
return !GLERROR("RenderState::Clear");
|
||||
}
|
||||
|
||||
bool RenderState::BindFramebuffer(GLint framebuffer)
|
||||
{
|
||||
GLint originalRead;
|
||||
@@ -91,6 +85,15 @@ bool RenderState::BlendFunc(GLenum sfactor, GLenum dfactor)
|
||||
return !GLERROR("RenderState::BlendFunc");
|
||||
}
|
||||
|
||||
bool RenderState::DepthMask(GLboolean flag)
|
||||
{
|
||||
GLboolean original;
|
||||
glGetBooleanv(GL_DEPTH_WRITEMASK, &original);
|
||||
m_ResetFunctions.push_back(std::bind(glDepthMask, original));
|
||||
glDepthMask(flag);
|
||||
return !GLERROR("RenderState::DepthMask");
|
||||
}
|
||||
|
||||
RenderState::~RenderState()
|
||||
{
|
||||
for (auto& f : m_ResetFunctions) {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "Rendering/RenderSystem.h"
|
||||
|
||||
RenderSystem::RenderSystem(EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame)
|
||||
: System(eventBroker)
|
||||
RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRenderer* renderer, RenderFrame* renderFrame)
|
||||
: System(world, eventBroker)
|
||||
, m_Renderer(renderer)
|
||||
, m_RenderFrame(renderFrame)
|
||||
{
|
||||
@@ -9,74 +9,29 @@ RenderSystem::RenderSystem(EventBroker* eventBroker, const IRenderer* renderer,
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
|
||||
|
||||
m_Camera = new Camera((float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
m_DebugCameraInputController = new DebugCameraInputController<RenderSystem>(eventBroker, -1);
|
||||
}
|
||||
|
||||
RenderSystem::~RenderSystem()
|
||||
{
|
||||
delete m_Camera;
|
||||
delete m_DebugCameraInputController;
|
||||
}
|
||||
|
||||
bool RenderSystem::OnSetCamera(const Events::SetCamera &event)
|
||||
bool RenderSystem::OnSetCamera(Events::SetCamera& e)
|
||||
{
|
||||
auto cameras = m_World->GetComponents("Camera");
|
||||
|
||||
if (cameras != nullptr) {
|
||||
for (auto it = cameras->begin(); it != cameras->end(); it++) {
|
||||
if ((std::string)(*it)["Name"] == event.Name) {
|
||||
switchCamera((*it).EntityID);
|
||||
}
|
||||
}
|
||||
}
|
||||
ComponentWrapper cTransform = e.CameraEntity["Transform"];
|
||||
ComponentWrapper cCamera = e.CameraEntity["Camera"];
|
||||
m_Camera->SetFOV((double)cCamera["FOV"]);
|
||||
m_Camera->SetNearClip((double)cCamera["NearClip"]);
|
||||
m_Camera->SetFarClip((double)cCamera["FarClip"]);
|
||||
m_Camera->SetPosition(cTransform["Position"]);
|
||||
m_Camera->SetOrientation(glm::quat((const glm::vec3&)cTransform["Orientation"]));
|
||||
m_CurrentCamera = e.CameraEntity;
|
||||
return true;
|
||||
}
|
||||
|
||||
void RenderSystem::switchCamera(EntityID entity)
|
||||
void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
|
||||
{
|
||||
if(m_World->HasComponent(entity, "Camera")) {
|
||||
|
||||
if (m_CurrentCamera != EntityID_Invalid) {
|
||||
if (m_World->HasComponent(m_CurrentCamera, "Model")) {
|
||||
m_World->GetComponent(m_CurrentCamera, "Model")["Visible"] = true;
|
||||
}
|
||||
if (m_World->HasComponent(m_CurrentCamera, "Listener")) {
|
||||
m_World->DeleteComponent(m_CurrentCamera, "Listener");
|
||||
}
|
||||
}
|
||||
|
||||
if (m_World->HasComponent(entity, "Model")) {
|
||||
m_World->GetComponent(entity, "Model")["Visible"] = false;
|
||||
}
|
||||
if (!m_World->HasComponent(entity, "Listener")) {
|
||||
m_World->AttachComponent(entity, "Listener");
|
||||
}
|
||||
m_CurrentCamera = entity;
|
||||
m_SwitchCamera = false;
|
||||
|
||||
} else {
|
||||
LOG_ERROR("Entity %i does not have a CameraComponent", entity);
|
||||
m_SwitchCamera = false;
|
||||
}
|
||||
}
|
||||
|
||||
void RenderSystem::updateProjectionMatrix(ComponentWrapper& cameraComponent)
|
||||
{
|
||||
double fov = cameraComponent["FOV"];
|
||||
double aspectRatio = (float)m_Renderer->Resolution().Width / m_Renderer->Resolution().Height;
|
||||
double nearClip = cameraComponent["NearClip"];
|
||||
double farClip = cameraComponent["FarClip"];
|
||||
|
||||
m_Camera->SetFOV(glm::radians(fov));
|
||||
m_Camera->SetAspectRatio(aspectRatio);
|
||||
m_Camera->SetNearClip(nearClip);
|
||||
m_Camera->SetFarClip(farClip);
|
||||
m_Camera->UpdateProjectionMatrix();
|
||||
}
|
||||
|
||||
void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
|
||||
{
|
||||
auto models = world->GetComponents("Model");
|
||||
auto models = m_World->GetComponents("Model");
|
||||
if (models == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -113,18 +68,17 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, world);
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, m_World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, world));
|
||||
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, m_World));
|
||||
jobs.push_back(modelJob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void RenderSystem::fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
|
||||
{
|
||||
auto pointLights = world->GetComponents("PointLight");
|
||||
auto pointLights = m_World->GetComponents("PointLight");
|
||||
if (pointLights != nullptr) {
|
||||
for (auto& pointlightC : *pointLights) {
|
||||
bool visible = pointlightC["Visible"];
|
||||
@@ -164,98 +118,65 @@ void RenderSystem::fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>&
|
||||
}
|
||||
}
|
||||
|
||||
bool RenderSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
|
||||
void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World* world)
|
||||
{
|
||||
if (e.Command == "SwitchCamera" && e.Value > 0) {
|
||||
m_SwitchCamera = true;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
auto texts = world->GetComponents("Text");
|
||||
if (texts == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto& textComponent : *texts) {
|
||||
bool visible = textComponent["Visible"];
|
||||
if (!visible) {
|
||||
continue;
|
||||
}
|
||||
std::string resource = textComponent["Resource"];
|
||||
if (resource.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Font* font;
|
||||
try {
|
||||
font = ResourceManager::Load<Font>(resource);
|
||||
} catch (const std::exception&) {
|
||||
try {
|
||||
font = ResourceManager::Load<Font>("Fonts/DroidSans.ttf,16");
|
||||
} catch (const std::exception&) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
|
||||
std::shared_ptr<TextJob> modelJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
|
||||
jobs.push_back(modelJob);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void RenderSystem::Update(World* world, double dt)
|
||||
bool RenderSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void RenderSystem::Update(double dt)
|
||||
{
|
||||
m_World = world;
|
||||
m_EventBroker->Process<RenderSystem>();
|
||||
|
||||
updateCamera(world, dt);
|
||||
|
||||
if (m_CurrentCamera) {
|
||||
ComponentWrapper cameraTransform = m_CurrentCamera["Transform"];
|
||||
m_Camera->SetPosition(cameraTransform["Position"]);
|
||||
m_Camera->SetOrientation(glm::quat((const glm::vec3&)cameraTransform["Orientation"]));
|
||||
}
|
||||
//Only supports opaque geometry atm
|
||||
m_RenderFrame->Clear();
|
||||
|
||||
RenderScene scene;
|
||||
scene.Camera = m_Camera;
|
||||
scene.Viewport = Rectangle(1280, 720);
|
||||
fillModels(scene.ForwardJobs, world);
|
||||
fillPointLights(scene.PointLightJobs, world);
|
||||
fillDirectionalLights(scene.DirectionalLightJobs, world);
|
||||
fillModels(scene.ForwardJobs);
|
||||
fillPointLights(scene.PointLightJobs, m_World);
|
||||
fillDirectionalLights(scene.DirectionalLightJobs, m_World);
|
||||
fillText(scene.TextJobs, m_World);
|
||||
m_RenderFrame->Add(scene);
|
||||
|
||||
}
|
||||
|
||||
void RenderSystem::updateCamera(World* world, double dt)
|
||||
{
|
||||
if (m_SwitchCamera) {
|
||||
auto cameras = world->GetComponents("Camera");
|
||||
if (cameras == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (auto it = cameras->begin(); it != cameras->end(); it++) {
|
||||
if ((*it).EntityID == m_CurrentCamera) {
|
||||
it++;
|
||||
if (it != cameras->end()) {
|
||||
switchCamera((*it).EntityID);
|
||||
} else {
|
||||
switchCamera((*cameras->begin()).EntityID);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (m_World->HasComponent(m_CurrentCamera, "Camera")) {
|
||||
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
|
||||
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
|
||||
|
||||
m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
|
||||
m_DebugCameraInputController->SetPosition(cameraTransform["Position"]);
|
||||
}
|
||||
}
|
||||
|
||||
if (m_World->ValidEntity(m_CurrentCamera)) {
|
||||
if (world->HasComponent(m_CurrentCamera, "Camera") && world->HasComponent(m_CurrentCamera, "Transform")) {
|
||||
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
|
||||
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
|
||||
|
||||
m_DebugCameraInputController->Update(dt);
|
||||
(glm::vec3&)cameraTransform["Orientation"] = glm::eulerAngles(m_DebugCameraInputController->Orientation());
|
||||
(glm::vec3&)cameraTransform["Position"] = m_DebugCameraInputController->Position();
|
||||
|
||||
glm::vec3 position = Transform::AbsolutePosition(world, m_CurrentCamera);
|
||||
glm::quat orientation = Transform::AbsoluteOrientation(world, m_CurrentCamera);
|
||||
|
||||
m_Camera->SetPosition(position);
|
||||
m_Camera->SetOrientation(orientation);
|
||||
|
||||
updateProjectionMatrix(cameraComponent);
|
||||
|
||||
}
|
||||
} else {
|
||||
m_Camera = m_Camera;
|
||||
|
||||
auto cameras = world->GetComponents("Camera");
|
||||
if (cameras != nullptr) {
|
||||
if (cameras->begin() != cameras->end()) {
|
||||
ComponentWrapper& cameraC = *cameras->begin();
|
||||
switchCamera(cameraC.EntityID);
|
||||
|
||||
ComponentWrapper& cameraComponent = world->GetComponent(m_CurrentCamera, "Camera");
|
||||
ComponentWrapper& cameraTransform = world->GetComponent(m_CurrentCamera, "Transform");
|
||||
|
||||
m_DebugCameraInputController->SetOrientation(glm::quat((glm::vec3)cameraTransform["Orientation"]));
|
||||
m_DebugCameraInputController->SetPosition(cameraTransform["Position"]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_Camera->UpdateViewMatrix();
|
||||
}
|
||||
@@ -9,21 +9,15 @@ void Renderer::Initialize()
|
||||
glfwSwapInterval(m_VSYNC);
|
||||
InitializeShaders();
|
||||
InitializeTextures();
|
||||
m_TextPass = new TextPass();
|
||||
m_TextPass->Initialize();
|
||||
|
||||
|
||||
/* m_ScreenQuad = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
|
||||
m_UnitQuad = ResourceManager::Load<Model>("Models/Core/UnitQuad.obj");
|
||||
m_UnitSphere = ResourceManager::Load<Model>("Models/Core/UnitSphere.obj");*/
|
||||
|
||||
m_ImGuiRenderPass = new ImGuiRenderPass(this, m_EventBroker);
|
||||
|
||||
|
||||
// Create default camera
|
||||
m_DefaultCamera = new ::Camera((float)m_Resolution.Width / m_Resolution.Height, glm::radians(45.f), 0.01f, 5000.f);
|
||||
m_DefaultCamera->SetPosition(glm::vec3(0, 0, 10));
|
||||
if (m_Camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Renderer::InitializeWindow()
|
||||
@@ -69,12 +63,6 @@ void Renderer::InitializeWindow()
|
||||
void Renderer::InitializeShaders()
|
||||
{
|
||||
m_BasicForwardProgram = ResourceManager::Load<ShaderProgram>("#m_BasicForwardProgram");
|
||||
|
||||
m_DrawScreenQuadProgram = ResourceManager::Load<ShaderProgram>("#DrawScreenQuadProgram");
|
||||
m_DrawScreenQuadProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/DrawScreenQuad.vert.glsl")));
|
||||
m_DrawScreenQuadProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/DrawScreenQuad.frag.glsl")));
|
||||
m_DrawScreenQuadProgram->Compile();
|
||||
m_DrawScreenQuadProgram->Link();
|
||||
}
|
||||
|
||||
void Renderer::InputUpdate(double dt)
|
||||
@@ -86,28 +74,51 @@ void Renderer::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<Renderer>();
|
||||
InputUpdate(dt);
|
||||
m_TextPass->Update();
|
||||
m_ImGuiRenderPass->Update(dt);
|
||||
}
|
||||
|
||||
void Renderer::Draw(RenderFrame& frame)
|
||||
{
|
||||
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
|
||||
|
||||
ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0Gaussian\0Picking");
|
||||
//clear buffer 0
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
//Clear other buffers
|
||||
m_PickingPass->ClearPicking();
|
||||
m_DrawFinalPass->ClearBuffer();
|
||||
m_DrawBloomPass->ClearBuffer();
|
||||
|
||||
for (auto scene : frame.RenderScenes){
|
||||
m_Camera = scene->Camera; // remove renderer camera when Editor uses the render scene cameras.
|
||||
|
||||
SortRenderJobsByDepth(*scene);
|
||||
m_PickingPass->Draw(*scene);
|
||||
m_LightCullingPass->GenerateNewFrustum(*scene);
|
||||
m_LightCullingPass->FillLightList(*scene);
|
||||
m_LightCullingPass->CullLights(*scene);
|
||||
m_DrawFinalPass->Draw(*scene);
|
||||
//m_DrawScenePass->Draw(rq);
|
||||
|
||||
GLERROR("Renderer::Draw m_DrawScenePass->Draw");
|
||||
|
||||
m_TextPass->Draw(*scene, *m_DrawFinalPass->FinalPassFrameBuffer());
|
||||
|
||||
}
|
||||
m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
if(m_DebugTextureToDraw == 0) {
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 1) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 2) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 3) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawBloomPass->GaussianTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 4) {
|
||||
m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
|
||||
}
|
||||
|
||||
m_ImGuiRenderPass->Draw();
|
||||
@@ -119,27 +130,6 @@ PickData Renderer::Pick(glm::vec2 screenCoord)
|
||||
return m_PickingPass->Pick(screenCoord);
|
||||
}
|
||||
|
||||
void Renderer::DrawScreenQuad(GLuint textureToDraw)
|
||||
{
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_CULL_FACE);
|
||||
|
||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
|
||||
m_DrawScreenQuadProgram->Bind();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, textureToDraw);
|
||||
|
||||
glBindVertexArray(m_ScreenQuad->VAO);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ScreenQuad->ElementBuffer);
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, m_ScreenQuad->MaterialGroups()[0].EndIndex - m_ScreenQuad->MaterialGroups()[0].StartIndex +1
|
||||
, GL_UNSIGNED_INT, 0, m_ScreenQuad->MaterialGroups()[0].StartIndex);
|
||||
}
|
||||
|
||||
void Renderer::InitializeTextures()
|
||||
{
|
||||
m_ErrorTexture = ResourceManager::Load<Texture>("Textures/Core/ErrorTexture.png");
|
||||
@@ -167,8 +157,10 @@ void Renderer::GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filterin
|
||||
|
||||
void Renderer::InitializeRenderPasses()
|
||||
{
|
||||
m_DrawScenePass = new DrawScenePass(this);
|
||||
m_PickingPass = new PickingPass(this, m_EventBroker);
|
||||
m_LightCullingPass = new LightCullingPass(this);
|
||||
m_DrawFinalPass = new DrawFinalPass(this, m_LightCullingPass);
|
||||
}
|
||||
m_DrawScreenQuadPass = new DrawScreenQuadPass(this);
|
||||
m_DrawBloomPass = new DrawBloomPass(this);
|
||||
m_DrawColorCorrectionPass = new DrawColorCorrectionPass(this);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
#include "Rendering/TextPass.h"
|
||||
|
||||
TextPass::TextPass()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TextPass::Initialize()
|
||||
{
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glGenBuffers(1, &VBO);
|
||||
glBindVertexArray(VAO);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
|
||||
glEnableVertexAttribArray(0);
|
||||
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindVertexArray(0);
|
||||
|
||||
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
|
||||
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
|
||||
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
|
||||
m_TextProgram->Compile();
|
||||
m_TextProgram->BindFragDataLocation(0, "sceneColor");
|
||||
m_TextProgram->BindFragDataLocation(1, "bloomColor");
|
||||
m_TextProgram->Link();
|
||||
}
|
||||
|
||||
void TextPass::Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
|
||||
{
|
||||
GLERROR("Derp1");
|
||||
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
|
||||
for (auto &job : scene.TextJobs) {
|
||||
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
|
||||
if (textJob) {
|
||||
|
||||
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
|
||||
}
|
||||
}
|
||||
GLERROR("Derp2");
|
||||
delete state;
|
||||
}
|
||||
|
||||
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
|
||||
{
|
||||
GLfloat penX = 0;
|
||||
GLfloat penY = 0;
|
||||
GLfloat scale = 1.0/font->FontSize;
|
||||
|
||||
GLfloat stringWidth = 0.f;
|
||||
|
||||
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
|
||||
Font::Character ch = font->m_Characters[*c];
|
||||
stringWidth += (ch.Advance >> 6) * scale;
|
||||
}
|
||||
|
||||
if(alignment == TextJob::AlignmentEnum::Center) {
|
||||
penX = -stringWidth/2.f;
|
||||
} else if (alignment == TextJob::AlignmentEnum::Right) {
|
||||
penX = -stringWidth;
|
||||
} else {
|
||||
penX = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_TextProgram->Bind();
|
||||
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindVertexArray(VAO);
|
||||
|
||||
|
||||
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
|
||||
Font::Character ch = font->m_Characters[*c];
|
||||
|
||||
GLfloat xpos = penX + ch.Bearing.x * scale;
|
||||
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
|
||||
|
||||
GLfloat w = ch.Size.x * scale;
|
||||
GLfloat h = ch.Size.y * scale;
|
||||
|
||||
GLfloat vertices[6][4] = {
|
||||
{ xpos, ypos + h, 0.0, 0.0 },
|
||||
{ xpos, ypos, 0.0, 1.0 },
|
||||
{ xpos + w, ypos, 1.0, 1.0 },
|
||||
|
||||
{ xpos, ypos + h, 0.0, 0.0 },
|
||||
{ xpos + w, ypos, 1.0, 1.0 },
|
||||
{ xpos + w, ypos + h, 1.0, 0.0 }
|
||||
};
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 6);
|
||||
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
|
||||
}
|
||||
glBindVertexArray(0);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
GLERROR("Text rendering Error");
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "Rendering/TextPassState.h"
|
||||
|
||||
|
||||
TextPassState::TextPassState(GLuint frameBuffer)
|
||||
{
|
||||
BindFramebuffer(frameBuffer);
|
||||
glEnable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
}
|
||||
|
||||
TextPassState::~TextPassState()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
#include "Rendering/Util/CommonFunctions.h"
|
||||
|
||||
Reference in New Issue
Block a user