Merge remote-tracking branch 'origin/master' into Importer
# Conflicts: # resources/Schema/Entities/RenderingWorld.xml # resources/Shaders/ForwardPlus.frag.glsl # src/Engine/Editor/EditorSystem.cpp # src/Engine/Network/Server.cpp # src/Engine/Rendering/DrawFinalPass.cpp # src/Tests/OctTreeTestGameClass.cpp # src/Tests/OctTreeTestHardCodedTestWorld.h # src/Tests/ResourceManagerTest.cpp
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@@ -100,7 +100,7 @@ void OctTree::Update(float dt, World* world, Camera* cam)
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{
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AABB aabb;
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for (ComponentWrapper& c : *world->GetComponents("Collision")) {
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aabb.CreateFromCenter(c["BoxCenter"], c["BoxSize"]);
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aabb.FromOriginSize(c["BoxCenter"], c["BoxSize"]);
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AddStaticObject(aabb);
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}
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const glm::vec4 redCol = glm::vec4(1, 0.2f, 0, 1);
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@@ -118,7 +118,7 @@ void OctTree::Update(float dt, World* world, Camera* cam)
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AABB box;
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auto boxPos = cam->Position() + 1.2f*cam->Forward();
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box.CreateFromCenter(boxPos, boxSize);
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box.FromOriginSize(boxPos, boxSize);
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ComponentWrapper transform = world->GetComponent(m_BoxID, "Transform");
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transform["Position"] = boxPos;
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ComponentWrapper model = world->GetComponent(m_BoxID, "Model");
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