Fix broken shader in.

This commit is contained in:
FakeShemp
2016-03-03 15:04:10 +01:00
parent d2f47e754f
commit 4ee52b74bf
@@ -1,6 +1,7 @@
#version 430
#define MIN_AMBIENT_LIGHT 0.3
#define MAX_SPLITS 4
uniform mat4 M;
uniform mat4 V;
@@ -84,6 +85,7 @@ in VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace[MAX_SPLITS];
}Input;
out vec4 sceneColor;