@@ -24,14 +24,14 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade,
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currentTime += dTime;
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||||
|
||||
if(currentTime > fadeTime) {
|
||||
currentTime = 0.0;
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||||
currentTime = 0.0 + fadeTime * (bool)cFade["Loop"];
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||||
if ((bool)cFade["Reverse"]) {
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(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
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currentTime = fadeTime;
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||||
}
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||||
}
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||||
if(currentTime < 0.0) {
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||||
currentTime = fadeTime;
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||||
currentTime = fadeTime * (bool)cFade["Loop"];
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||||
if ((bool)cFade["Reverse"]) {
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(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
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currentTime = 0.0;
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@@ -3,6 +3,7 @@
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PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
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: System(params)
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, m_SprintEffectTimer(0.f)
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, m_DashEffectTimer(0.f)
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{
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||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
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EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
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@@ -24,23 +25,57 @@ void PlayerMovementSystem::Update(double dt)
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||||
if (LocalPlayer.Valid()){
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||||
updateVelocity(LocalPlayer, dt);
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||||
}
|
||||
|
||||
|
||||
m_SprintEffectTimer += dt;
|
||||
if (m_SprintEffectTimer < 0.016f) {
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||||
//m_SprintEffectTimer += dt;
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||||
//if (m_SprintEffectTimer < 0.016f) {
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||||
// return;
|
||||
//}
|
||||
//m_SprintEffectTimer = 0.f;
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||||
//auto pool = m_World->GetComponents("SprintAbility");
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||||
//if (pool == nullptr) {
|
||||
// return;
|
||||
//}
|
||||
//for (auto cSprint : *pool) {
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||||
// if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
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||||
// // Spawn one afterimage for each player that sprints.
|
||||
// EntityWrapper player(m_World, cSprint.EntityID);
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||||
// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
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// EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
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||||
// auto playerModel = player.FirstChildByName("PlayerModel");
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||||
// if (!playerModel.Valid()) {
|
||||
// continue;
|
||||
// }
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||||
// if (!playerModel.HasComponent("Model")) {
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||||
// continue;
|
||||
// }
|
||||
// if (!playerModel.HasComponent("Animation")) {
|
||||
// continue;
|
||||
// }
|
||||
// auto playerEntityModel = playerModel["Model"];
|
||||
// auto playerEntityAnimation = playerModel["Animation"];
|
||||
// playerEntityModel.Copy(sprintEffect["Model"]);
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||||
// playerEntityAnimation.Copy(sprintEffect["Animation"]);
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||||
// sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
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||||
// ((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
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// sprintEffect["Animation"]["Speed1"] = 0.0;
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||||
// sprintEffect["Animation"]["Speed2"] = 0.0;
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||||
// sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||
// sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
// sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
// }
|
||||
//}
|
||||
m_DashEffectTimer += dt;
|
||||
if (m_DashEffectTimer < 0.075f) {
|
||||
return;
|
||||
}
|
||||
m_SprintEffectTimer = 0.f;
|
||||
auto pool = m_World->GetComponents("SprintAbility");
|
||||
m_DashEffectTimer = 0.f;
|
||||
auto pool = m_World->GetComponents("DashAbility");
|
||||
if (pool == nullptr) {
|
||||
return;
|
||||
}
|
||||
for (auto cSprint : *pool) {
|
||||
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
|
||||
// Spawn one afterimage for each player that sprints.
|
||||
EntityWrapper player(m_World, cSprint.EntityID);
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
|
||||
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
|
||||
for (auto cDash : *pool) {
|
||||
if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
|
||||
// Spawn one afterimage for each player that Dashes.
|
||||
EntityWrapper player(m_World, cDash.EntityID);
|
||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||
if (!playerModel.Valid()) {
|
||||
continue;
|
||||
@@ -48,20 +83,28 @@ void PlayerMovementSystem::Update(double dt)
|
||||
if (!playerModel.HasComponent("Model")) {
|
||||
continue;
|
||||
}
|
||||
if (!playerModel.HasComponent("Animation")) {
|
||||
continue;
|
||||
EntityWrapper dashEffect = playerModel.Clone();
|
||||
for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) {
|
||||
cAnim["Animation"]["Play"] = false;
|
||||
}
|
||||
auto playerEntityModel = playerModel["Model"];
|
||||
auto playerEntityAnimation = playerModel["Animation"];
|
||||
playerEntityModel.Copy(sprintEffect["Model"]);
|
||||
playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
||||
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
||||
sprintEffect["Animation"]["Speed1"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed2"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
const double fadeTime = 0.5f;
|
||||
for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) {
|
||||
EntityWrapper e(m_World, cModel.ID);
|
||||
e.AttachComponent("Lifetime");
|
||||
e.AttachComponent("Fade");
|
||||
e["Fade"]["Loop"] = false;
|
||||
e["Fade"]["FadeTime"] = fadeTime;
|
||||
e["Fade"]["Time"] = fadeTime;
|
||||
e["Lifetime"]["Lifetime"] = fadeTime;
|
||||
}
|
||||
dashEffect.AttachComponent("Lifetime");
|
||||
dashEffect.AttachComponent("Fade");
|
||||
dashEffect["Fade"]["Loop"] = false;
|
||||
dashEffect["Fade"]["FadeTime"] = fadeTime;
|
||||
dashEffect["Fade"]["Time"] = fadeTime;
|
||||
dashEffect["Lifetime"]["Lifetime"] = fadeTime;
|
||||
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user