Merge branch 'master' into DashEffect
This commit is contained in:
@@ -8,7 +8,7 @@
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="-30.6910019" Z="0"/>
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<Orientation X="0" Y="39.0355186" Z="0"/>
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<Orientation X="0" Y="43.1977272" Z="0"/>
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</c:Transform>
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</Components>
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@@ -69,21 +69,6 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<Linear>false</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0.142000005" Y="0.217999995" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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@@ -100,6 +85,21 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<Linear>false</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0.142000005" Y="0.217999995" Z="0.00499999989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomLeft">
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<Components>
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<c:Sprite>
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@@ -157,7 +157,7 @@
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<Components>
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<c:Animation>
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<AnimationName>AssaultPoseF</AnimationName>
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<Time>0.17617116993415038</Time>
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<Time>1.725669683907423</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -173,7 +173,7 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.160869107" Y="1.21697962" Z="-0.151224568"/>
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<Position X="0.160869107" Y="1.21322453" Z="-0.151224568"/>
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<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
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</c:Transform>
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</Components>
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@@ -556,7 +556,7 @@
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<Components>
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<c:Animation>
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<AnimationName>DefenderPoseF</AnimationName>
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<Time>1.8430093487788781</Time>
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<Time>0.89250786275215077</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -572,8 +572,8 @@
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<Resource>Models/Weapons/Blue/DefenderWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.19599846" Y="0.706871212" Z="0.0306189749"/>
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<Orientation X="-1.39242756" Y="-0.0973875076" Z="0.332219273"/>
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<Position X="0.195243329" Y="0.708130419" Z="0.0326478258"/>
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<Orientation X="-1.39242756" Y="-0.0973875225" Z="0.332219273"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -829,6 +829,22 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<Linear>false</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0.142000005" Y="-0.21800001" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="TopRight">
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<Components>
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<c:Sprite>
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@@ -860,22 +876,6 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="BottomRight">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
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<Linear>false</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0.142000005" Y="-0.21800001" Z="0.00499999989"/>
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<Orientation X="0" Y="0" Z="4.71199989"/>
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<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="TopLeft">
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<Components>
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<c:Sprite>
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@@ -917,7 +917,7 @@
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<Components>
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<c:Animation>
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<AnimationName>SniperPoseF</AnimationName>
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<Time>2.0761022922026768</Time>
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<Time>1.1256008061759495</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -933,8 +933,8 @@
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<Resource>Models/Weapons/Blue/SecondaryWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0454485416" Y="1.06776285" Z="-0.125484616"/>
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<Orientation X="-1.5053376" Y="1.34000039" Z="-1.34724426"/>
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<Position X="-0.0454485789" Y="1.06511343" Z="-0.125484645"/>
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<Orientation X="-1.50533736" Y="1.34000039" Z="-1.34724438"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -1534,7 +1534,7 @@
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<Entity name="RespawnTimer">
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<Components>
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<c:Text>
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<Content>7</Content>
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<Content>2</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="0" G="1" R="0.784313738"/>
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</c:Text>
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@@ -1922,6 +1922,60 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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<Position X="0.494000018" Y="0.252000004" Z="0"/>
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<Scale X="0.0149999997" Y="0.0149999997" Z="0.0149999997"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="KillFeed1">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed2">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-1" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="KillFeed3">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/Hind-Edited.otf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="-2" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -2062,7 +2116,7 @@
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<Components>
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<c:Animation>
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<AnimationName>AssaultPoseF</AnimationName>
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<Time>1.3982834359588878</Time>
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<Time>0.44778194993216047</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -2078,7 +2132,7 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.160869107" Y="1.21257722" Z="-0.151224568"/>
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<Position X="0.160869107" Y="1.21565855" Z="-0.151224568"/>
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<Orientation X="1.90465617" Y="-0.166544378" Z="0.0701896623"/>
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</c:Transform>
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</Components>
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@@ -2461,7 +2515,7 @@
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<Components>
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<c:Animation>
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<AnimationName>DefenderPoseF</AnimationName>
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<Time>1.4984920571354792</Time>
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<Time>0.54799057110875182</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -2477,8 +2531,8 @@
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<Resource>Models/Weapons/Red/DefenderWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.196077555" Y="0.705334127" Z="0.027174633"/>
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<Orientation X="-1.39242756" Y="-0.097387597" Z="0.332219392"/>
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<Position X="0.194819659" Y="0.710372686" Z="0.0368246883"/>
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<Orientation X="-1.39242768" Y="-0.0973874852" Z="0.332219452"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -2822,7 +2876,7 @@
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<Components>
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<c:Animation>
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<AnimationName>SniperPoseF</AnimationName>
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<Time>1.4153160569904912</Time>
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<Time>0.46481457096376388</Time>
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<Play>true</Play>
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</c:Animation>
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<c:Transform/>
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@@ -2838,8 +2892,8 @@
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<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0454486087" Y="1.06414807" Z="-0.125484616"/>
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<Orientation X="-1.50533855" Y="1.34000087" Z="-1.34724522"/>
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<Position X="-0.0454485677" Y="1.06916106" Z="-0.125484571"/>
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<Orientation X="-1.50533819" Y="1.34000111" Z="-1.3472451"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -414,7 +414,6 @@ void DrawFinalPass::ClearBuffer()
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GLERROR("END");
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}
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void DrawFinalPass::OnWindowResize()
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{
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if (m_FinalPassFrameBuffer->MultiSampling() != (bool)m_MSAA) {
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