Merge branch 'master' of https://github.com/teamfisk/TacticalZ
This commit is contained in:
@@ -1,5 +1,5 @@
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#ifndef ECaptured_h__
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#define ECaptured_h__
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#ifndef Events_Captured_h__
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#define Events_Captured_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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@@ -32,6 +32,9 @@
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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class Client : public Network
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{
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public:
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@@ -40,7 +43,7 @@ public:
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~Client();
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void Connect(std::string address, int port);
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void Update() override;
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void Update(double dt) override;
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private:
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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@@ -74,10 +77,10 @@ private:
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// Network logic
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PlayerDefinition m_PlayerDefinitions[8];
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SnapshotDefinitions m_NextSnapshot;
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double m_DurationOfPingTime;
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std::clock_t m_StartPingTime;
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std::clock_t m_TimeSinceSentInputs;
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unsigned int m_SendInputIntervalMs;
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double m_DurationOfPingTime = 0;
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double m_StartPingTime = 0;
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double m_TimeSinceSentInputs = 0;
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double m_SendInputInterval = 0.033;
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std::vector<Events::InputCommand> m_InputCommandBuffer;
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// Private member functions
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@@ -100,6 +103,7 @@ private:
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void parseDoubleJump(Packet& packet);
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void parseDashEffect(Packet& packet);
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void parseAmmoPickup(Packet& packet);
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void parseRemoveWorld(Packet& packet);
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void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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@@ -109,7 +113,6 @@ private:
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void sendLocalPlayerTransform();
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void becomePlayer();
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void displayServerlist();
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void removeWorld();
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void createMainMenu();
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// Mapping Logic
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// Returns if local EntityID exist in map
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@@ -138,8 +141,8 @@ private:
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UDPClient m_ServerlistRequest;
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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double m_SearchingTime = 200; // Config I guess
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double m_TimeSearched = 0;
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double m_SearchingTime = 0.2; // Config I guess
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};
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#endif
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@@ -23,6 +23,7 @@ enum class MessageType
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OnDashEffect,
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ServerlistRequest,
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AmmoPickup,
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RemoveWorld,
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Invalid
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};
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@@ -22,7 +22,7 @@ public:
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Network(World* world, EventBroker* eventBroker);
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virtual ~Network() { };
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virtual void Update() = 0;
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virtual void Update(double dt) = 0;
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protected:
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World* m_World;
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@@ -40,6 +40,7 @@ protected:
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void saveToFile();
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void updateNetworkData();
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void popNetworkSegmentOfHeader(Packet& packet);
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void removeWorld();
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};
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#endif
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@@ -11,6 +11,7 @@
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "../Network/Network.h"
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#include "Input/EInputCommand.h"
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@@ -24,6 +25,8 @@
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#include "Core/EPlayerDeath.h"
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#include "Network/EPlayerConnected.h"
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#include "Network/EKillDeath.h"
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#include "Core/EWin.h"
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#include "Game/Events/EReset.h"
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class Server : public Network
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{
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@@ -31,7 +34,7 @@ public:
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Server(World* world, EventBroker* eventBroker, int port);
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~Server();
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void Update() override;
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void Update(double dt) override;
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private:
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// Network channels
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@@ -41,6 +44,7 @@ private:
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// dont forget to set these in the childrens receive logic
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boost::asio::ip::address m_Address;
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int m_Port = 27666;
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bool m_GameIsOver = false;
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// Sending messages to client logic
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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std::vector<PlayerID> m_PlayersToDisconnect;
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@@ -48,14 +52,14 @@ private:
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char readBuffer[BUFFERSIZE] = { 0 };
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size_t bytesRead = 0;
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// time for previouse message
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousSnapshotMessage = std::clock();
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std::clock_t timOutTimer = std::clock();
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double previousPingMessage = 0;
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double previousSnapshotMessage = 0;
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double timeOutTimer = 0;
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// How often we send messages (milliseconds)
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float pingIntervalMs;
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float snapshotInterval;
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int checkTimeOutInterval = 100;
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// How often we send messages (seconds)
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double pingInterval = 1;
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double snapshotInterval = 0.05;
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double checkTimeOutInterval = 0.1;
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int m_NextPlayerID = 0;
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std::vector<Events::InputCommand> m_InputCommandsToBroadcast;
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//Timers
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@@ -71,6 +75,7 @@ private:
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void reliableBroadcast(Packet& packet);
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void unreliableBroadcast(Packet& packet);
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void sendSnapshot();
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void createWorldSnapshot(Packet& packet);
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void addPlayersToPacket(Packet& packet, EntityID entityID);
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void addInputCommandsToPacket(Packet& packet);
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@@ -83,6 +88,7 @@ private:
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void kick(PlayerID player);
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PlayerID getPlayerIDFromEndpoint();
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PlayerID getPlayerIDFromEntityID(EntityID entityID);
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void resetMap();
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void parsePlayerTransform(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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@@ -110,6 +116,8 @@ private:
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bool OnAmmoPickup(const Events::AmmoPickup& e);
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EventRelay<Server, Events::PlayerDeath> m_EPlayerDeath;
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bool OnPlayerDeath(const Events::PlayerDeath& e);
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EventRelay<Server, Events::Win> m_EWin;
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bool OnWin(const Events::Win& e);
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};
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#endif
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@@ -0,0 +1,16 @@
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#ifndef Events_Reset_h__
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#define Events_Reset_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct Reset : Event
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{
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};
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}
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#endif
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@@ -9,6 +9,7 @@
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#include "Engine/Collision/ETrigger.h"
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#include "Core/ECaptured.h"
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#include "Core/EWin.h"
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#include "Game/Events/EReset.h"
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#include <tuple>
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#include <vector>
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@@ -23,6 +24,7 @@ public:
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
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private:
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void Init();
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//methods which will take care of specific events
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EventRelay<CapturePointSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e);
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@@ -30,6 +32,8 @@ private:
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bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e);
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EventRelay<CapturePointSystem, Events::Captured> m_ECaptured;
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bool CapturePointSystem::OnCaptured(const Events::Captured& e);
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EventRelay<CapturePointSystem, Events::Reset> m_EReset;
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bool CapturePointSystem::OnReset(const Events::Reset& e);
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void ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner);
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bool m_WinnerWasFound = false;
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@@ -8,6 +8,8 @@
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#include "Core/EPlayerSpawned.h"
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#include "Network/EPlayerConnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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#include "Engine/Input/EInputCommand.h"
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#include "GLM.h"
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class ScoreScreenSystem : public PureSystem
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@@ -25,6 +27,10 @@ public:
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bool OnPlayerConnected(const Events::PlayerConnected& e);
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EventRelay<ScoreScreenSystem, Events::PlayerDisconnected> m_EPlayerDisconnected;
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bool OnPlayerDisconnected(const Events::PlayerDisconnected& e);
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EventRelay<ScoreScreenSystem, Events::Reset> m_EReset;
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bool OnReset(const Events::Reset& e);
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EventRelay<ScoreScreenSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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private:
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struct PlayerData {
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@@ -4,6 +4,7 @@
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#include "Core/System.h"
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#include "Input/EInputCommand.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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class SpectatorCameraSystem : public ImpureSystem
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{
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@@ -15,11 +16,14 @@ public:
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private:
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int m_PickedTeam;
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bool m_CamSetToTeamPick;
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void reset();
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EventRelay<SpectatorCameraSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<SpectatorCameraSystem, Events::PlayerDisconnected> m_EDisconnect;
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bool OnDisconnect(const Events::PlayerDisconnected& e);
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EventRelay<SpectatorCameraSystem, Events::Reset> m_EReset;
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bool OnReset(const Events::Reset& e);
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};
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#endif
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@@ -2,4 +2,5 @@
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<CapturePointGameMode xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="CapturePointGameMode.xsd">
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<RespawnTime>0.0</RespawnTime>
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<MaxRespawnTime>8.0</MaxRespawnTime>
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<ResetCountdown>10.0</ResetCountdown>
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</CapturePointGameMode>
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@@ -12,6 +12,9 @@
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<xs:element name="MaxRespawnTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Players will be spawned when RespawnTime reaches this.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ResetCountdown" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The map will be reset when time reaches 0.</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -1,5 +1,5 @@
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#include "Network/Client.h"
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#include "Network/EPlayerDisconnected.h"
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using namespace boost::asio::ip;
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Client::Client(World* world, EventBroker* eventBroker)
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@@ -12,7 +12,7 @@ Client::Client(World* world, EventBroker* eventBroker)
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auto config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
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m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
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m_SendInputInterval = config->Get<int>("Networking.SendInputIntervalMs", 33) / 1000.0;
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LOG_INFO("Client initialized");
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m_ServerlistRequest.Connect(m_PlayerName, "192.168.1.255", 32554);
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@@ -48,7 +48,7 @@ void Client::Connect(std::string address, int port)
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}
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}
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void Client::Update()
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void Client::Update(double dt)
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{
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m_EventBroker->Process<Client>();
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while (m_Unreliable.IsSocketAvailable()) {
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@@ -85,7 +85,9 @@ void Client::Update()
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}
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if (m_SearchingForServers) {
|
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if (m_SearchingTime < (1000* (std::clock() - m_StartSearchTime) / (double)CLOCKS_PER_SEC)) {
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m_TimeSearched += dt;
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if (m_SearchingTime < m_TimeSearched) {
|
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m_TimeSearched = 0;
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m_SearchingForServers = false;
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//displayServerlist();
|
||||
Events::DisplayServerlist e;
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@@ -96,9 +98,10 @@ void Client::Update()
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||||
if (m_IsConnected) {
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// Don't send 1 input in 1 packet, bunch em up.
|
||||
if (m_SendInputIntervalMs < (1000 * (std::clock() - m_TimeSinceSentInputs) / (double)CLOCKS_PER_SEC)) {
|
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m_TimeSinceSentInputs += dt;
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if (m_SendInputInterval < m_TimeSinceSentInputs) {
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sendInputCommands();
|
||||
m_TimeSinceSentInputs = std::clock();
|
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m_TimeSinceSentInputs = 0;
|
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}
|
||||
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
|
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sendLocalPlayerTransform();
|
||||
@@ -159,6 +162,9 @@ void Client::parseMessageType(Packet& packet)
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case MessageType::AmmoPickup:
|
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parseAmmoPickup(packet);
|
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break;
|
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case MessageType::RemoveWorld:
|
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parseRemoveWorld(packet);
|
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break;
|
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default:
|
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break;
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}
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@@ -336,6 +342,13 @@ void Client::parseAmmoPickup(Packet & packet)
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m_EventBroker->Publish(e);
|
||||
}
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||||
|
||||
void Client::parseRemoveWorld(Packet & packet)
|
||||
{
|
||||
removeWorld();
|
||||
Events::Reset e;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
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@@ -583,7 +596,7 @@ bool Client::OnConnectRequest(const Events::ConnectRequest& e)
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bool Client::OnSearchForServers(const Events::SearchForServers& e)
|
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{
|
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m_SearchingForServers = true;
|
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m_StartSearchTime = std::clock();
|
||||
m_TimeSearched = 0;
|
||||
m_Serverlist.clear();
|
||||
Packet packet(MessageType::ServerlistRequest);
|
||||
m_ServerlistRequest.Broadcast(packet, 13); // TODO: Config
|
||||
@@ -706,19 +719,6 @@ void Client::displayServerlist()
|
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}
|
||||
}
|
||||
|
||||
void Client::removeWorld()
|
||||
{
|
||||
std::vector<EntityID> childrenToBeDeleted;
|
||||
auto rootEntites = m_World->GetDirectChildren(EntityID_Invalid);
|
||||
for (auto it = rootEntites.first; it != rootEntites.second; it++) {
|
||||
childrenToBeDeleted.push_back(it->second);
|
||||
}
|
||||
for (int i = 0; i < childrenToBeDeleted.size(); ++i) {
|
||||
m_World->DeleteEntity(childrenToBeDeleted[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Client::createMainMenu()
|
||||
{
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/StartMenu.xml");
|
||||
|
||||
@@ -9,7 +9,7 @@ Network::Network(World* world, EventBroker* eventBroker)
|
||||
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
|
||||
}
|
||||
|
||||
void Network::Update()
|
||||
void Network::Update(double dt)
|
||||
{
|
||||
updateNetworkData();
|
||||
}
|
||||
@@ -92,3 +92,15 @@ void Network::popNetworkSegmentOfHeader(Packet & packet)
|
||||
packet.ReadPrimitive<int>();
|
||||
packet.ReadPrimitive<int>();
|
||||
}
|
||||
|
||||
void Network::removeWorld()
|
||||
{
|
||||
std::vector<EntityID> childrenToBeDeleted;
|
||||
auto rootEntites = m_World->GetDirectChildren(EntityID_Invalid);
|
||||
for (auto it = rootEntites.first; it != rootEntites.second; it++) {
|
||||
childrenToBeDeleted.push_back(it->second);
|
||||
}
|
||||
for (int i = 0; i < childrenToBeDeleted.size(); ++i) {
|
||||
m_World->DeleteEntity(childrenToBeDeleted[i]);
|
||||
}
|
||||
}
|
||||
@@ -5,8 +5,8 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
, m_ServerlistRequest(13)
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
|
||||
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
|
||||
snapshotInterval = config->Get<float>("Networking.SnapshotInterval", 0.05);
|
||||
pingInterval = config->Get<float>("Networking.PingIntervalMs", 1000) / 1000.0;
|
||||
m_ServerName = config->Get<std::string>("Networking.Name", "Unnamed");
|
||||
|
||||
// Subscribe to events
|
||||
@@ -17,6 +17,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EWin, &Server::OnWin);
|
||||
// BindWW
|
||||
if (port == 0) {
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
@@ -30,7 +31,7 @@ Server::~Server()
|
||||
|
||||
}
|
||||
|
||||
void Server::Update()
|
||||
void Server::Update(double dt)
|
||||
{
|
||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||
|
||||
@@ -86,26 +87,44 @@ void Server::Update()
|
||||
}
|
||||
m_PlayersToDisconnect.clear();
|
||||
|
||||
std::clock_t currentTime = std::clock();
|
||||
// Send snapshot
|
||||
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
previousSnapshotMessage += dt;
|
||||
if (snapshotInterval < previousSnapshotMessage) {
|
||||
sendSnapshot();
|
||||
previousSnapshotMessage = currentTime;
|
||||
previousSnapshotMessage = 0;
|
||||
}
|
||||
// Send pings each
|
||||
if (pingIntervalMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
|
||||
previousPingMessage += dt;
|
||||
if (pingInterval < previousPingMessage) {
|
||||
sendPing();
|
||||
previousePingMessage = currentTime;
|
||||
previousPingMessage = 0;
|
||||
}
|
||||
|
||||
// Time out logic
|
||||
if (checkTimeOutInterval < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
|
||||
timeOutTimer += dt;
|
||||
if (checkTimeOutInterval < timeOutTimer) {
|
||||
checkForTimeOuts();
|
||||
timOutTimer = currentTime;
|
||||
timeOutTimer = 0;
|
||||
}
|
||||
m_EventBroker->Process<Server>();
|
||||
if (isReadingData) {
|
||||
Network::Update();
|
||||
Network::Update(dt);
|
||||
}
|
||||
|
||||
if (m_GameIsOver) {
|
||||
auto pool = m_World->GetComponents("CapturePointGameMode");
|
||||
if (pool != nullptr && pool->size() > 0) {
|
||||
// Take the first CapturePointGameMode component found.
|
||||
ComponentWrapper& modeComponent = *pool->begin();
|
||||
// Decrease timer.
|
||||
Field<double> timer = modeComponent["ResetCountdown"];
|
||||
timer -= dt;
|
||||
if (timer < 0) {
|
||||
resetMap();
|
||||
}
|
||||
} else {
|
||||
resetMap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -164,7 +183,7 @@ void Server::reliableBroadcast(Packet& packet)
|
||||
|
||||
void Server::unreliableBroadcast(Packet& packet)
|
||||
{
|
||||
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
|
||||
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
|
||||
}
|
||||
|
||||
// Send snapshot fields
|
||||
@@ -173,10 +192,16 @@ void Server::sendSnapshot()
|
||||
Packet packet(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(packet);
|
||||
addPlayersToPacket(packet, EntityID_Invalid);
|
||||
//addChildrenToPacket(packet, EntityID_Invalid);
|
||||
unreliableBroadcast(packet);
|
||||
}
|
||||
|
||||
// Send snapshot fields
|
||||
void Server::createWorldSnapshot(Packet& packet)
|
||||
{
|
||||
addInputCommandsToPacket(packet);
|
||||
addChildrenToPacket(packet, EntityID_Invalid);
|
||||
}
|
||||
|
||||
void Server::addInputCommandsToPacket(Packet& packet)
|
||||
{
|
||||
// Number of input commands
|
||||
@@ -379,8 +404,7 @@ void Server::parseTCPConnect(Packet & packet)
|
||||
m_Reliable.Send(connnectPacket, m_ConnectedPlayers.at(playerID));
|
||||
|
||||
Packet firstSnapshot(MessageType::Snapshot);
|
||||
addInputCommandsToPacket(firstSnapshot);
|
||||
addChildrenToPacket(firstSnapshot, EntityID_Invalid);
|
||||
createWorldSnapshot(firstSnapshot);
|
||||
m_Reliable.Send(firstSnapshot);
|
||||
|
||||
// Send notification that a player has connected
|
||||
@@ -542,6 +566,13 @@ bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Server::OnWin(const Events::Win & e)
|
||||
{
|
||||
// Postpone the gameover reset
|
||||
m_GameIsOver = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::parseClientPing()
|
||||
{
|
||||
LOG_INFO("%i: Parsing ping", m_PacketID);
|
||||
@@ -663,4 +694,20 @@ PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void Server::resetMap()
|
||||
{
|
||||
m_GameIsOver = false;
|
||||
Events::Reset reset;
|
||||
m_EventBroker->Publish(reset);
|
||||
Packet removeMap(MessageType::RemoveWorld);
|
||||
reliableBroadcast(removeMap);
|
||||
removeWorld();
|
||||
// Hardcoded for now.
|
||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/CP_Rocky2.xml");
|
||||
entityFile->MergeInto(m_World);
|
||||
Packet newWorld(MessageType::Snapshot);
|
||||
createWorldSnapshot(newWorld);
|
||||
reliableBroadcast(newWorld);
|
||||
}
|
||||
+2
-2
@@ -232,10 +232,10 @@ void Game::Tick()
|
||||
PerformanceTimer::StartTimerAndStopPrevious("Network");
|
||||
m_EventBroker->Process<MultiplayerSnapshotFilter>();
|
||||
if (m_NetworkClient != nullptr) {
|
||||
m_NetworkClient->Update();
|
||||
m_NetworkClient->Update(dt);
|
||||
}
|
||||
if (m_NetworkServer != nullptr) {
|
||||
m_NetworkServer->Update();
|
||||
m_NetworkServer->Update(dt);
|
||||
}
|
||||
//m_SoundManager->Update(dt);
|
||||
|
||||
|
||||
@@ -10,8 +10,26 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EReset, &CapturePointSystem::OnReset);
|
||||
Init();
|
||||
}
|
||||
}
|
||||
|
||||
void CapturePointSystem::Init()
|
||||
{
|
||||
m_WinnerWasFound = false;
|
||||
//need to track these variables for the captureSystem to work as per design!
|
||||
m_RedTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
||||
m_BlueTeamNextPossibleCapturePoint = m_NotACapturePoint;
|
||||
m_RedTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
m_BlueTeamHomeCapturePoint = m_NotACapturePoint;
|
||||
m_NumberOfCapturePoints = 0;
|
||||
m_ResetTimers = false;
|
||||
m_RecentlyCapturedNeedNextCapturePointNow = false;
|
||||
m_CapturePointNumberToEntityMap.clear();
|
||||
//vectors which will keep track of enter/leave changes
|
||||
m_ETriggerTouchVector.clear();
|
||||
m_ETriggerLeaveVector.clear();
|
||||
}
|
||||
|
||||
//here all capturepoints will update their component
|
||||
@@ -24,6 +42,9 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
if (m_WinnerWasFound) {
|
||||
return;
|
||||
}
|
||||
if (!capturePointEntity.Valid()) {
|
||||
return;
|
||||
}
|
||||
const int capturePointNumber = cCapturePoint["CapturePointNumber"];
|
||||
const bool hasTeamComponent = capturePointEntity.HasComponent("Team");
|
||||
|
||||
@@ -60,7 +81,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
}
|
||||
|
||||
//if we havent received all capturepoints yet, just return
|
||||
if (m_NumberOfCapturePoints == 0 || m_NumberOfCapturePoints != m_CapturePointNumberToEntityMap.size()) {
|
||||
if (m_NumberOfCapturePoints == 0 || m_NumberOfCapturePoints > m_CapturePointNumberToEntityMap.size()) {
|
||||
m_CapturePointNumberToEntityMap.insert(std::make_pair(capturePointNumber, capturePointEntity));
|
||||
return;
|
||||
}
|
||||
@@ -232,10 +253,10 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
||||
|
||||
}
|
||||
|
||||
void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner) {
|
||||
void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner)
|
||||
{
|
||||
(Field<bool>)capturePointModels["Model"]["Visible"] = isOwner;
|
||||
for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform"))
|
||||
{
|
||||
for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform")) {
|
||||
if (capModel.HasComponent("Model")) {
|
||||
(Field<bool>)capModel["Model"]["Visible"] = isOwner;
|
||||
}
|
||||
@@ -269,3 +290,9 @@ bool CapturePointSystem::OnCaptured(const Events::Captured& e)
|
||||
m_ResetTimers = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CapturePointSystem::OnReset(const Events::Reset& e)
|
||||
{
|
||||
Init();
|
||||
return true;
|
||||
}
|
||||
@@ -9,6 +9,8 @@ ScoreScreenSystem::ScoreScreenSystem(SystemParams params)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &ScoreScreenSystem::OnPlayerSpawn);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerConnected, &ScoreScreenSystem::OnPlayerConnected);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDisconnected, &ScoreScreenSystem::OnPlayerDisconnected);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EReset, &ScoreScreenSystem::OnReset);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &ScoreScreenSystem::OnInputCommand);
|
||||
}
|
||||
|
||||
void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& scoreScreen, double dt)
|
||||
@@ -156,3 +158,25 @@ bool ScoreScreenSystem::OnPlayerDisconnected(const Events::PlayerDisconnected& e
|
||||
m_DisconnectedIdentities.push_back(e.PlayerID);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool ScoreScreenSystem::OnReset(const Events::Reset & e)
|
||||
{
|
||||
for (auto& it : m_PlayerIdentities) {
|
||||
it.second.Deaths = 0;
|
||||
it.second.Kills = 0;
|
||||
it.second.Team = 1;
|
||||
it.second.Player = EntityWrapper::Invalid;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ScoreScreenSystem::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (e.Command != "PickTeam" || e.PlayerID == -1 || e.Value == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_PlayerIdentities.at(e.PlayerID).Team = e.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ SpectatorCameraSystem::SpectatorCameraSystem(SystemParams params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SpectatorCameraSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDisconnect, &SpectatorCameraSystem::OnDisconnect);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EReset, &SpectatorCameraSystem::OnReset);
|
||||
}
|
||||
|
||||
void SpectatorCameraSystem::Update(double dt)
|
||||
@@ -27,6 +28,14 @@ void SpectatorCameraSystem::Update(double dt)
|
||||
}
|
||||
}
|
||||
|
||||
void SpectatorCameraSystem::reset()
|
||||
{
|
||||
m_CamSetToTeamPick = false;
|
||||
// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
|
||||
Events::UnlockMouse unlock;
|
||||
m_EventBroker->Publish(unlock);
|
||||
}
|
||||
|
||||
bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
{
|
||||
// Only the client should do this, and only if player is not spawned.
|
||||
@@ -95,10 +104,13 @@ bool SpectatorCameraSystem::OnDisconnect(const Events::PlayerDisconnected& e)
|
||||
// If local player gets disconnected, they should be set to
|
||||
// the spectator camera next time a map loads that has one.
|
||||
if (e.Entity == LocalPlayer.ID) {
|
||||
m_CamSetToTeamPick = false;
|
||||
// They will also be set to menu, so unlock mouse just in case they were in game with locked mouse.
|
||||
Events::UnlockMouse unlock;
|
||||
m_EventBroker->Publish(unlock);
|
||||
reset();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SpectatorCameraSystem::OnReset(const Events::Reset & e)
|
||||
{
|
||||
reset();
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user