PNG is now a resource.
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
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@@ -7,6 +7,7 @@
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#include "FrameBuffer.h"
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#include "ShaderProgram.h"
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#include "Util/UnorderedMapVec2.h"
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#include "Util/CommonFunctions.h"
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#include "Texture.h"
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class DrawFinalPass
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@@ -43,6 +44,7 @@ private:
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Texture* m_BlackTexture;
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Texture* m_NeutralNormalTexture;
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Texture* m_GreyTexture;
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Texture* m_ErrorTexture;
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FrameBuffer m_FinalPassFrameBuffer;
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GLuint m_BloomTexture;
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