PNG is now a resource.
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
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@@ -6,9 +6,10 @@
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#include <png.h>
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#include "../Common.h"
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#include "../Core/ResourceManager.h"
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#include "Image.h"
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class PNG : public Image
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class PNG : public Image, public Resource
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{
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public:
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PNG(std::string path);
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