PNG is now a resource.
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
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@@ -4,14 +4,11 @@
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#include "../../Common.h"
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#include "../../OpenGL.h"
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#include "../../GLM.h"
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#include "../Texture.h"
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class CommonFuntions
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{
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public:
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CommonFuntions() = delete;
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private:
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namespace CommonFunctions
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{
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Texture* LoadTexture(std::string path, bool threaded);
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};
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#endif
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