PNG is now a resource.
You can now load textures threaded. PNG will now throw exceptions when errors happend SpriteComponent is now working without billboarding.
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@@ -16,7 +16,8 @@ out VertexData{
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void main()
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{
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gl_Position = P * M * vec4(Position, 1.0);
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gl_Position = P * V * M * vec4(Position, 1.0);
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Output.Position = Position;
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Output.TextureCoordinate = TextureCoords;
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