comment out currently unused thing
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@@ -157,20 +157,20 @@ void main()
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for (int i = 0; i < gl_in.length(); i++)
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{
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// move the triangle to the blast radius
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if(Reverse == false)
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{
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//if(Reverse == false)
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//{
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ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * isInsideBlastRadius);
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}
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else
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{
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// TODO:
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// Remove ifs
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// account for randomness
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// account for velocity
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// account for color
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ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/);
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}
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//}
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//else
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//{
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// // TODO:
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// // Remove ifs
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// // account for randomness
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// // account for velocity
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// // account for color
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//
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// ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/);
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//}
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// pass through vertex data
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PassThingsThrough(i);
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