comment out currently unused thing

This commit is contained in:
FakeShemp
2016-03-07 14:15:17 +01:00
parent 243276707a
commit 53ea5bd37d
+13 -13
View File
@@ -157,20 +157,20 @@ void main()
for (int i = 0; i < gl_in.length(); i++)
{
// move the triangle to the blast radius
if(Reverse == false)
{
//if(Reverse == false)
//{
ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * isInsideBlastRadius);
}
else
{
// TODO:
// Remove ifs
// account for randomness
// account for velocity
// account for color
ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/);
}
//}
//else
//{
// // TODO:
// // Remove ifs
// // account for randomness
// // account for velocity
// // account for color
//
// ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/);
//}
// pass through vertex data
PassThingsThrough(i);