comment out currently unused thing

This commit is contained in:
FakeShemp
2016-03-07 14:15:17 +01:00
parent 243276707a
commit 53ea5bd37d
+13 -13
View File
@@ -157,20 +157,20 @@ void main()
for (int i = 0; i < gl_in.length(); i++) for (int i = 0; i < gl_in.length(); i++)
{ {
// move the triangle to the blast radius // move the triangle to the blast radius
if(Reverse == false) //if(Reverse == false)
{ //{
ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * isInsideBlastRadius); ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * isInsideBlastRadius);
} //}
else //else
{ //{
// TODO: // // TODO:
// Remove ifs // // Remove ifs
// account for randomness // // account for randomness
// account for velocity // // account for velocity
// account for color // // account for color
//
ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/); // ExplodedPosition = Input[i].Position + (triangleCenter2ExplosionRadius * maxDistance /** (ExplosionDuration - TimeSinceDeath)*/);
} //}
// pass through vertex data // pass through vertex data
PassThingsThrough(i); PassThingsThrough(i);