Added LifeTimeOfEffect in BoostAssault,BoostDefender components.

This commit is contained in:
verysecrethero
2016-02-17 16:43:38 +01:00
parent 1c9a1a9904
commit 56bc1fee3d
5 changed files with 10 additions and 27 deletions
@@ -109,7 +109,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
//if doubleTapped do Assault Dash - but only boost maximum 50.0f
float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
accelerationSpeed = glm::min(doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed), 50.0f);
accelerationSpeed = doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed);
//if player has Boost from an Assault class, accelerate the player faster
if (player.HasComponent("BoostAssault")) {
accelerationSpeed *= (double)player["BoostAssault"]["StrengthOfEffect"];