Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
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@@ -109,7 +109,6 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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//if doubleTapped do Assault Dash - but only boost maximum 50.0f
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float doubleTapDashBoost = controller->AssaultDashDoubleTapped() ? 40.0f : 1.0f;
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accelerationSpeed = glm::min(doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed), 50.0f);
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accelerationSpeed = doubleTapDashBoost*glm::min(accelerationSpeed, addSpeed);
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//if player has Boost from an Assault class, accelerate the player faster
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if (player.HasComponent("BoostAssault")) {
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accelerationSpeed *= (double)player["BoostAssault"]["StrengthOfEffect"];
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