Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.

This commit is contained in:
William Moberg
2015-12-14 17:08:00 +01:00
parent 8d87841691
commit 59095c2ce5
13 changed files with 162 additions and 2 deletions
+23
View File
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#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <glm/common.hpp>
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "ETrigger.h"
class TriggerSystem : public System
{
public:
TriggerSystem(EventBroker* eventBroker)
: System(eventBroker, "Trigger")
{}
virtual void Update(World* world, ComponentWrapper& collision, double dt) override;
private:
};
#endif