Files
axyz/include/Engine/Collision/TriggerSystem.h
T

23 lines
408 B
C++

#ifndef PlayerSystem_h__
#define PlayerSystem_h__
#include <glm/common.hpp>
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "ETrigger.h"
class TriggerSystem : public System
{
public:
TriggerSystem(EventBroker* eventBroker)
: System(eventBroker, "Trigger")
{}
virtual void Update(World* world, ComponentWrapper& collision, double dt) override;
private:
};
#endif