Removed AnimationOffset and improved BlendTree
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@@ -33,7 +33,6 @@
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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<xs:include schemaLocation="Components/HealthPickup.xsd"/>
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<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
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<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
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<xs:include schemaLocation="Components/DashAbility.xsd"/>
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<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
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<xs:include schemaLocation="Components/Shield.xsd"/>
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@@ -1,5 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<AnimationOffset xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AnimationOffset.xsd">
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<AnimationName></AnimationName>
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<Time>0</Time>
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</AnimationOffset>
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@@ -1,17 +0,0 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="AnimationOffset">
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<xs:annotation>
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<xs:documentation>Aim animation offset for the skeleton</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="AnimationName" type="t:string" minOccurs="0"/>
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<xs:element name="Time" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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File diff suppressed because it is too large
Load Diff
@@ -49,7 +49,6 @@
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<xs:element ref="c:AmmunitionHUD" minOccurs="0"/>
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<xs:element ref="c:KillFeed" minOccurs="0"/>
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<xs:element ref="c:Sprite" minOccurs="0"/>
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<xs:element ref="c:AnimationOffset" minOccurs="0"/>
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<xs:element ref="c:Menu" minOccurs="0"/>
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<xs:element ref="c:Page" minOccurs="0"/>
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<xs:element ref="c:Button" minOccurs="0"/>
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