Small error handling check.
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@@ -221,6 +221,9 @@ bool attachAABBComponentFromModel(World* world, EntityID id)
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ComponentWrapper model = world->GetComponent(id, "Model");
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ComponentWrapper collision = world->AttachComponent(id, "AABB");
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Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
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if (modelRes == nullptr) {
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return false;
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}
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glm::mat4 modelMatrix = modelRes->m_Matrix;
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