MergeFix OctTree williambranch and andersbranch
This commit is contained in:
@@ -2,51 +2,12 @@
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using boost::unit_test_framework::test_suite;
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using boost::unit_test_framework::test_case;
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#include <stdlib.h>//srand
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#include "OctTreeTestGameClass.h"
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//HACK! Needed for white box testing
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//else we would have to "open up" the octTree class more with get/sets, public methods, etc. which is not good encapsulation-wise
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//#include "Engine/Core/OctTree.h"
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#include "Engine/Core/OctTree.h"
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#include "Engine/Core/Ray.h"
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#include "OldOctTree.h"
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//friend class and refactoringIntoNewClass is some extra work and needs to be updated when the original class is updated, and can contain bugs that
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//isnt in the original class
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//Reflection-inspection seems to be only available for C#
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//http://stackoverflow.com/questions/6778496/how-to-do-unit-testing-on-private-members-and-methods-of-c-classes
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//http://stackoverflow.com/questions/3676664/unit-testing-of-private-methods
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#define private public
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#include <Engine\Core\OctTree.h>
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BOOST_AUTO_TEST_SUITE(octTreeTests)
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BOOST_AUTO_TEST_CASE(octTreeTest)
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{
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//white box testing
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//http://softwaretestingfundamentals.com/differences-between-black-box-testing-and-white-box-testing/
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//http://technologyconversations.com/2013/12/11/black-box-vs-white-box-testing/
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//simple AABB constructor check
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auto minCorner = glm::vec3(0.0f, 0.0f, 0.0f);
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auto maxCorner = glm::vec3(1.0f, 1.0f, 1.0f);
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auto someAABB = AABB(minCorner,maxCorner);
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BOOST_CHECK(someAABB.MinCorner() == minCorner);
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BOOST_CHECK(someAABB.MaxCorner() == maxCorner);
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BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner));
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//simple OctTree constructor check
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//OctTree someOctTree(someAABB, 5);
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//BOOST_CHECK(someOctTree.m_Children[0] != nullptr);
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//simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure
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}
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BOOST_AUTO_TEST_CASE(octTreeTest2)
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{
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//octtree ritningen osv
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Game game(0, nullptr);
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while (game.Running()) {
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game.Tick();
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}
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}
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BOOST_AUTO_TEST_SUITE(octTreeTestsW)
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BOOST_AUTO_TEST_CASE(octSameRegionTest)
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{
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@@ -0,0 +1,53 @@
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#include <boost/test/unit_test.hpp>
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using boost::unit_test_framework::test_suite;
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using boost::unit_test_framework::test_case;
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#include <stdlib.h>//srand
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//#define private public//HACK! Needed for white box testing
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//#include "Engine/Core/OctTree.h"
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//#include "OldOctTree.h"
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//friend class and refactoringIntoNewClass is some extra work and needs to be updated when the original class is updated, and can contain bugs that
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//isnt in the original class
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//Reflection-inspection seems to be only available for C#
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//http://stackoverflow.com/questions/6778496/how-to-do-unit-testing-on-private-members-and-methods-of-c-classes
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//http://stackoverflow.com/questions/3676664/unit-testing-of-private-methods
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#include "OctTreeTestGameClass.h"
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#define private public//HACK! Needed for white box testing
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#include <Engine\Core\OctTree.h>
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//else we would have to "open up" the octTree class more with get/sets, public methods, etc. which is not good encapsulation-wise
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BOOST_AUTO_TEST_SUITE(octTreeTestsA)
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BOOST_AUTO_TEST_CASE(octTreeTest)
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{
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//white box testing
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//http://softwaretestingfundamentals.com/differences-between-black-box-testing-and-white-box-testing/
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//http://technologyconversations.com/2013/12/11/black-box-vs-white-box-testing/
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//simple AABB constructor check
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auto minCorner = glm::vec3(0.0f, 0.0f, 0.0f);
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auto maxCorner = glm::vec3(1.0f, 1.0f, 1.0f);
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auto someAABB = AABB(minCorner, maxCorner);
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BOOST_CHECK(someAABB.MinCorner() == minCorner);
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BOOST_CHECK(someAABB.MaxCorner() == maxCorner);
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BOOST_CHECK(someAABB.Center() == 0.5f * (minCorner + maxCorner));
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//simple OctTree constructor check
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//OctTree someOctTree(someAABB, 5);
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//BOOST_CHECK(someOctTree.m_Children[0] != nullptr);
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//simple destructor check in the end, just look for memleaks, then it didnt clear the AABB structure
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}
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BOOST_AUTO_TEST_CASE(octTreeTest2)
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{
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//octtree ritningen osv
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Game game(0, nullptr);
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while (game.Running()) {
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game.Tick();
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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@@ -13,6 +13,7 @@
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#include "OctTreeTestHardCodedTestWorld.h"
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#include "Core\Collision.h"
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class Game
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{
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public:
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@@ -7,6 +7,7 @@
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#include <vector>
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//last!
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//#include "OldOctTree.h"
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#define private public
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#include <Engine\Core\OctTree.h>
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