"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
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@@ -70,7 +70,7 @@ void FrameBuffer::Generate()
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}
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GLERROR("3");
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GLenum* bufferTextures = &attachments[0];
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GLenum* bufferTextures = attachments.data();
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glDrawBuffers(attachments.size(), bufferTextures);
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if (GLERROR("GLBufferAttachement error")) {
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printf(": AttachmentSize %i", attachments.size());
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