Fixed AMD shader compilation error
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@@ -40,7 +40,6 @@ layout (binding = 10) uniform sampler2D SpecularMapTexture3;
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layout (binding = 11) uniform sampler2D GlowMapTexture1;
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layout (binding = 12) uniform sampler2D GlowMapTexture2;
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layout (binding = 13) uniform sampler2D GlowMapTexture3;
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layout (binding = 13) uniform sampler2D GlowMapTexture3;
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layout (binding = 31) uniform samplerCube ShieldBuffer;
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#define TILE_SIZE 16
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