Fixed bug which made the player not able to move diagonally.
Fixed a bug were m_PlayerID was not set for the client when connecting.
This commit is contained in:
@@ -1,12 +1,10 @@
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#include "Network/Server.h"
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Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
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{
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}
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{ }
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Server::~Server()
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{
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}
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{ }
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void Server::Start(World* world)
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@@ -27,7 +25,7 @@ void Server::Start(World* world)
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}
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void Server::Close()
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{
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{
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m_ThreadIsRunning = false;
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}
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@@ -49,12 +47,12 @@ void Server::ReadFromClients()
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int snapshotInterval = 50;
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int timeToCheckTimeOutTime = 100;
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while(m_ThreadIsRunning) {
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while (m_ThreadIsRunning) {
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// m_ThreadIsRunning might be unnecessary but the
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// program crashed if it executed m_Socket.available()
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// when closing the program.
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// If available message -> Socket.available() = true
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// If available message -> Socket.available() = true
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if (m_ThreadIsRunning && m_Socket.available()) {
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try {
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bytesRead = Receive(readBuf, INPUTSIZE);
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@@ -66,25 +64,25 @@ void Server::ReadFromClients()
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//}
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}
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}
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std::clock_t currentTime = std::clock();
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// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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SendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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std::clock_t currentTime = std::clock();
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// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
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// Send snapshot
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if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
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SendSnapshot();
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previousSnapshotMessage = currentTime;
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}
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// Send pings each
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if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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SendPing();
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previousePingMessage = currentTime;
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}
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// Send pings each
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if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
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SendPing();
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previousePingMessage = currentTime;
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}
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// Time out logic
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if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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CheckForTimeOuts();
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timOutTimer = currentTime;
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}
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// Time out logic
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if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
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CheckForTimeOuts();
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timOutTimer = currentTime;
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}
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}
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}
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@@ -162,20 +160,20 @@ int Server::Receive(char * data, size_t length)
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void Server::Send(Package& message, int playerID)
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{
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m_Socket.send_to(
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boost::asio::buffer(message.Data(), message.Size()),
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m_PlayerDefinitions[playerID].Endpoint,
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0);
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m_Socket.send_to(
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boost::asio::buffer(message.Data(), message.Size()),
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m_PlayerDefinitions[playerID].Endpoint,
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0);
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}
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void Server::Send(Package & package)
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{
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m_Socket.send_to(
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boost::asio::buffer(
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package.Data(),
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package.Size()),
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m_ReceiverEndpoint,
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0);
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m_Socket.send_to(
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boost::asio::buffer(
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package.Data(),
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package.Size()),
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m_ReceiverEndpoint,
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0);
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}
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void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
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@@ -186,11 +184,11 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
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void Server::Broadcast(std::string message)
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{
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(message);
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Package package(MessageType::Event, m_SendPacketID);
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package.AddString(message);
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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Send(package, i);
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Send(package, i);
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}
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}
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}
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@@ -199,27 +197,27 @@ void Server::Broadcast(Package& package)
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{
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for (int i = 0; i < MAXCONNECTIONS; ++i) {
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if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
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Send(package, i);
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Send(package, i);
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}
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}
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}
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void Server::SendSnapshot()
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{
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Package package(MessageType::Snapshot, m_SendPacketID);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].EntityID == -1) {
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continue;
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}
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// Pack player pos into data package
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glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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package.AddPrimitive<float>(playerPos.x);
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package.AddPrimitive<float>(playerPos.y);
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package.AddPrimitive<float>(playerPos.z);
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Package package(MessageType::Snapshot, m_SendPacketID);
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].EntityID == -1) {
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continue;
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}
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// Pack player pos into data package
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glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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package.AddPrimitive<float>(playerPos.x);
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package.AddPrimitive<float>(playerPos.y);
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package.AddPrimitive<float>(playerPos.z);
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package.AddString(m_PlayerDefinitions[i].Name);
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package.AddString(m_PlayerDefinitions[i].Name);
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}
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Broadcast(package);
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Broadcast(package);
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}
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void Server::SendPing()
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@@ -232,9 +230,9 @@ void Server::SendPing()
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}
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// Create ping message
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Package package(MessageType::ServerPing, m_SendPacketID);
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package.AddString("Ping from server");
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// Time message
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Package package(MessageType::ServerPing, m_SendPacketID);
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package.AddString("Ping from server");
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// Time message
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m_StartPingTime = std::clock();
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// Send message
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Broadcast(package);
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@@ -264,9 +262,9 @@ void Server::Disconnect(int i)
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Broadcast("A player disconnected");
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std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
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// Remove enteties and stuff
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// Remove enteties and stuff
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m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
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m_PlayerDefinitions[i].EntityID = -1;
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m_PlayerDefinitions[i].EntityID = -1;
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m_PlayerDefinitions[i].Name = "";
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}
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@@ -293,13 +291,13 @@ void Server::ParseEvent(char * data, size_t length)
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temp.z += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("+Right" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Right" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x -= 0.1f;
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@@ -310,7 +308,7 @@ void Server::ParseEvent(char * data, size_t length)
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void Server::ParseConnect(char * data, size_t length)
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{
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std::cout << "Parsing connection." << std::endl;
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// Check if player is already connected
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
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return;
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@@ -319,7 +317,7 @@ void Server::ParseConnect(char * data, size_t length)
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
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m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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@@ -330,20 +328,20 @@ void Server::ParseConnect(char * data, size_t length)
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m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
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m_PlayerDefinitions[i].Name = std::string(data);
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// +1 is the null terminator
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MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
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// +1 is the null terminator
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MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
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m_StopTimes[i] = std::clock();
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std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
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m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
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Package package(MessageType::Connect, m_SendPacketID);
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package.AddPrimitive<int>(i); // Player ID
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Send(package, i);
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Package package(MessageType::Connect, m_SendPacketID);
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package.AddPrimitive<int>(i); // Player ID
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Send(package, i);
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// Send notification that a player has connected
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std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
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std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
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+ m_PlayerDefinitions[i].Endpoint.address().to_string();
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Broadcast(str);
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break;
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@@ -365,11 +363,11 @@ void Server::ParseDisconnect()
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void Server::ParseClientPing()
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{
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std::cout << m_PacketID << ":Parsing ping." << std::endl;
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// Return ping
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Package package(MessageType::ClientPing, m_SendPacketID);
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package.AddString("Ping received");
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Send(package); // This dosen't work for multiple users
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std::cout << m_PacketID << ":Parsing ping." << std::endl;
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// Return ping
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Package package(MessageType::ClientPing, m_SendPacketID);
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package.AddString("Ping received");
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Send(package); // This dosen't work for multiple users
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}
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void Server::ParseServerPing()
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