Fixed bug which made the player not able to move diagonally.

Fixed a bug were m_PlayerID was not set for the client when connecting.
This commit is contained in:
Jocke
2015-12-14 16:35:43 +01:00
parent 23c3f0709b
commit 63db236dfa
3 changed files with 79 additions and 81 deletions
+2 -2
View File
@@ -4,9 +4,9 @@
struct SnapshotDefinitions
{
// "+Forward" is 8 characters * sizeof(char) = 8
char* InputForward = new char[8];
std::string InputForward;
// "+Right" is 6 characters * sizeof(char) = 6
char* InputRight = new char[6];
std::string InputRight;
};
struct IsWASDKeyDown
+8 -8
View File
@@ -77,19 +77,19 @@ void Client::SendSnapshotToServer()
Package message(MessageType::Event, m_SendPacketID);
message.AddString(m_NextSnapshot.InputForward);
Send(message);
m_NextSnapshot.InputRight = "";
m_NextSnapshot.InputForward = "";
m_NextSnapshot.InputRight = "";
// See if any movement keys are down
// We dont care if it's overwritten by later
// if statement. Watcha gonna do, right!
if (m_IsWASDKeyDown.W) {
m_NextSnapshot.InputRight = "+Forward";
m_NextSnapshot.InputForward = "+Forward";
}
if (m_IsWASDKeyDown.A) {
m_NextSnapshot.InputRight = "-Right";
}
if (m_IsWASDKeyDown.S) {
m_NextSnapshot.InputRight = "-Forward";
m_NextSnapshot.InputForward = "-Forward";
}
if (m_IsWASDKeyDown.D) {
m_NextSnapshot.InputRight = "+Right";
@@ -148,6 +148,9 @@ void Client::ParseConnect(char* data, size_t len)
{
memcpy(&m_PacketID, data, sizeof(int));
m_PreviousPacketID = m_PacketID;
MoveMessageHead(data, len, sizeof(int));
memcpy(&m_PlayerID, data, sizeof(int));
MoveMessageHead(data, len, sizeof(int));
std::cout << m_PacketID << ": I am player: " << m_PlayerID << std::endl;
}
@@ -184,7 +187,7 @@ void Client::ParseEventMessage(char* data, size_t length)
void Client::ParseSnapshot(char* data, size_t length)
{
std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
//std::cout << m_PacketID << ": Parsing incoming snapshot." << std::endl;
std::string tempName;
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
// We're checking for empty name for now. This might not be the best way,
@@ -332,9 +335,6 @@ void Client::IdentifyPacketLoss()
// if no packets lost, difference should be equal to 1
int difference = m_PacketID - m_PreviousPacketID;
if (difference != 1) {
for (int i = m_PreviousPacketID + 1; i < m_PacketID; i++)
{
LOG_INFO("Packet %i was lost...", i);
}
LOG_INFO("%i Packet(s) were lost...", difference);
}
}
+69 -71
View File
@@ -1,12 +1,10 @@
#include "Network/Server.h"
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 13))
{
}
{ }
Server::~Server()
{
}
{ }
void Server::Start(World* world)
@@ -27,7 +25,7 @@ void Server::Start(World* world)
}
void Server::Close()
{
{
m_ThreadIsRunning = false;
}
@@ -49,12 +47,12 @@ void Server::ReadFromClients()
int snapshotInterval = 50;
int timeToCheckTimeOutTime = 100;
while(m_ThreadIsRunning) {
while (m_ThreadIsRunning) {
// m_ThreadIsRunning might be unnecessary but the
// program crashed if it executed m_Socket.available()
// when closing the program.
// If available message -> Socket.available() = true
// If available message -> Socket.available() = true
if (m_ThreadIsRunning && m_Socket.available()) {
try {
bytesRead = Receive(readBuf, INPUTSIZE);
@@ -66,25 +64,25 @@ void Server::ReadFromClients()
//}
}
}
std::clock_t currentTime = std::clock();
// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
SendSnapshot();
previousSnapshotMessage = currentTime;
}
std::clock_t currentTime = std::clock();
// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
// Send snapshot
if (snapshotInterval < (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC)) {
SendSnapshot();
previousSnapshotMessage = currentTime;
}
// Send pings each
if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
SendPing();
previousePingMessage = currentTime;
}
// Send pings each
if (intervallMs < (1000 * (currentTime - previousePingMessage) / (double)CLOCKS_PER_SEC)) {
SendPing();
previousePingMessage = currentTime;
}
// Time out logic
if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
CheckForTimeOuts();
timOutTimer = currentTime;
}
// Time out logic
if (timeToCheckTimeOutTime < (1000 * (currentTime - timOutTimer) / (double)CLOCKS_PER_SEC)) {
CheckForTimeOuts();
timOutTimer = currentTime;
}
}
}
@@ -162,20 +160,20 @@ int Server::Receive(char * data, size_t length)
void Server::Send(Package& message, int playerID)
{
m_Socket.send_to(
boost::asio::buffer(message.Data(), message.Size()),
m_PlayerDefinitions[playerID].Endpoint,
0);
m_Socket.send_to(
boost::asio::buffer(message.Data(), message.Size()),
m_PlayerDefinitions[playerID].Endpoint,
0);
}
void Server::Send(Package & package)
{
m_Socket.send_to(
boost::asio::buffer(
package.Data(),
package.Size()),
m_ReceiverEndpoint,
0);
m_Socket.send_to(
boost::asio::buffer(
package.Data(),
package.Size()),
m_ReceiverEndpoint,
0);
}
void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
@@ -186,11 +184,11 @@ void Server::MoveMessageHead(char *& data, size_t & length, size_t stepSize)
void Server::Broadcast(std::string message)
{
Package package(MessageType::Event, m_SendPacketID);
package.AddString(message);
Package package(MessageType::Event, m_SendPacketID);
package.AddString(message);
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
Send(package, i);
Send(package, i);
}
}
}
@@ -199,27 +197,27 @@ void Server::Broadcast(Package& package)
{
for (int i = 0; i < MAXCONNECTIONS; ++i) {
if (m_PlayerDefinitions[i].Endpoint.address() != boost::asio::ip::address()) {
Send(package, i);
Send(package, i);
}
}
}
void Server::SendSnapshot()
{
Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
// Pack player pos into data package
glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z);
Package package(MessageType::Snapshot, m_SendPacketID);
for (size_t i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].EntityID == -1) {
continue;
}
// Pack player pos into data package
glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
package.AddPrimitive<float>(playerPos.x);
package.AddPrimitive<float>(playerPos.y);
package.AddPrimitive<float>(playerPos.z);
package.AddString(m_PlayerDefinitions[i].Name);
package.AddString(m_PlayerDefinitions[i].Name);
}
Broadcast(package);
Broadcast(package);
}
void Server::SendPing()
@@ -232,9 +230,9 @@ void Server::SendPing()
}
// Create ping message
Package package(MessageType::ServerPing, m_SendPacketID);
package.AddString("Ping from server");
// Time message
Package package(MessageType::ServerPing, m_SendPacketID);
package.AddString("Ping from server");
// Time message
m_StartPingTime = std::clock();
// Send message
Broadcast(package);
@@ -264,9 +262,9 @@ void Server::Disconnect(int i)
Broadcast("A player disconnected");
std::cout << "Player " << i << " disconnected/Timed out" << std::endl;
// Remove enteties and stuff
// Remove enteties and stuff
m_PlayerDefinitions[i].Endpoint = boost::asio::ip::udp::endpoint();
m_PlayerDefinitions[i].EntityID = -1;
m_PlayerDefinitions[i].EntityID = -1;
m_PlayerDefinitions[i].Name = "";
}
@@ -293,13 +291,13 @@ void Server::ParseEvent(char * data, size_t length)
temp.z += 0.1f;
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
}
if ("+Right" == std::string(data)) {
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
temp.x += 0.1f;
m_World->GetComponent(entityId, "Transform")["Position"] = temp;
}
if ("-Right" == std::string(data)) {
glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
temp.x -= 0.1f;
@@ -310,7 +308,7 @@ void Server::ParseEvent(char * data, size_t length)
void Server::ParseConnect(char * data, size_t length)
{
std::cout << "Parsing connection." << std::endl;
// Check if player is already connected
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == m_ReceiverEndpoint.address()) {
return;
@@ -319,7 +317,7 @@ void Server::ParseConnect(char * data, size_t length)
for (int i = 0; i < MAXCONNECTIONS; i++) {
if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
@@ -330,20 +328,20 @@ void Server::ParseConnect(char * data, size_t length)
m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
m_PlayerDefinitions[i].Name = std::string(data);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
// +1 is the null terminator
MoveMessageHead(data, length, m_PlayerDefinitions[i].Name.size() + 1);
m_StopTimes[i] = std::clock();
std::cout << m_PacketID << ": Player \"" << m_PlayerDefinitions[i].Name << "\" connected on IP: " <<
m_PlayerDefinitions[i].Endpoint.address().to_string() << std::endl;
Package package(MessageType::Connect, m_SendPacketID);
package.AddPrimitive<int>(i); // Player ID
Send(package, i);
Package package(MessageType::Connect, m_SendPacketID);
package.AddPrimitive<int>(i); // Player ID
Send(package, i);
// Send notification that a player has connected
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
std::string str = m_PacketID + "Player " + m_PlayerDefinitions[i].Name + " connected on: "
+ m_PlayerDefinitions[i].Endpoint.address().to_string();
Broadcast(str);
break;
@@ -365,11 +363,11 @@ void Server::ParseDisconnect()
void Server::ParseClientPing()
{
std::cout << m_PacketID << ":Parsing ping." << std::endl;
// Return ping
Package package(MessageType::ClientPing, m_SendPacketID);
package.AddString("Ping received");
Send(package); // This dosen't work for multiple users
std::cout << m_PacketID << ":Parsing ping." << std::endl;
// Return ping
Package package(MessageType::ClientPing, m_SendPacketID);
package.AddString("Ping received");
Send(package); // This dosen't work for multiple users
}
void Server::ParseServerPing()