63db236dfa
Fixed a bug were m_PlayerID was not set for the client when connecting.
20 lines
364 B
C++
20 lines
364 B
C++
#ifndef SnapshotDefinitions_h__
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#define SnapshotDefinitions_h__
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struct SnapshotDefinitions
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{
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// "+Forward" is 8 characters * sizeof(char) = 8
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std::string InputForward;
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// "+Right" is 6 characters * sizeof(char) = 6
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std::string InputRight;
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};
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struct IsWASDKeyDown
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{
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bool W = false;
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bool A = false;
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bool S = false;
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bool D = false;
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};
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#endif |