Should now track score correctly

This commit is contained in:
Tleety
2016-03-04 00:21:01 +01:00
parent fe7c1dd808
commit 66374b7ff9
2 changed files with 25 additions and 6 deletions
+5 -3
View File
@@ -4,7 +4,7 @@
#include "Core/System.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFile.h"
#include "Core/EPlayerDeath.h"
#include "Network/EKillDeath.h"
#include "Core/EPlayerSpawned.h"
#include "Network/EPlayerConnected.h"
#include "Network/EPlayerDisconnected.h"
@@ -17,8 +17,8 @@ public:
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
EventRelay<ScoreScreenSystem, Events::PlayerDeath> m_EPlayerDeath;
bool OnPlayerDeath(const Events::PlayerDeath& e);
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
bool OnPlayerDeath(const Events::KillDeath& e);
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
@@ -34,6 +34,8 @@ private:
EntityWrapper Player = EntityWrapper::Invalid;
};
std::unordered_map<int, int> m_DeathAmount;
std::unordered_map<int, int> m_KillAmount;
std::vector<int> m_DisconnectedIdentities;
int m_PlayerCounter = 0;
std::unordered_map<int, PlayerData> m_PlayerIdentities;
+20 -3
View File
@@ -60,7 +60,23 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
}
}
found = true;
//Update position for childs
//Update Deaths for child
std::unordered_map<int, int>::iterator gotDeaths = m_DeathAmount.find(ID);
if(gotDeaths != m_DeathAmount.end()) {
(int&)child["ScoreIdentity"]["Deaths"] += gotDeaths->second;
(double&)child["ScoreIdentity"]["KD"] = (double)((int)child["ScoreIdentity"]["Deaths"]/(int)child["ScoreIdentity"]["Deaths"]);
m_DeathAmount.erase(gotDeaths);
}
//Update Kills for child
std::unordered_map<int, int>::iterator gotKills = m_KillAmount.find(ID);
if (gotKills != m_KillAmount.end()) {
(int&)child["ScoreIdentity"]["Kills"] += gotKills->second;
(double&)child["ScoreIdentity"]["KD"] = (double)((int)child["ScoreIdentity"]["Deaths"]/(int)child["ScoreIdentity"]["Deaths"]);
m_KillAmount.erase(gotKills);
}
//Update position for child
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
(glm::vec3&) child["Transform"]["Position"] = offset * position;
position += 1.f;
@@ -89,7 +105,6 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
(std::string&)cScoreIdentity["Name"] = data.Name;
(int&)cScoreIdentity["ID"] = data.ID;
(int&)cScoreIdentity["Ping"] = 1337;
m_World->SetParent(scoreIdentity.ID, entity.ID);
@@ -100,9 +115,11 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
//Local player should have an icon, compare with LocalPlayer somthing
}
bool ScoreScreenSystem::OnPlayerDeath(const Events::PlayerDeath& e)
bool ScoreScreenSystem::OnPlayerDeath(const Events::KillDeath& e)
{
//When player die, add it to his score, and when possible the player who killed him.
m_DeathAmount[e.Casualty]++;
m_KillAmount[e.Killer]++;
return 0;
}