Should now track score correctly
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include "Core/System.h"
|
||||
#include "Core/ResourceManager.h"
|
||||
#include "Core/EntityFile.h"
|
||||
#include "Core/EPlayerDeath.h"
|
||||
#include "Network/EKillDeath.h"
|
||||
#include "Core/EPlayerSpawned.h"
|
||||
#include "Network/EPlayerConnected.h"
|
||||
#include "Network/EPlayerDisconnected.h"
|
||||
@@ -17,8 +17,8 @@ public:
|
||||
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::PlayerDeath& e);
|
||||
EventRelay<ScoreScreenSystem, Events::KillDeath> m_EPlayerDeath;
|
||||
bool OnPlayerDeath(const Events::KillDeath& e);
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
||||
bool OnPlayerSpawn(const Events::PlayerSpawned& e);
|
||||
EventRelay<ScoreScreenSystem, Events::PlayerConnected> m_EPlayerConnected;
|
||||
@@ -34,6 +34,8 @@ private:
|
||||
EntityWrapper Player = EntityWrapper::Invalid;
|
||||
};
|
||||
|
||||
std::unordered_map<int, int> m_DeathAmount;
|
||||
std::unordered_map<int, int> m_KillAmount;
|
||||
std::vector<int> m_DisconnectedIdentities;
|
||||
int m_PlayerCounter = 0;
|
||||
std::unordered_map<int, PlayerData> m_PlayerIdentities;
|
||||
|
||||
@@ -60,7 +60,23 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
}
|
||||
}
|
||||
found = true;
|
||||
//Update position for childs
|
||||
//Update Deaths for child
|
||||
std::unordered_map<int, int>::iterator gotDeaths = m_DeathAmount.find(ID);
|
||||
if(gotDeaths != m_DeathAmount.end()) {
|
||||
(int&)child["ScoreIdentity"]["Deaths"] += gotDeaths->second;
|
||||
(double&)child["ScoreIdentity"]["KD"] = (double)((int)child["ScoreIdentity"]["Deaths"]/(int)child["ScoreIdentity"]["Deaths"]);
|
||||
m_DeathAmount.erase(gotDeaths);
|
||||
|
||||
}
|
||||
//Update Kills for child
|
||||
std::unordered_map<int, int>::iterator gotKills = m_KillAmount.find(ID);
|
||||
if (gotKills != m_KillAmount.end()) {
|
||||
(int&)child["ScoreIdentity"]["Kills"] += gotKills->second;
|
||||
(double&)child["ScoreIdentity"]["KD"] = (double)((int)child["ScoreIdentity"]["Deaths"]/(int)child["ScoreIdentity"]["Deaths"]);
|
||||
m_KillAmount.erase(gotKills);
|
||||
|
||||
}
|
||||
//Update position for child
|
||||
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
|
||||
(glm::vec3&) child["Transform"]["Position"] = offset * position;
|
||||
position += 1.f;
|
||||
@@ -89,7 +105,6 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
|
||||
(std::string&)cScoreIdentity["Name"] = data.Name;
|
||||
(int&)cScoreIdentity["ID"] = data.ID;
|
||||
(int&)cScoreIdentity["Ping"] = 1337;
|
||||
|
||||
m_World->SetParent(scoreIdentity.ID, entity.ID);
|
||||
|
||||
@@ -100,9 +115,11 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
//Local player should have an icon, compare with LocalPlayer somthing
|
||||
}
|
||||
|
||||
bool ScoreScreenSystem::OnPlayerDeath(const Events::PlayerDeath& e)
|
||||
bool ScoreScreenSystem::OnPlayerDeath(const Events::KillDeath& e)
|
||||
{
|
||||
//When player die, add it to his score, and when possible the player who killed him.
|
||||
m_DeathAmount[e.Casualty]++;
|
||||
m_KillAmount[e.Killer]++;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user