Moved client and server from header.
Fixed so user are able to start a server and client on the same computer. Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
This commit is contained in:
@@ -36,8 +36,6 @@ private:
|
||||
RenderQueueFactory* m_RenderQueueFactory;
|
||||
// Network variables
|
||||
boost::thread m_NetworkThread;
|
||||
Server m_Server;
|
||||
Client m_Client;
|
||||
// Network methods
|
||||
void NetworkFunction();
|
||||
// Network events
|
||||
|
||||
Reference in New Issue
Block a user