Moved client and server from header.

Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
This commit is contained in:
Jocke
2015-12-09 17:50:30 +01:00
parent 0807a7d0ae
commit 663aca2641
3 changed files with 18 additions and 9 deletions
-2
View File
@@ -36,8 +36,6 @@ private:
RenderQueueFactory* m_RenderQueueFactory;
// Network variables
boost::thread m_NetworkThread;
Server m_Server;
Client m_Client;
// Network methods
void NetworkFunction();
// Network events