Crouching!
This commit is contained in:
@@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Player xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Player.xsd">
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<MovementSpeed>0.2</MovementSpeed>
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<MovementSpeed>3</MovementSpeed>
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<CrouchSpeed>1.5</CrouchSpeed>
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</Player>
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@@ -10,6 +10,7 @@
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<xs:complexType>
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<xs:all>
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<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
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<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -13,6 +13,7 @@
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color A="1" B="0.513725519" G="0" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="7" Y="-0.727000058" Z="-1.22800004"/>
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@@ -93,6 +94,7 @@
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="6.32800007" Y="0.807000041" Z="-2.2750001"/>
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@@ -107,6 +109,7 @@
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="9.11900043" Y="0.5" Z="-2.10900021"/>
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@@ -121,6 +124,7 @@
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="13.2370005" Y="1.28600001" Z="-1.71700013"/>
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@@ -7,6 +7,9 @@
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:Collidable/>
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<c:Model>
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<Resource></Resource>
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</c:Model>
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<c:Physics/>
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<c:Player>
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<MovementSpeed>3</MovementSpeed>
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@@ -17,7 +20,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0" Z="7.38143063"/>
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<Position X="0" Y="0.0264999978" Z="7.38143063"/>
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</c:Transform>
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</Components>
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@@ -27,19 +30,18 @@
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<c:Camera/>
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<c:Transform>
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<Position X="0" Y="1.37700009" Z="0"/>
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<Orientation X="6.28300047" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Content></Content>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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<Visible>false</Visible>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0.0263664704" Z="-0.447885782"/>
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<Position X="0" Y="0.247910097" Z="-0.447844714"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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@@ -85,6 +87,33 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="AABBStanding">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color A="0.427450985" B="1" G="1" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.772000015" Z="0"/>
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<Scale X="1" Y="1.60000002" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AABBCrouching">
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Color A="0.745098054" B="1" G="0" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0.772000015" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -37,12 +37,27 @@ void PlayerMovementSystem::Update(double dt)
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ori.y += controller->Rotation().y;
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glm::vec3& pos = cTransform["Position"];
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pos += controller->Movement() * glm::inverse(glm::quat(ori)) * (float)player["Player"]["MovementSpeed"] * (float)dt;
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float speed;
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if (controller->Crouching()) {
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speed = player["Player"]["CrouchSpeed"];
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} else {
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speed = player["Player"]["MovementSpeed"];
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}
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pos += controller->Movement() * glm::inverse(glm::quat(ori)) * speed * (float)dt;
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if (player.HasComponent("Physics")) {
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if (controller->Jumping()) {
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glm::vec3& velocity = player["Physics"]["Velocity"];
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velocity.y += 10.f;
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glm::vec3& velocity = player["Physics"]["Velocity"];
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if (controller->Jumping() && !controller->Crouching() && velocity.y == 0.f) {
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velocity.y += 4.f;
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}
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}
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if (player.HasComponent("AABB")) {
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glm::vec3& size = player["AABB"]["Size"];
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if (controller->Crouching()) {
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size = glm::vec3(1.f, 1.f, 1.f);
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} else {
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size = glm::vec3(1.f, 1.6f, 1.f);
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}
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}
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