Removed temp variables & the "forced" animation in DrawFinalPass
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@@ -273,7 +273,6 @@ RawModelAssimp::RawModelAssimp(std::string fileName)
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m_Skeleton->Animations[animationName] = skelAnim;
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}
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int k = 0;
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}
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RawModelAssimp::~RawModelAssimp()
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