Removed temp variables & the "forced" animation in DrawFinalPass
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@@ -8,7 +8,6 @@ RawModelCustom::RawModelCustom(std::string fileName)
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ReadMeshFile(fileName);
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ReadMaterialFile(fileName);
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ReadAnimationFile(fileName);
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int k = 0;
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}
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void RawModelCustom::ReadMeshFile(std::string filePath)
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