Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
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@@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<HealthPickup xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthPickup.xsd">
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<RespawnTimer>3</RespawnTimer>
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<HealthGain>30</HealthGain>
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</HealthPickup>
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@@ -12,6 +12,9 @@
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<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="HealthGain" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>How much health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -238,20 +238,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:HealthPickup/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.5" Y="1" Z="-8.30000019"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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