PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
This commit is contained in:
@@ -10,7 +10,7 @@ namespace Events
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struct PickupSpawned : Event
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{
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EntityID PickupID;
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EntityWrapper Spawner;
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EntityWrapper Pickup;
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};
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}
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@@ -1,19 +0,0 @@
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#ifndef EPickupTaken_h__
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#define EPickupTaken_h__
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#include "Core/Event.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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struct PickupTaken : Event
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{
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EntityID PickupID;
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EntityWrapper Spawner;
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EntityWrapper Player;
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};
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}
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#endif
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@@ -9,9 +9,25 @@
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#include "Rendering/ESetCamera.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPickupSpawned.h"
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#include "Core/EPlayerHealthPickup.h";
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#include "Engine/Collision/ETrigger.h"
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#include "Common.h"
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#include <tuple>
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class PickupSpawnSystem : public ImpureSystem
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{
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public:
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PickupSpawnSystem(World* world, EventBroker* eventBroker);
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virtual void Update(double dt) override;
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private:
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EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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std::vector<std::tuple<glm::vec3,double>> m_ETriggerTouchVector;
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};
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#endif
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@@ -29,5 +29,5 @@
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<xs:include schemaLocation="Components/Fill.xsd"/>
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<xs:include schemaLocation="Components/Lifetime.xsd"/>
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<xs:include schemaLocation="Components/HiddenForLocalPlayer.xsd"/>
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<xs:include schemaLocation="Components/PickupSpawn.xsd"/>
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<xs:include schemaLocation="Components/HealthPickup.xsd"/>
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</xs:schema>
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<HealthPickup xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthPickup.xsd">
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<RespawnTimer>3</RespawnTimer>
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</HealthPickup>
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@@ -0,0 +1,18 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="HealthPickup">
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<xs:annotation>
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<xs:documentation>A Health Pickup</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -1,2 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<PlayerSpawn xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PickupSpawn.xsd"/>
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@@ -1,11 +0,0 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="PickupSpawn">
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<xs:annotation>
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<xs:documentation>Combined with a Spawner, defines a spawn point for a pickup</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -5,7 +5,7 @@
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<c:AABB/>
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<c:CapturePoint/>
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<c:Model>
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<Resource>C:\Users\123456\Workspace\TacticalZ\assets\Models\Core\UnitSphere.mesh</Resource>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Team/>
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<c:Transform/>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB/>
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<c:HealthPickup/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="60" Y="1" Z="80"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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@@ -0,0 +1,257 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Scenemesh">
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<Components>
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<c:Model>
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<Resource>Models\MapVersion1.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:DirectionalLight>
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<Intensity>2</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="61.9050903" Z="0"/>
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<Scale X="50" Y="50" Z="50"/>
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<Orientation X="4.42700005" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.370978802" Y="1.88588905" Z="-0.55370003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="38.0347443" Y="1.88588905" Z="62.7340622"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.904668212" Y="0" Z="8.48177528"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-4.61666441" Y="0" Z="-8.51156044"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-7.56803513" Y="-0.0658408776" Z="0.59418112"/>
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<Scale X="1.20000005" Y="0.900000036" Z="1.30000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="10.460474" Y="0" Z="-3.92580295"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1.09146011" Y="-0.315138876" Z="-0.333906144"/>
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<Scale X="150" Y="1" Z="180"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="BluSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="-2.05988312" Y="0" Z="2.79573512"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="1.85022807" Y="0" Z="-2.08909845"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2.98651481" Y="0" Z="-4.67667246"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-5.16323137" Y="0" Z="3.62892342"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="RedSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="-60.2567062" Y="1.60000002" Z="-78.1000061"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="2.24403"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2.20245028" Y="0" Z="-1.97843659"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="4.79769945" Y="0" Z="-5.2088728"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:HealthPickup/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.5" Y="1" Z="-8.30000019"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -10,6 +10,7 @@
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#include "Systems/PlayerSpawnSystem.h"
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#include "Core/EntityFileWriter.h"
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#include "Game/Systems/CapturePointSystem.h"
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#include "Game/Systems/PickupSpawnSystem.h"
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#include "Game/Systems/WeaponSystem.h"
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#include "Game/Systems/PlayerHUD.h"
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#include "Game/Systems/LifetimeSystem.h"
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@@ -91,6 +92,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<WeaponSystem>(updateOrderLevel, m_Renderer);
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m_SystemPipeline->AddSystem<LifetimeSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<CapturePointSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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@@ -1 +1,51 @@
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#include "Systems/PickupSpawnSystem.h"
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PickupSpawnSystem::PickupSpawnSystem(World* m_World, EventBroker* eventBroker)
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: System(m_World, eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
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}
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void PickupSpawnSystem::Update(double dt)
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{
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for (auto &healthPickupPosition : m_ETriggerTouchVector) {
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//set the double timer value (1)
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std::get<1>(healthPickupPosition) -= dt;
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if (std::get<1>(healthPickupPosition) < 0) {
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//spawn and delete the vector item
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
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EntityFileParser parser(entityFile);
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EntityID healthPickupID = parser.MergeEntities(m_World);
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//let the world know a pickup has spawned (graphics effects, etc)
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Events::PickupSpawned ePickupSpawned;
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ePickupSpawned.PickupID = healthPickupID;
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ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
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m_EventBroker->Publish(ePickupSpawned);
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//erase the current element (healthPickupPosition)
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m_ETriggerTouchVector.erase(std::remove(m_ETriggerTouchVector.begin(), m_ETriggerTouchVector.end(),healthPickupPosition), m_ETriggerTouchVector.end());
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break;
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}
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}
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}
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bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
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{
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if (!e.Trigger.HasComponent("HealthPickup")) {
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return false;
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}
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//personEntered = e.Entity, thingEntered = e.Trigger
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Events::PlayerHealthPickup ePlayerHealthPickup;
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ePlayerHealthPickup.HealthAmount = 30.0f;
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ePlayerHealthPickup.PlayerHealedID = e.Entity.ID;
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m_EventBroker->Publish(ePlayerHealthPickup);
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//copy the position to a vector -> respawntimer in ["HealthPickup"]["RespawnTimer"]
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m_ETriggerTouchVector.push_back(std::make_tuple((glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["RespawnTimer"]));
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//delete the healthpickup
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m_World->DeleteEntity(e.Trigger.ID);
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return true;
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}
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Reference in New Issue
Block a user