Files
axyz/src/Game/Systems/PickupSpawnSystem.cpp
T

52 lines
2.0 KiB
C++

#include "Systems/PickupSpawnSystem.h"
PickupSpawnSystem::PickupSpawnSystem(World* m_World, EventBroker* eventBroker)
: System(m_World, eventBroker)
{
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &PickupSpawnSystem::OnTriggerTouch);
}
void PickupSpawnSystem::Update(double dt)
{
for (auto &healthPickupPosition : m_ETriggerTouchVector) {
//set the double timer value (1)
std::get<1>(healthPickupPosition) -= dt;
if (std::get<1>(healthPickupPosition) < 0) {
//spawn and delete the vector item
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
EntityFileParser parser(entityFile);
EntityID healthPickupID = parser.MergeEntities(m_World);
//let the world know a pickup has spawned (graphics effects, etc)
Events::PickupSpawned ePickupSpawned;
ePickupSpawned.PickupID = healthPickupID;
ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
m_EventBroker->Publish(ePickupSpawned);
//erase the current element (healthPickupPosition)
m_ETriggerTouchVector.erase(std::remove(m_ETriggerTouchVector.begin(), m_ETriggerTouchVector.end(),healthPickupPosition), m_ETriggerTouchVector.end());
break;
}
}
}
bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
{
if (!e.Trigger.HasComponent("HealthPickup")) {
return false;
}
//personEntered = e.Entity, thingEntered = e.Trigger
Events::PlayerHealthPickup ePlayerHealthPickup;
ePlayerHealthPickup.HealthAmount = 30.0f;
ePlayerHealthPickup.PlayerHealedID = e.Entity.ID;
m_EventBroker->Publish(ePlayerHealthPickup);
//copy the position to a vector -> respawntimer in ["HealthPickup"]["RespawnTimer"]
m_ETriggerTouchVector.push_back(std::make_tuple((glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["RespawnTimer"]));
//delete the healthpickup
m_World->DeleteEntity(e.Trigger.ID);
return true;
}