Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
This commit is contained in:
@@ -12,6 +12,9 @@
|
||||
<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
<xs:element name="HealthGain" type="t:double" minOccurs="0">
|
||||
<xs:annotation><xs:documentation>How much health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
|
||||
Reference in New Issue
Block a user