Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
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@@ -238,20 +238,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:HealthPickup/>
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<c:Model>
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<Resource>Models/Core/UnitSphere.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.5" Y="1" Z="-8.30000019"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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