Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.

This commit is contained in:
verysecrethero
2016-02-05 16:13:59 +01:00
parent fe6fd0bbe3
commit 66f442f1af
5 changed files with 26 additions and 31 deletions
+4 -10
View File
@@ -2,16 +2,12 @@
#define PickupSpawnSystem_h__
#include "Core/System.h"
#include "Input/EInputCommand.h"
#include "Systems/SpawnerSystem.h"
#include "Events/ESpawnerSpawn.h"
#include "Core/EPlayerSpawned.h"
#include "Rendering/ESetCamera.h"
#include "Core/ConfigFile.h"
#include "Core/Transform.h"
#include "Core/ResourceManager.h"
#include "Core/EntityFileParser.h"
#include "Core/EPickupSpawned.h"
#include "Core/EPlayerHealthPickup.h";
#include "Engine/Collision/ETrigger.h"
#include "Common.h"
#include <tuple>
@@ -26,8 +22,6 @@ private:
EventRelay<PickupSpawnSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(Events::TriggerTouch& e);
std::vector<std::tuple<glm::vec3,double>> m_ETriggerTouchVector;
std::vector<std::tuple<glm::vec3,double,double,double>> m_ETriggerTouchVector;
};
#endif
@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<HealthPickup xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="HealthPickup.xsd">
<RespawnTimer>3</RespawnTimer>
<HealthGain>30</HealthGain>
</HealthPickup>
@@ -12,6 +12,9 @@
<xs:element name="RespawnTimer" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>The respawn timer for a health pickup</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="HealthGain" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>How much health the player will get when he picks the healthPickup up</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>
@@ -238,20 +238,6 @@
</Entity>
</Children>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Core/UnitSphere.mesh</Resource>
</c:Model>
<c:Transform>
<Position X="-0.5" Y="1" Z="-8.30000019"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+18 -7
View File
@@ -9,9 +9,9 @@ PickupSpawnSystem::PickupSpawnSystem(World* m_World, EventBroker* eventBroker)
void PickupSpawnSystem::Update(double dt)
{
for (auto &healthPickupPosition : m_ETriggerTouchVector) {
//set the double timer value (1)
std::get<1>(healthPickupPosition) -= dt;
if (std::get<1>(healthPickupPosition) < 0) {
//set the double timer value (value 3)
std::get<3>(healthPickupPosition) -= dt;
if (std::get<3>(healthPickupPosition) < 0) {
//spawn and delete the vector item
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/HealthPickup.xml");
EntityFileParser parser(entityFile);
@@ -23,8 +23,14 @@ void PickupSpawnSystem::Update(double dt)
ePickupSpawned.Pickup = EntityWrapper(m_World, healthPickupID);
m_EventBroker->Publish(ePickupSpawned);
//set values from the old entity to the new entity
auto& newHealthPickupEntity = EntityWrapper(m_World, healthPickupID);
newHealthPickupEntity["Transform"]["Position"] = std::get<0>(healthPickupPosition);
newHealthPickupEntity["HealthPickup"]["HealthGain"] = std::get<1>(healthPickupPosition);
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = std::get<2>(healthPickupPosition);
//erase the current element (healthPickupPosition)
m_ETriggerTouchVector.erase(std::remove(m_ETriggerTouchVector.begin(), m_ETriggerTouchVector.end(),healthPickupPosition), m_ETriggerTouchVector.end());
m_ETriggerTouchVector.erase(std::remove(m_ETriggerTouchVector.begin(), m_ETriggerTouchVector.end(), healthPickupPosition), m_ETriggerTouchVector.end());
break;
}
}
@@ -38,12 +44,17 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
}
//personEntered = e.Entity, thingEntered = e.Trigger
Events::PlayerHealthPickup ePlayerHealthPickup;
ePlayerHealthPickup.HealthAmount = 30.0f;
ePlayerHealthPickup.HealthAmount = e.Trigger["HealthPickup"]["HealthGain"];
ePlayerHealthPickup.PlayerHealedID = e.Entity.ID;
m_EventBroker->Publish(ePlayerHealthPickup);
//copy the position to a vector -> respawntimer in ["HealthPickup"]["RespawnTimer"]
m_ETriggerTouchVector.push_back(std::make_tuple((glm::vec3)e.Trigger["Transform"]["Position"], e.Trigger["HealthPickup"]["RespawnTimer"]));
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each healthPickup
m_ETriggerTouchVector.push_back(std::make_tuple(
(glm::vec3)e.Trigger["Transform"]["Position"],
e.Trigger["HealthPickup"]["HealthGain"],
e.Trigger["HealthPickup"]["RespawnTimer"],
e.Trigger["HealthPickup"]["RespawnTimer"]));
//delete the healthpickup
m_World->DeleteEntity(e.Trigger.ID);