Fixed multiply connections

This commit is contained in:
Jocke
2016-03-10 14:44:06 +01:00
parent a0d60160dd
commit 67dfbfff01
6 changed files with 79 additions and 13 deletions
+3 -1
View File
@@ -60,7 +60,9 @@ public:
void UpdateSize();
char* ReadData(int SizeOfData);
void ChangePacketID(unsigned int& packetID);
void ChangeSequenceNumber(int sequenceNumber, int sequenceLength, int groupNumber);
void ChangeGroupIndex(int groupIndex);
void ChangeGroupSize(int groupSize);
void ChangeGroup(int group);
size_t Size() { return m_Offset; };
char* Data() { return m_Data; };
MessageType GetMessageType();
+1
View File
@@ -14,6 +14,7 @@ public:
void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers);
void Receive(Packet & packet, PlayerDefinition & playerDefinition);
void Send(Packet & packet, PlayerDefinition & playerDefinition);
void SendToConnectedPlayers(Packet & packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo);
void Send(Packet & packet);
void Send(Packet & packet, boost::asio::ip::udp::endpoint endpoint);
void Broadcast(Packet & packet, int port);
+10 -2
View File
@@ -146,11 +146,19 @@ void Packet::ChangePacketID(unsigned int & packetID)
memcpy(m_Data + packetIDOffset, &packetID, sizeof(int));
}
void Packet::ChangeSequenceNumber(int groupIndex, int groupSize, int groupNumber)
void Packet::ChangeGroupIndex(int groupIndex)
{
memcpy(m_Data + groupIndexOffset, &groupIndex, sizeof(int));
}
void Packet::ChangeGroupSize(int groupSize)
{
memcpy(m_Data + groupSizeOffset, &groupSize, sizeof(int));
memcpy(m_Data + groupOffset, &groupNumber, sizeof(int));
}
void Packet::ChangeGroup(int group)
{
memcpy(m_Data + groupOffset, &group, sizeof(int));
}
MessageType Packet::GetMessageType()
+1 -3
View File
@@ -164,9 +164,7 @@ void Server::reliableBroadcast(Packet& packet)
void Server::unreliableBroadcast(Packet& packet)
{
for (auto& kv : m_ConnectedPlayers) {
m_Unreliable.Send(packet, kv.second);
}
m_Unreliable.SendToConnectedPlayers(packet, m_ConnectedPlayers);
}
// Send snapshot fields
+2 -1
View File
@@ -1,4 +1,5 @@
#include "Network/UDPClient.h"
#include "boost/asio/basic_datagram_socket.hpp"
using namespace boost::asio::ip;
@@ -15,9 +16,9 @@ bool UDPClient::Connect(std::string playerName, std::string address, int port)
}
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address().from_string(address), port);
m_Socket = boost::shared_ptr<boost::asio::ip::udp::socket>(new boost::asio::ip::udp::socket(m_IOService));
m_Socket->open(boost::asio::ip::udp::v4());
boost::asio::socket_base::receive_buffer_size option(819200);
m_Socket->set_option(option);
m_Socket->open(boost::asio::ip::udp::v4());
return true;
}
+62 -6
View File
@@ -13,7 +13,7 @@ UDPServer::UDPServer(int port)
UDPServer::~UDPServer()
{ }
// TODO: Fix correct groups
void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
void UDPServer::Send(Packet& packet, PlayerDefinition& playerDefinition)
{
packet.UpdateSize();
try {
@@ -23,14 +23,16 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int sequenceNumber = 1;
int totalMessages = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType(), playerDefinition.PacketID);
splitPacket.ChangeSequenceNumber(sequenceNumber, totalMessages, playerDefinition.PacketGroup);
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
splitPacket.ChangeGroup(playerDefinition.PacketGroup);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
@@ -46,8 +48,8 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
0);
packetDataSent += bytesSent - splitPacket.HeaderSize();
totalBytesSent += bytesSent;
// LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++sequenceNumber;
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
playerDefinition.PacketGroup++;
} catch (const boost::system::system_error& e) {
@@ -56,6 +58,60 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
playerDefinition.Endpoint = boost::asio::ip::udp::endpoint();
}
}
void UDPServer::SendToConnectedPlayers(Packet& packet, std::map<PlayerID, PlayerDefinition>& playersTosendTo)
{
// Work in progress
packet.UpdateSize();
//Debug
int debugTheSixeOfpacket = packet.Size();
//Debug end
// Remove header from packet.
packet.ReadData(packet.HeaderSize());
int totalBytesSent = 0;
int groupIndex = 1;
int groupSize = std::ceil((float)packet.Size() / MAXPACKETSIZE);
int packetDataSent = 0;
int packetDataSize = packet.Size() - packet.HeaderSize();
while (packetDataSize > packetDataSent) {
Packet splitPacket(packet.GetMessageType());
splitPacket.ChangeGroupIndex(groupIndex);
splitPacket.ChangeGroupSize(groupSize);
int amountToSend = packetDataSize - packetDataSent;
if (amountToSend > MAXPACKETSIZE) {
amountToSend = MAXPACKETSIZE;
}
splitPacket.WriteData(packet.ReadData(amountToSend), amountToSend);
splitPacket.UpdateSize();
// Remove header size from bytes sent soo that we only
// count data in the packet
int bytesSent = 0;
for (auto& kv : playersTosendTo) {
try {
splitPacket.ChangeGroup(kv.second.PacketGroup);
bytesSent = m_Socket->send_to(
boost::asio::buffer(splitPacket.Data(), splitPacket.Size()),
kv.second.Endpoint,
0);
} catch (const boost::system::system_error& e) {
LOG_INFO(e.what());
// TODO: Clean up invalid endpoints out of m_ConnectedPlayers later
kv.second.Endpoint = boost::asio::ip::udp::endpoint();
}
}
packetDataSent += splitPacket.Size() - splitPacket.HeaderSize();
totalBytesSent += splitPacket.Size();
//LOG_INFO("bytesSent size %i, groupIndex: %i. Number of packets: %i", bytesSent, sequenceNumber, totalMessages);
++groupIndex;
}
for (auto& kv : playersTosendTo) {
kv.second.PacketGroup++;
}
}
// Send back to endpoint of received packet
void UDPServer::Send(Packet & packet)
{